Hitchance on each armor component?

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Sayne
Guardian
 
Posts: 3
Joined: Mar 20, 2011 17:49

Postby Sayne » Jun 25, 2011 14:32

Hi there,

as is known there are different hitchances on each armor component, e.g. the torso gets more hits than the gloves. But I would like to know which is the accurate percentaged allocation of hits on uthgard.

I found a german source which offers the following allocation: (http://daoc.odgd.de/forum/YaBB.pl?num=1110122471)
torso: 40%
leggings: 25%
sleeves: 15%
helmet: 10%
gloves/boots: each 5%

But this is a report of 2003 and the live servers.
Would very welcome to hear some current opinions. :)

Thanks you in advance for your answers.
Best regards, Sayne
"Enviousness is the most sincere shape of tribute." (free translation of Wilhelm Busch)
Characters: Joliet (ns), Evienne (bard), Tharbad (druid), Ceary (eld).

ZerGlinG
Myrmidon
 
Posts: 148
Joined: Feb 02, 2009 01:00
Location: Germany

Postby ZerGlinG » Jun 26, 2011 15:36

that's right.
Mein DAOC-Feeling: (Sound aufdrehen! :gaga:)
http://www.youtube.com/watch?v=_uJ_gdEdMp8

„Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit,
aber bei dem Universum bin ich mir noch nicht ganz sicher.“ - Albert Einstein

Sayne
Guardian
 
Posts: 3
Joined: Mar 20, 2011 17:49

Postby Sayne » Jun 26, 2011 21:30

Thanks for your confirmation! :-)
"Enviousness is the most sincere shape of tribute." (free translation of Wilhelm Busch)
Characters: Joliet (ns), Evienne (bard), Tharbad (druid), Ceary (eld).


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