Hitchance on each armor component?
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Hi there,
as is known there are different hitchances on each armor component, e.g. the torso gets more hits than the gloves. But I would like to know which is the accurate percentaged allocation of hits on uthgard. I found a german source which offers the following allocation: (http://daoc.odgd.de/forum/YaBB.pl?num=1110122471) torso: 40% leggings: 25% sleeves: 15% helmet: 10% gloves/boots: each 5% But this is a report of 2003 and the live servers. Would very welcome to hear some current opinions. ![]() Thanks you in advance for your answers. Best regards, Sayne "Enviousness is the most sincere shape of tribute." (free translation of Wilhelm Busch)
Characters: Joliet (ns), Evienne (bard), Tharbad (druid), Ceary (eld). |
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that's right.
Mein DAOC-Feeling: (Sound aufdrehen!
![]() http://www.youtube.com/watch?v=_uJ_gdEdMp8 „Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich mir noch nicht ganz sicher.“ - Albert Einstein |
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Thanks for your confirmation!
![]() "Enviousness is the most sincere shape of tribute." (free translation of Wilhelm Busch)
Characters: Joliet (ns), Evienne (bard), Tharbad (druid), Ceary (eld). |
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