What is Effective DPS?
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The below images are on from a PRE- RR 5 TOON
MP Effective DPS - 16.2 https://gyazo.com/af0a487d30b186227778de058f70934f 99% quality - EFFECTIVE DPS - 16.0 https://gyazo.com/6ee87c54b56e94daac8087d166390ad2 now I cant provide SS of a RR5+ toon atm but it should go something like this for RR5+ 99 qual - 16.3 EFFECTIVE DPS 100 qual - 16.5 EFFECTIVE DPS This is in response to this issue: https://www2.uthgard.net/tracker/issue/ ... _after_RR5 and blues responses: "A 99% weapons has still the same cap as a 100% weapon. RR5 makes the difference. Not the quality. I don't see whats to be fixed here. If your base DPS shows as 16.5 its already correct. That RR5 enables level 51 weapon/armor caps is implemented for a long time already and never changed. Again, it would be new to me if quality influences the damage cap of a weapon. If that's the case please show some evidence. Uncapped damage itself is influenced by quality." Last edited by playfull on Jul 18, 2017 06:10, edited 1 time in total.
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Check this website:
http://talsyra.tripod.com/daocmechanics/general_damage_mechanics.html
Reminder to Self: Quality over Quantity, what is the Value here?
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