petition for removing 3min delay on keep siege

Talk about your RvR experience here
User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Nov 06, 2022 13:32

Hi everybody,

I´ve given Uthgard 2.0 another shot and been playing again since mid of july.

The fact that upgrading a keep and reinforcing doors isn´t a cheap task, I´d suggest to remove the 3min delay timer when a keep gets attacked.
The imbalance in population right now just favors those having the numbers to put up 3-4rams at the first gate of a keep. Trying to defend your guilds claimed, upgraded and doorboosted keep gets impossible in the current setting.

As far as I remember the current delay wasn´t a thing at the start of Uthgard 2.0, why did it even get changed?
Satas Hakx - various artists

User avatar
fremster
Eagle Knight
 
Posts: 709
Joined: Aug 10, 2010 00:00

Postby fremster » Nov 08, 2022 11:23

Snigel wrote:As far as I remember the current delay wasn´t a thing at the start of Uthgard 2.0, why did it even get changed?


Albs used to get farmed within 30 seconds of touching a keep by mids, so they cried about not playing until it was changed.

In fairness it was probably a good idea back then to add the delay, as this was a good reason to have guilds claim keeps to get an early warning, but as population dropped it's become more of an issue as not all keeps can be claimed.

User avatar
Roby5869
Myrmidon
 
Posts: 106
Joined: May 01, 2013 23:54
Location: Italy

Postby Roby5869 » Nov 08, 2022 14:09

fremster wrote:
Snigel wrote:As far as I remember the current delay wasn´t a thing at the start of Uthgard 2.0, why did it even get changed?


Albs used to get farmed within 30 seconds of touching a keep by mids, so they cried about not playing until it was changed.

In fairness it was probably a good idea back then to add the delay, as this was a good reason to have guilds claim keeps to get an early warning, but as population dropped it's become more of an issue as not all keeps can be claimed.


Who farmed them was Reallydirty group. 8 vs 40 maybe + or -. They had good reason to cry, but not bcs they weren't able to take keeps.
Image

User avatar
Ithiggi
Gryphon Knight
 
Posts: 459
Joined: Dec 05, 2008 01:00
Location: Alberta Canada

Postby Ithiggi » Nov 09, 2022 21:51

ya the delay is stupid

Filters
Gryphon Knight
 
Posts: 256
Joined: May 31, 2013 13:40

Postby Filters » Jul 13, 2023 23:26

Ahhh if only we have an admin reading :roll:
there are none so deaf as those who will not hear

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Oct 08, 2023 14:41

yearly reminder
Satas Hakx - various artists

Nakja
Myrmidon
 
Posts: 183
Joined: Jan 16, 2011 08:41

Postby Nakja » Oct 10, 2023 07:57

I think a better implementation would be send a broadcast message to everyone depending on the keep level.

E.g.
Level #3 - 23 opponents at the lord
Level #5 - 8 enemies at the inside gate
Level #7 - 12 enemies at the outer gate
Level #9 - 3 enemies at the outer guards

As fun as the farming of keeptakers is for the strong side I think it would be rather counterproductive in terms of rvr action.

The problem is simply the lack of about 30-50 active players / day and the complete imbalance between the realm populations and player skills.
Gwyneth, Gwynefer, Naiba, Takhi, Gwyntreth, StarletKristina, Talvi, Mousebear

Spivo
Eagle Knight
 
Posts: 1006
Joined: Aug 15, 2011 14:29
Location: Denmark

Postby Spivo » Oct 10, 2023 10:15

Nakja wrote:I think a better implementation would be send a broadcast message to everyone depending on the keep level.

E.g.
Level #3 - 23 opponents at the lord
Level #5 - 8 enemies at the inside gate
Level #7 - 12 enemies at the outer gate
Level #9 - 3 enemies at the outer guards

As fun as the farming of keeptakers is for the strong side I think it would be rather counterproductive in terms of rvr action.

The problem is simply the lack of about 30-50 active players / day and the complete imbalance between the realm populations and player skills.


I might be misinformed, but wouldn't this change take someone making changes to the server? A person of some sort?

The needed change is people, who are in guild, which claim keeps.
Albion and having fun

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Feb 03, 2024 11:00

Spivo wrote:The needed change is people, who are in guild, which claim keeps.

It seems like you didn´t read the initial post.

Regarding Nakja´s suggestions one can say that this is a heavily customised fix which doesn´t help on low level keeps at all.

Getting rid of the delay shouldn´t take much of an effort and make defending keeps at least somewhat possible for guilds that don´t sit on stacked up bountypoints from when the server was full of players.
Satas Hakx - various artists

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Jul 27, 2024 12:11

people are still "exploiting" the hell out of this feature. please give the remaining players a hand and delete the delay on keep attacks.
Satas Hakx - various artists


Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 7 guests

cron

Monday, 02. December 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff