evade PA ?

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Ilerget
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Postby Ilerget » Apr 27, 2018 08:02

Ownnyn wrote:Yes, but spell casts dont have an issue, i can /face heal all day long....but if i /face then try and sit it tells me im still moving

because it doesn't matter if you face or not to heal, try it with dd or DoT and you will see that you need to smash the button several times before it casts, Uth1 was waaaay more responsive turning and casting than Uth2
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Spivo
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Postby Spivo » Apr 27, 2018 08:14

I don't have any problems casting if I /face and jump and cast, and same with sitting down.

I prefer the "rigid" system of standing completely still, to the lag casting that was rampant on Live, some abused the crap out of that.
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Ilerget
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Postby Ilerget » Apr 27, 2018 08:19

Spivo wrote:I don't have any problems casting if I /face and jump and cast, and same with sitting down.

I prefer the "rigid" system of standing completely still, to the lag casting that was rampant on Live, some abused the crap out of that.

imho having to do ALL this actions to cast is not responsive, in Uth1 I never used face to cast because was way better to turn around with mouse and cast, face has a delay before you can cast
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and I'm coming after you.

Stasis
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Postby Stasis » Apr 27, 2018 12:22

Now i get why i sometimes miss PA.

my A and D is binded to strafe, and i use them to get right infront of target and therefor sometimes strafeing while PAing.


Thanks!!!
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Icp
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Postby Icp » Apr 27, 2018 14:24

ok, i was only hitting "next target" bc he was behind me and than "8" for PA...maybe a delay was the reason for evading if i understand correct.

Ownnyn
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Postby Ownnyn » Apr 27, 2018 15:56

Abydos wrote:10+ seconds? Is it possible you are exaggerating there? That sounds unlikely except under extreme lag or some packetloss.
So i messed around with it last night, sitting in apk/emain...if i was running and hit /face then tried to sit nearly every time was less than 2 secs, with most being about 1 sec.

When i was attempting to drop a ram later at rk, i got too close message, tapped back, clicked again and got moving interupts craft msg. This one lasted 7 secs. Hope that helps

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Satiah
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Postby Satiah » Apr 28, 2018 09:26

Cirath wrote:A properly performed PA cannot be missed, blocked, parried, evaded, BT'd, etc.


Any info on this? I know it goes through BT, but also pretty sure PA got evaded, parried and blocked.
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Spivo
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Postby Spivo » Apr 28, 2018 09:52

PA has a high attack bonus, but don’t think it can’t miss be evaded etc... Think thats assassin wishfull thinking.
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Tool999
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Postby Tool999 » May 30, 2018 11:01

Satiah wrote:
Cirath wrote:A properly performed PA cannot be missed, blocked, parried, evaded, BT'd, etc.


Any info on this? I know it goes through BT, but also pretty sure PA got evaded, parried and blocked.


this is not true, just have high bonus on hit. sneak with high dodger should have good chances to evade. don`t know the amounts of + hit, think it was something of 5% each (low/medium/high), so high bonus is 15% bonus, but maybe formula is more complex then this, but for shure not 100% chance to hit or penetrate every defence.

Cirath
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Postby Cirath » Jun 04, 2018 04:04

When the from stealth and target frontal arc requirements are met, PA is a 100% hit. I have never had a properly performed PA defended. I'd be happy to stab a shield tank in the face a couple hundred times to show you :wink:

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Der_Eisbaer
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Postby Der_Eisbaer » Jun 04, 2018 12:32

Cirath wrote:When the from stealth and target frontal arc requirements are met, PA is a 100% hit. I have never had a properly performed PA defended. I'd be happy to stab a shield tank in the face a couple hundred times to show you :wink:


This.

If the requirements for a successful PA are met, i.e. you are stealthed and you and your victim are facing each other, PA cannot be avoided in any way.

However, due to lag it is fairly difficult to reliably PA moving target, esp. when they have speed. It took me quite some time and practice to get the hang of it when I was playing a SB during Uth 2.0 beta.

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Satiah
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Postby Satiah » Jun 04, 2018 18:49

Der_Eisbaer wrote:
Cirath wrote:When the from stealth and target frontal arc requirements are met, PA is a 100% hit. I have never had a properly performed PA defended. I'd be happy to stab a shield tank in the face a couple hundred times to show you :wink:


This.

If the requirements for a successful PA are met, i.e. you are stealthed and you and your victim are facing each other, PA cannot be avoided in any way.

However, due to lag it is fairly difficult to reliably PA moving target, esp. when they have speed. It took me quite some time and practice to get the hang of it when I was playing a SB during Uth 2.0 beta.


Like I said before, any proof for this?
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu

Cirath
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Postby Cirath » Jun 05, 2018 00:08

Just my experience. take it for what it's worth.

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Postby Kimharhi » Jun 05, 2018 06:12

@cirath, fun fights tonight /kiss
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Cirath
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Postby Cirath » Jun 05, 2018 16:30

Yes they were good. :grin:

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