Shroom Exploits AGAIN!
32 posts
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Your post sounded to me like it is a big problem on Uthgard, and from my experience I d say it is not. But I agree, can be a bigger problem solo, since it is not a whole grp appealing. So in grp play they might react faster. Best way to catch them is with video proof though. Depending on your computer you can use OBS recording software with replay buffer. So whenever you think someone did something strange, you can click on record and it will save the last few minutes. This also goes for anyone having problems with Animist shrooms. Just record, upload and send to GMs. Should be proof enough if they hit you from forbidden places, and/or are not attackable. If there are more than 1 animist might not be enough, since they dont know whose pets it is. Otherwise the GM has to see it himself, which might be too late whenever he reacts. |
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Fix shrooms after you fix pets going through doors, getting healed without LOS while the keep guards/lord stand there and watch.
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OP is a known troll, please stop giving him attention.
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Celeny i /laugh at your post because you DIRECTLY benefit from Turts shroom exploits, you gain rps from the invalid shroom placement! Celeny GM's should BAN you permanently for supporting this behavior! and Eokern, this is a Very VALID post and subject, no trolling here! |
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To me theres a big difference in placing shrooms in a way that makes them unhittable (see other threads for this bannable issue), placing shrooms inside visually solid objects like trees (again see other threads about this), versus placing shrooms on a walkway, that they have los on, and can be hit.
I dont see any issue with that behavior....yeah it sucks to fight against, but its what make animist useful in attacking keeps. Just mezz and ignore or blow them up Sent from my SM-G935P using Tapatalk |
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Just as a reminder, its hard to use /appeal when it comes to animists. Since the shrooms decay so fast before Devs can react.
Screenshots and video footage might be your best bet. <<Bombling>> - Supp SM Lvl 50 - RR 7L0
Bombling Saga part I - VI. Magnetling Part I&II. Retired on Uthgard for now. Warhammer RoR private server, and CU beta testing. |
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Alot of this guys posts (Expfighter) are trying to get people banned for doing legitimate stuff. Shrooms on keep wall have always been a part of the game deal with it. For the Albs that do nothing but Zerg keeps I can understand animists are a frustration because they are the kings of this type of battle.
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I wish threads about legitimate animist bugs would get as much attention. Did you know you still cant solo RvR as a shroom animist, since shrooms regularly bug out and downright refuse to attack stealthers, even after they engage the animist?
Oh plus we have one of mythics greatest fixes here as well; 50% RP stolen by shrooms. So yeah, we have to actually kill twice as many enemies just to get the same amount of RPs, pretty great. But sure, ****** about shrooms on ramparts, which is a perfectly normal, classic and legitimate tactic. Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50 Guild: SCHWERT & ROSE (provisional guild leader) [HIB] Crafting Mat Wholesale Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me! |
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Don ´t forget to mention the shroomcap what is not 1.65 livelike ![]() |
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I just came here with my popcorn to read Albion's whining comments.
Looks great so far. ![]() |
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If I was to give you the benefit of doubt, I would suggest you video it, and send the appeal it to GMs. However, it does sound like you just don't understand the basics of valid Animist play. I'm sure it must be frustrating to be killed legitimately by an Animist as if properly setup, walking into a area shroomed up can be instant death to a player. However, appealing when not understanding or providing evidence - just sounds like a big waste of staffs time. - Inqy/Spymistress/Sly -
GM of "eXPedient demise" | Slave of "Crows of Winter" |
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See you people think that i died to turts shrooms at beno, i did not, i know how shrooms work! but i also could not defend beno due to the shrooms on the walkway while 1fg of hibs was ramming my lvl 8 door, but the cabby that was up there falcona was NOT so lucky, he/she died a violent death to the shrooms! Another thing you all fail to undestand is that i have 4 animists on the DAoC Live servers and i completely understand shroom mechanics and placement. On Live Mythic fixed this issue a long time ago by not allowing shrooms to be placed so many units above a animists head and by placing a shroom cap. Also Mythic put in code that if an animist palced shrrroms in an invalid location, like in a wall etc... the shroom would spawn so many units outside the wall feature ON THE GROUND! Keep defending turt and jixe's actions, go on do it! Lets see more perma bannings like MOJO! |
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I think you misunderstand Just cause mythic made changes later does not mean uthgard will make changes... In otherwards uthgard want the mechanics to work like 1.65....not 1.114 As gar as abuse of a working mechanic, there has been no word from staff on placement of shrooms on walls being illegal. The 2 points the staff have stated is abuse....is placing shrooms inside visually solid objects like trees, and casting shrooms in the air making them unhittable. As much of a pain as they are, shrooms on walkways and windows are fine unless staff deem otherwise Sent from my SM-G935P using Tapatalk |
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sounds like Ownnyn took his zerg and moved to hibernia, from the looks of hib numbers lately.
the only casualty during the big migration was Moudjo, rip Moudjo |
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Nah, just working on my minstrel, taking vacations, etc. I should be back on in a week or 2. Sent from my SM-G935P using Tapatalk |
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