Shroom Exploits AGAIN!

Talk about your RvR experience here
User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jun 08, 2018 12:05

Tool999 wrote:
pweet wrote:........


where i said i find them regulary?


Your post sounded to me like it is a big problem on Uthgard, and from my experience I d say it is not.
But I agree, can be a bigger problem solo, since it is not a whole grp appealing. So in grp play they might react faster.

Best way to catch them is with video proof though. Depending on your computer you can use OBS recording software with replay buffer. So whenever you think someone did something strange, you can click on record and it will save the last few minutes.

This also goes for anyone having problems with Animist shrooms. Just record, upload and send to GMs. Should be proof enough if they hit you from forbidden places, and/or are not attackable.
If there are more than 1 animist might not be enough, since they dont know whose pets it is.

Otherwise the GM has to see it himself, which might be too late whenever he reacts.

User avatar
Torgo
Eagle Knight
 
Posts: 827
Joined: Nov 29, 2010 17:57

Postby Torgo » Jun 08, 2018 15:23

Fix shrooms after you fix pets going through doors, getting healed without LOS while the keep guards/lord stand there and watch.

Eorkern
Gryphon Knight
 
Posts: 312
Joined: Jun 19, 2011 13:42

Postby Eorkern » Jun 08, 2018 15:53

OP is a known troll, please stop giving him attention.

Expfighter
Myrmidon
 
Posts: 193
Joined: Feb 06, 2017 00:55

Postby Expfighter » Jun 08, 2018 17:40

Celeny wrote:
Spivo wrote:
Satiah wrote:NS's can set the GT aswell.


It should not matter if the GT is out of sight.
You can test it, have a NS set a GT on ground on the other side of a building (or even better inside), and try to cast the shroom.

If it's possible I'm wrong.


You're right, how bout someone close this stupid ****** thread thats promoting the ban of animists using a ground target as the GMs decided its cool to ban for 14 days for something thats 1/100th as bad as spying/xrealming.

He isn't exploiting he just ****** beat you stop being a 3 year old my god....

Instead of trying to fix something really wrong aka alb having double hib numbers always same wwith mid you propose this. ****** is losing to half your numbers this rough?

AKA get ****** on gj Turt on the kills.


Celeny i /laugh at your post because you DIRECTLY benefit from Turts shroom exploits, you gain rps from the invalid shroom placement!

Celeny GM's should BAN you permanently for supporting this behavior!

and Eokern, this is a Very VALID post and subject, no trolling here!

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Jun 08, 2018 18:56

To me theres a big difference in placing shrooms in a way that makes them unhittable (see other threads for this bannable issue), placing shrooms inside visually solid objects like trees (again see other threads about this), versus placing shrooms on a walkway, that they have los on, and can be hit.

I dont see any issue with that behavior....yeah it sucks to fight against, but its what make animist useful in attacking keeps. Just mezz and ignore or blow them up

Sent from my SM-G935P using Tapatalk

User avatar
wonshot
Gryphon Knight
 
Posts: 295
Joined: Apr 01, 2017 15:43

Postby wonshot » Jun 08, 2018 20:15

Just as a reminder, its hard to use /appeal when it comes to animists. Since the shrooms decay so fast before Devs can react.

Screenshots and video footage might be your best bet.
<<Bombling>> - Supp SM Lvl 50 - RR 7L0
Bombling Saga part I - VI.
Magnetling Part I&II.
Retired on Uthgard for now. Warhammer RoR private server, and CU beta testing.

Onnit
Warder
 
Posts: 30
Joined: Apr 08, 2017 14:43

Postby Onnit » Jun 08, 2018 20:38

Alot of this guys posts (Expfighter) are trying to get people banned for doing legitimate stuff. Shrooms on keep wall have always been a part of the game deal with it. For the Albs that do nothing but Zerg keeps I can understand animists are a frustration because they are the kings of this type of battle.
Image
Image

User avatar
Tree
Eagle Knight
 
Posts: 561
Joined: Jan 09, 2017 10:30

Postby Tree » Jun 08, 2018 21:00

I wish threads about legitimate animist bugs would get as much attention. Did you know you still cant solo RvR as a shroom animist, since shrooms regularly bug out and downright refuse to attack stealthers, even after they engage the animist?

Oh plus we have one of mythics greatest fixes here as well; 50% RP stolen by shrooms. So yeah, we have to actually kill twice as many enemies just to get the same amount of RPs, pretty great.
But sure, ****** about shrooms on ramparts, which is a perfectly normal, classic and legitimate tactic.
Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50
Guild: SCHWERT & ROSE (provisional guild leader)

[HIB] Crafting Mat Wholesale
Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me!

User avatar
Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Jun 08, 2018 21:54

Tree wrote:I wish threads about legitimate animist bugs would get as much attention. Did you know you still cant solo RvR as a shroom animist, since shrooms regularly bug out and downright refuse to attack stealthers, even after they engage the animist?

Oh plus we have one of mythics greatest fixes here as well; 50% RP stolen by shrooms. So yeah, we have to actually kill twice as many enemies just to get the same amount of RPs, pretty great.
But sure, ****** about shrooms on ramparts, which is a perfectly normal, classic and legitimate tactic.



Don ´t forget to mention the shroomcap what is not 1.65 livelike :)

User avatar
Comiccon
Warder
 
Posts: 15
Joined: May 17, 2017 17:56

Postby Comiccon » Jun 08, 2018 22:35

I just came here with my popcorn to read Albion's whining comments.

Looks great so far. :)

User avatar
kinthos
Gryphon Knight
 
Posts: 417
Joined: Sep 03, 2009 00:00

Postby kinthos » Jun 09, 2018 10:59

Expfighter wrote:Can we get something done about CERTAIN RR6 Animitards placing shrooms up on the catwalks of Keeps please when the outer door is NOT down!

Certain RR6 character does it continuously and NOTHING is done about IT!

i know /appeal /appeal /appeal, but it does no good!


If I was to give you the benefit of doubt, I would suggest you video it, and send the appeal it to GMs. However, it does sound like you just don't understand the basics of valid Animist play. I'm sure it must be frustrating to be killed legitimately by an Animist as if properly setup, walking into a area shroomed up can be instant death to a player.

However, appealing when not understanding or providing evidence - just sounds like a big waste of staffs time.
- Inqy/Spymistress/Sly -
GM of "eXPedient demise" | Slave of "Crows of Winter"

Expfighter
Myrmidon
 
Posts: 193
Joined: Feb 06, 2017 00:55

Postby Expfighter » Jun 09, 2018 21:55

kinthos wrote:
Expfighter wrote:Can we get something done about CERTAIN RR6 Animitards placing shrooms up on the catwalks of Keeps please when the outer door is NOT down!

Certain RR6 character does it continuously and NOTHING is done about IT!

i know /appeal /appeal /appeal, but it does no good!


If I was to give you the benefit of doubt, I would suggest you video it, and send the appeal it to GMs. However, it does sound like you just don't understand the basics of valid Animist play. I'm sure it must be frustrating to be killed legitimately by an Animist as if properly setup, walking into a area shroomed up can be instant death to a player.

However, appealing when not understanding or providing evidence - just sounds like a big waste of staffs time.


See you people think that i died to turts shrooms at beno, i did not, i know how shrooms work! but i also could not defend beno due to the shrooms on the walkway while 1fg of hibs was ramming my lvl 8 door, but the cabby that was up there falcona was NOT so lucky, he/she died a violent death to the shrooms!

Another thing you all fail to undestand is that i have 4 animists on the DAoC Live servers and i completely understand shroom mechanics and placement. On Live Mythic fixed this issue a long time ago by not allowing shrooms to be placed so many units above a animists head and by placing a shroom cap. Also Mythic put in code that if an animist palced shrrroms in an invalid location, like in a wall etc... the shroom would spawn so many units outside the wall feature ON THE GROUND!

Keep defending turt and jixe's actions, go on do it! Lets see more perma bannings like MOJO!

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Jun 09, 2018 23:28

Expfighter wrote:
kinthos wrote:
Expfighter wrote:Can we get something done about CERTAIN RR6 Animitards placing shrooms up on the catwalks of Keeps please when the outer door is NOT down!

Certain RR6 character does it continuously and NOTHING is done about IT!

i know /appeal /appeal /appeal, but it does no good!


If I was to give you the benefit of doubt, I would suggest you video it, and send the appeal it to GMs. However, it does sound like you just don't understand the basics of valid Animist play. I'm sure it must be frustrating to be killed legitimately by an Animist as if properly setup, walking into a area shroomed up can be instant death to a player.

However, appealing when not understanding or providing evidence - just sounds like a big waste of staffs time.


See you people think that i died to turts shrooms at beno, i did not, i know how shrooms work! but i also could not defend beno due to the shrooms on the walkway while 1fg of hibs was ramming my lvl 8 door, but the cabby that was up there falcona was NOT so lucky, he/she died a violent death to the shrooms!

Another thing you all fail to undestand is that i have 4 animists on the DAoC Live servers and i completely understand shroom mechanics and placement. On Live Mythic fixed this issue a long time ago by not allowing shrooms to be placed so many units above a animists head and by placing a shroom cap. Also Mythic put in code that if an animist palced shrrroms in an invalid location, like in a wall etc... the shroom would spawn so many units outside the wall feature ON THE GROUND!

Keep defending turt and jixe's actions, go on do it! Lets see more perma bannings like MOJO!
I think you misunderstand

Just cause mythic made changes later does not mean uthgard will make changes...

In otherwards uthgard want the mechanics to work like 1.65....not 1.114

As gar as abuse of a working mechanic, there has been no word from staff on placement of shrooms on walls being illegal.

The 2 points the staff have stated is abuse....is placing shrooms inside visually solid objects like trees, and casting shrooms in the air making them unhittable.

As much of a pain as they are, shrooms on walkways and windows are fine unless staff deem otherwise

Sent from my SM-G935P using Tapatalk

vadox
Banned
 
Posts: 142
Joined: Jan 12, 2013 01:42

Postby vadox » Jun 10, 2018 06:30

sounds like Ownnyn took his zerg and moved to hibernia, from the looks of hib numbers lately.
the only casualty during the big migration was Moudjo, rip Moudjo

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Jun 10, 2018 07:32

vadox wrote:sounds like Ownnyn took his zerg and moved to hibernia, from the looks of hib numbers lately.
the only casualty during the big migration was Moudjo, rip Moudjo
Nah, just working on my minstrel, taking vacations, etc. I should be back on in a week or 2.

Sent from my SM-G935P using Tapatalk

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 7 guests

Sunday, 06. April 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff