GM - look to Yurif

Talk about your RvR experience here
User avatar
Sumosan
Gryphon Knight
 
Posts: 460
Joined: Jan 07, 2007 01:00

Postby Sumosan » Sep 05, 2021 20:22

now that we have youre attention genjiro....


IF you target someone, and draw your bow, you appear in the enmies targte, before even doing some gmg. total wrong and kills the moment of surprise

Rudra
Myrmidon
 
Posts: 159
Joined: Jan 23, 2019 19:58

Postby Rudra » Sep 06, 2021 10:39

Hi there,
it would be very good if a GM would take care of the bugs again.
I know you Gm's also have families and a real life and you do it here for free.
But it's nice to know that you still exist and that you take care of important things.

Greetings Rudra

Antiks
Gryphon Knight
 
Posts: 222
Joined: Jan 02, 2017 19:47

Postby Antiks » Sep 07, 2021 17:47

Sumosan wrote:first of a all, a keep door is no reference here.

second, you start with cs, and next shot will be automatic the dmg of a normal shot (otherwise you interrrupt after the first cs and start the process again[will not work on mob or enemy])


Actually the keep doors are one of many ways to reference what Satiah is pointing out.

The, 'spam crit shot', as it was mentioned was just not articulated properly. This can be done not only on keep doors but you can also see it on say the archer NPC's at keeps. The method is to continually set your Crit shot to automatically fire AND reload. E.G. Draw Crit, press Crit shot again to auto shoot + press Crit shot once more to automatically reload. Once the shot has fired you then press Crit shot two more times to auto fire and auto reload. If you continue this you shall see the damage is of crit shot value. You can verify this by noting the damage you do and then repeat those same steps but with the normal bow draw + reload method I described before and you shall see the damage difference.

User avatar
Sumosan
Gryphon Knight
 
Posts: 460
Joined: Jan 07, 2007 01:00

Postby Sumosan » Sep 08, 2021 20:33

Antiks wrote:The, 'spam crit shot', as it was mentioned was just not articulated properly. This can be done not only on keep doors but you can also see it on say the archer NPC's at keeps. The method is to continually set your Crit shot to automatically fire AND reload. E.G. Draw Crit, press Crit shot again to auto shoot + press Crit shot once more to automatically reload. Once the shot has fired you then press Crit shot two more times to auto fire and auto reload. If you continue this you shall see the damage is of crit shot value. You can verify this by noting the damage you do and then repeat those same steps but with the normal bow draw + reload method I described before and you shall see the damage difference.



thats just insane (or witchcraft :gaga: )

the cs button is a style, not the trigger. so if you continue pressing cs ist just on/off and so on

Antiks
Gryphon Knight
 
Posts: 222
Joined: Jan 02, 2017 19:47

Postby Antiks » Sep 08, 2021 21:54

Sumosan wrote:

thats just insane (or witchcraft :gaga: )

the cs button is a style, not the trigger. so if you continue pressing cs ist just on/off and so on



Where is your data and or proof. I gave reproducible instructions with data makers, i.e. the damage done, but you just saying that it's insane or witchcraft is just your opinion and feelings not evidence of the truth. Not productive at all. :bored:

User avatar
Satiah
Eagle Knight
 
Posts: 690
Joined: Jun 30, 2012 15:14

Postby Satiah » Sep 09, 2021 01:07

Sumosan wrote:thats just insane (or witchcraft :gaga: )

the cs button is a style, not the trigger. so if you continue pressing cs ist just on/off and so on


sshot080.jpg


The last shot beeing a regulair shot.

Edit: If you get some realmrank then you can speed up your critshot.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu

Previous

Return to Realm versus Realm

Who is online

Users browsing this forum: Google [Bot] and 18 guests

cron

Tuesday, 03. December 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff