Population Retention

Talk about your RvR experience here
Laje
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Postby Laje » Mar 15, 2017 09:32

@gil , why should you care about NA play time? Because even during NA play time there is still 1k players out of a 3k total game. I'll let you do the math.

Not only that but our suggestions speak to the issue of retention, fun, introduction of new players, and improvement on design.

Is every idea perfect ? Certainly not , but your stubborn bias to try and poke holes where you can while still ignoring the macro arguments is silly. We get it you think any change will destroy your toy.

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Gil
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Postby Gil » Mar 15, 2017 09:44

Laje wrote:@gil , why should you care about NA play time? Because even during NA play time there is still 1k players out of a 3k total game. I'll let you do the math.

Not only that but our suggestions speak to the issue of retention, fun, introduction of new players, and improvement on design.

Is every idea perfect ? Certainly not , but your stubborn bias to try and poke holes where you can while still ignoring the macro arguments is silly. We get it you think any change will destroy your toy.

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Our guild is ~ 30% American, ~50% EU, & 20% Other. IF the game could be made more friendly to the American player base without negatively impacting the EU players I would be all for that. It would be good for our guild and good for the server.

Of course, even if the player community could agree on what those changes should look like we would still have to difficult task of convincing the staff that the player's vision of a better server was enough better than the staff's vision that staff should be willing to focus their efforts away from the issues they are currently working on (connectivity, lag, dragons, SI, etc) and start implementing this new improved vision.
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barto22
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Postby barto22 » Mar 15, 2017 12:39

Gil wrote:
Laje wrote:@gil , why should you care about NA play time? Because even during NA play time there is still 1k players out of a 3k total game. I'll let you do the math.

Not only that but our suggestions speak to the issue of retention, fun, introduction of new players, and improvement on design.

Is every idea perfect ? Certainly not , but your stubborn bias to try and poke holes where you can while still ignoring the macro arguments is silly. We get it you think any change will destroy your toy.

Sent from my SM-G920V using Tapatalk

Our guild is ~ 30% American, ~50% EU, & 20% Other. IF the game could be made more friendly to the American player base without negatively impacting the EU players I would be all for that. It would be good for our guild and good for the server.

Of course, even if the player community could agree on what those changes should look like we would still have to difficult task of convincing the staff that the player's vision of a better server was enough better than the staff's vision that staff should be willing to focus their efforts away from the issues they are currently working on (connectivity, lag, dragons, SI, etc) and start implementing this new improved vision.


How would changing xp bonus in frontiers negatively impact the EU population?


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relvinian
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Postby relvinian » Mar 15, 2017 12:41

The should increase xp somehow to help some players get in the game.

Double xp weekend would sure help.
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Rhil
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Postby Rhil » Mar 15, 2017 13:42

Well they have made it amply clear that they have their priority set, and it is not player retention. Uth is their project. It's a take it or leave it situation here.

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Postby Castra » Mar 15, 2017 14:06

The point isn't really to make exping quicker, the point is to make it so all classes and play styles can make progress. Literally the only way to make any decent exp is via a solid group, and that disgards a lot of classes, especially on hib, making the whole process really tedious and slow for people who want to play a specific class or want to solo.

One of the biggest problems effecting this, in my opinion, is the lack of decent tireless. A very slight boost to exp, or maybe giving some areas, such as frontiers, an xp bonus could work as well.

It's like I said in a previous post, it's not about killing off the classic feeling, it's about finding compromise to accommodate players to ensure a healthy population and a continual growth in levels. I was about 16 when I started DAoC and I could play non-stop for hours on end without a care in the world, but I don't have the time or patience for that anymore, and from what I can tell, neither does a lot of other players.

:hammer:
Last edited by Castra on Mar 15, 2017 17:57, edited 1 time in total.

Belga
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Postby Belga » Mar 15, 2017 15:15

I'm too concerned on the long time population, as many said faster exp would be a plus to bring people to rvr and to have fun with different pg.
old age had slow exp, now noone has time to exp pg like hunters in solo, so everyone is making shaman etc even if they could find it annoying
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Budikah
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Postby Budikah » Mar 15, 2017 19:54

The way I always saw it.

If you add small incentives are people going to get fed up and leave? There is no more hardcore alternative to Uthgard.

Inversely, I'd you refuse to change anything and make it a bitterly hard environment for certain classes to level in - do people leave?

I truly don't believe you'd see the usual stalwart "change nothing" people just quit if they added in QoL changes.
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The_sword_ofthe_morning
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Postby The_sword_ofthe_morning » Mar 16, 2017 16:40

tokesh wrote:Ten years ago we were all 13-18 years old and had an insane amount of time on our hands. Now that we're all adults and have limited time, I'm curious what types of daoc fans are going to keep this game afloat.



unemployed and the negligent honestly, which means a very small group of cookie cutter guilds will run the server.

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Postby Jubileet » Mar 16, 2017 16:57

Rhil wrote:Well they have made it amply clear that they have their priority set, and it is not player retention. Uth is their project. It's a take it or leave it situation here.


A project that doesn't care if they can retain their population/players?

Oh.

Thats unfortunate.

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Bubbler
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Postby Bubbler » Mar 16, 2017 19:20

Laje wrote:This is such a silly argument. For other games where the game is based on PvE this makes sense. In a game based on RvR, PvP-ready population actually makes a huge difference for the life of the server.

This right here is my only issue. This game is designed for BOTH PvE and RvR, not just RvR. I know that most of you feel that RvR is the better part of the game but to call a game, designed with both high and low lvl pve/rvr, just an rvr focused game is absurd. Yes it is a war game and the end game, primarily, is focused around pvp but that doesn't make it solely about pvp. There is a pve end game content as well as pvp content that are all interconnected. Otherwise why are rvr items on pve targets?

End all be all, the game is made for both. Most folks focus rvr, fine but stop trying to call this rvr centered. rvr and pve are intertwined, it's made for both. Just because some of you don't enjoy half of the game, doesn't invalidate it.
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Laje
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Postby Laje » Mar 16, 2017 20:36

@bubbler ummm what? This is not a PvE game. It USED to be. I templated my character without ever even killing a dragon.

No one is sitting at 50 saying, man I can't wait for the new raid to be released.

Player made items are the best in slot. That should answer your question right there. This is 100% RvR centered. No one came back to this game to experience this level grind.

You want a PvE game go play project99.

Teddybear
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Postby Teddybear » Mar 16, 2017 20:42

Laje wrote:@bubbler ummm what? This is not a PvE game. It USED to be. I templated my character without ever even killing a dragon.

No one is sitting at 50 saying, man I can't wait for the new raid to be released.

Player made items are the best in slot. That should answer your question right there. This is 100% RvR centered. No one came back to this game to experience this level grind.

You want a PvE game go play project99.


Been playing a little bit of P99 lately :D Never anything happening when I log onto Uthgard because my schedule plants me right in the deadshitass period after NA goes to bed and before Euros get on.

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Blue
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Postby Blue » Mar 16, 2017 20:43

Laje, please accept other peoples play style. Not all share the same view as you.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Laje
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Postby Laje » Mar 16, 2017 20:56

I can accept others playstyle. But to say that the majority of this server is not RvR is simply asinine.

This idea that there is this hidden PvE focused players is just not true. Thats not why you play this game.

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