Thanks For The Fun - 8v8 Community Killing Server
|
There are a few things that could be done to help.
If the problem is finding more people for group with, what you need is more lvl 50 ready-to-rvr people. Those are either already here or leveling or leveling rerolls. For those who already are, you want to maximize the time they can RvR or are ready for it. For those leveling or leveling rerolls, making their job easier would increase the speed at which new 50 arrives and /lfg rvr. The bonus xp is one thing that would help. Others are : - Realm speed NPC in all cities/villages : help moving around / questing / KT / joining your group. Does not impact ****** but making a nicer experience - Trainers and Healer at TP keeps (DL/CS/uppland) : Make lvl 50s more often available to RvR instead of going to Capital to train RA and having to release house. - Teleporter from Capital City to TPkeeps / far areas : Avoiding horse time, more enjoyable experience - RPs for taking keeps. Alternatively : When you take a keep, the players in the area get a unique buff (i.e. +10% rps for 30 minutes or +100 hps or something) so there is an incentive there for your next fights. - Massive experience for killing guards so it's viable to level at 45+ on keeps. - Last fun one that will never happen but let's dream : one teleporter that instant TP any solo player in a random spot in a large arena (20% of the size of a BG). This create a fun mini-battleground for all 3 realms to meet. Every 15 minutes everyone still standing is killed to avoid one realm to take over and give to chance to the others. The teleporter will not TP anyone from a realm that has 8 players more than the other realms to avoid overpopulation of one realm in the area. Could even have a keep ;p Anyway, |
|
This server needs zergs, it needs variety in RvR. I enjoy an 8 man here and there, but it's so stale and creates such a monotony if that's all there is and gets boring fast.
Never in classic old DAoC was an 8 man the greatest fun. It was always attacking a keep and struggling because defenders showed up. Or defending a keep and holding them at the lord at the last second for an epic hard fought victory or attacking into the relic keeps and getting the relics out, to be confronted by the enemy at a mile gate when ported. Those things are the most fun DAoC has ever been, for me anyway. I remember those fights. I remember the fight once back 15 years ago at Fens on my server where 100 hibs tried to take Fens, only to be stopped by 120 Mids who formed up to defend their fort for the realm. Killed them at the lord. THAT is what DAoC is about, in my opinion. 8 manning gets to be so monotonous, it gets stale fast for anyone that isn't into repeating themselves in the exact same way night after night killing the same 8 dudes over and over. Wouldn't Counter-strike be a more effective use of time for the 8 manning types like this? Severian, RR5 Skald
Sacrament, RR4 Healer Darkcircle, RR4 RM |
|
Just Start a zerg if you think its needed. Stop complaining and suggesting things like counterstrike
IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all! |
|
Suggesting things like Counter-strike isn't a real suggestion, it's trying to point out the mentality of an 8v8 player in an open world RvR game. That type of mentality is in conflict with a healthy stable population with a variety of playstyles.
It's worse than that though, the 8 mans won't even help out a fellow realm mate or group if they see them dying, why? This makes no sense to me. This is a REALM vs REALM game. Not a guild vs guild game, which is what the 8 mans tend to boil it down to. Why even have realms at that point? Mids aren't your fellow realmmates with that attitude, they are simply another enemy you can't actually attack. It's ludicrous. Last night I saw a Hib and Alb group fighting, my mid guildies and I "added" (I dislike even this term) to that fight. They killed us, and then did something I've never seen in my 16 years of playing DAoC. They actually disengaged each other and went about their separate ways, presumably to "reset" because their precious "clean 8v8 fight" was "added" to by an ENEMY REALM. This kind of mentality is just poison and such a turn off. They are an enemy realm in an open world Realm vs Realm game. Kill them. I mean, what's next? PMing on IRC the following: Take your hib group to Breifine at so and so location so we can clean fight without any pesky third enemy realms adding to our fight. I mean what the hell is this? Is this open world DAoC RvR or a MOBA arena game? Incoming "salty" "zerg" "noob" comments I suspect, without actually addressing the arguments or issues. Severian, RR5 Skald
Sacrament, RR4 Healer Darkcircle, RR4 RM |
|
If i'm fighting a group and another group from the 3rd faction adds, I stop whatever I was currently doing and focus on the adders. They are always the bigger threat. Whatever happens after the engagement, is whatever. You've obviously never heard of the saying "the enemy of my enemy is my friend". It holds true in this situation. |
|
It's still an enemy. And they literally disengaged an/the enemy entirely for good. Not disengaged to deal with the adders. They stopped fighting each other. We know why that is. Severian, RR5 Skald
Sacrament, RR4 Healer Darkcircle, RR4 RM |
|
That was my fight that you tried to cheese. The fight was pretty much over when you came in. While you wasted time trying to get low value, easy kills off of half dead, out of power and rez sick Albs, we blew you up. Had you not decided to jump in, we would have killed them all. The Albs are no longer a threat, the new Mid group with full power is.
They helped us kill you because pulling a move like that isn't respected by many people, even though it is your choice to make. Letting them rez up & run away to rest ensures that they can come back to play sooner. There is no point killing them again when they're not worth anything, prolonging everyone's fun. Enchanter
|
|
Next time maybe you and the albs should hold hands around a camp fire and sing you know what?
What happened to this game. Clearly there was a huge shift in philosophy by *some* of the DAoC player base since I last actively played. I guess I'm truly old school. Red is dead. No mercy. Kill everything. Die. I don't play just for RPs like I guess people like you do. Severian, RR5 Skald
Sacrament, RR4 Healer Darkcircle, RR4 RM |
|
That's perfectly fine though. That particular group happens to be one that I fight multiple times a day, every day & there's a different level of respect for each other there. If it were more random people perhaps it would have been different. You are right tho & I say this often, this game needs zergs. It's essential for keeping the RvR environment as a whole "vibrant". Honestly I encourage you to start some, especially if you're playing at that time of the day. There are no NA zerg leaders or attempts which let's the 8v8 play dominate currently.
Enchanter
|
|
nothing to address here as there is no issue. you added, you got what you deserved. the end. Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins
|
|
Red = dead.
If you want organized team fights with nobody interrupting, go play Arenas in WoW. |
|
This is fine, but I will judge you behind your back to be a bad player. |
|
You guys are going to have your MOBA or Quake-style arena DAoC before long, give it time for more people to leave and this kind of argument/discussion will be a thing of the past.
It'll then be threads of the handful of people that stay either patting one another on the back for the "Great clean fights d00ds!" or lamenting how boring it is fighting the same people over and over. I said it in another thread: Who cares if you're RR 10 if it's on a dead server? Uthgard is a great example of not seeing the forest for the trees with it's design philosophy, and the players are only compounding the problem. Positivity - 4x Ranger
Paenon - 50 Friar (sleeping because it's non-Meta) Simi - 50 Necro (ditto, farmbot) |
|
Evidently you missed half of what I said above. YOU as a single player are more than welcome to start a zerg & play however you desire. I can promise you that the low levels, casuals & others in your realm will greatly appreciate you for it. I am not BSing you here, the server needs frequent & friendly zerg leaders. You are able to drum up & create the level of play you desire here. Yes those of us in the 8v8 community whine about getting added on, but there's a difference when it's just 1 full group coming in to cheese, vs a zerg of rr1's & 2's in epic armor with clearly little idea of what they're doing just trying to have some fun.
There are no rules here regarding gameplay. The 8v8 community consists of a mere few groups really. I promise there are far more casuals & solo players that would love to join your battlegroups for some fun, & I support it completely. Get on out there & make the kind of action you enjoy Enchanter
|
|
I gotta say playing with new players who have never played DAoC, they all think groups running by and not hitting a fight in progress, or the disengaging when a fight gets hit is the lamest thing ever.
Those of us who played before think nothing of it as it became standard practice long ago for many, but from an outsider's perspective it is incredibly stupid lol. But as far as the zerg thing goes I do truly believe that we're in a situation where many people would JOIN a zerg if there was one out and about, but nobody wants to actually form one. I know that's what happens with my group seeing as were all rr2 still and badly need RPs for the basics, but when we don't see any we just shrug and try to manage with our 8. |
Who is online
Users browsing this forum: No registered users and 113 guests