Kill spam visibility

Talk about your RvR experience here
Zappo
Eagle Knight
 
Posts: 711
Joined: May 25, 2006 00:00
Location: Frankfurt

Postby Zappo » May 31, 2017 13:32

Its very good as it is now in my opinion!

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isocleas2
Gryphon Knight
 
Posts: 332
Joined: Apr 11, 2016 22:13

Postby isocleas2 » May 31, 2017 14:57

I really like the new kill spam visibility. More information is rarely a bad thing, it helps encourage more RvR.

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Budikah
Phoenix Knight
 
Posts: 1328
Joined: Mar 14, 2010 01:00

Postby Budikah » Jun 01, 2017 01:29

I'll share my not so secret method - I play late night PST times when we've got 600~ players online.

Using the widened deathspam, me and four other Albs went to hot frontier PvE spot and camped out for about two hours. We killed one or two and waited knowing more would come - they did. A few Mids. Then Hibs saw, and they came, and then more Mids came, etc, etc.

In short, without this widened deathspam my group which didn't have ANY speed would have probably roamed, fed an 8 man a few kills, then logged.

With the widened deathspam we were able to drum up no less than 5-6 fights with a total number of players online less than 600 - culminating with a chaotic 8v8 as more people showed up for the late night fun.
Satanic Panic - Cleric
Budikah - Cabalist
Leader of Primordial Guild / Alliance
Primordial Discord ---> https://discord.gg/Fa85ptj

Age832
Warder
 
Posts: 38
Joined: Oct 24, 2011 05:30

Postby Age832 » Jun 02, 2017 03:51

isocleas2 wrote:I really like the new kill spam visibility. More information is rarely a bad thing, it helps encourage more RvR.


Discourages the majority.
It encourages those who are RvRing regardless/on a regular basis maybe.

Ex.1 "Let's build a group!" "Don't bother, Guild Group XYz has been face stomping everyone in emain for the last 3 hours"
Ex.2. Realm1 "Lets build a pug/2groups and take a keep!" Realm1 kills 1 single enemy In a far off land before getting to keep Realm2 dead plAyer receives a tell "Where did you die?? How many??" - reply "1fg+ taking keeps... Newbs with non rvr setup". Group dead after smashing down a keep door.

Want more examples? Global death message is nice to look at and makes it seem alive but it's hurting population/rvr/small man/solo

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Budikah
Phoenix Knight
 
Posts: 1328
Joined: Mar 14, 2010 01:00

Postby Budikah » Jun 02, 2017 04:46

Example 1 - These people are wimps and probably shouldn't be in an RvR game. Note - people make this same decision with or without kill spam.

Example 2 - People still can and will report the location of enemy movements with or without kill spam. It does make it easier to report spam, but otherwise pre-change people would pass info over Alliance chat, etc.

I really don't think you made a convincing case against it. Smallman/Solo can now also see if any other smallman/solo is out by kill spam. The downside is people will see yours and come after you - so you keep moving or stay and fight.
Satanic Panic - Cleric
Budikah - Cabalist
Leader of Primordial Guild / Alliance
Primordial Discord ---> https://discord.gg/Fa85ptj

Age832
Warder
 
Posts: 38
Joined: Oct 24, 2011 05:30

Postby Age832 » Jun 02, 2017 05:11

My case stands.
Ex1. Discouraged, intimidated, wimps... Whatever it is... I want more of those people to play. And more likely to hAppen when the spam isn't global.
Ex2. You agree and don't even realize it? People in alliances even withhold information to save the RPs for themselves or build small man to fight them themselves.... Instead of the fgs following the spam and exterminating everything red.

I'm not a player sitting on the sidelines waiting and complaining. I only rvr, in a reputable guild, good 8man, in a rvr alliance, frequently.

The idea here is to get more people to play this game

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Fiedita
Guardian
 
Posts: 2
Joined: Mar 30, 2009 00:00

Postby Fiedita » Jun 03, 2017 23:27

Allmost good as it is, but please remove the rvr dungeons from the spam!

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