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Poxx
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Postby Poxx » Apr 27, 2016 14:57

If I remember correctly there has been a way to "change" daoc from picking a target after releasing the mouse-button to picking the target after the actual click.

Anyone remembers how? Or was this just another bad modification as changing the style animations :oops:

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Nef Melody
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Postby Nef Melody » Apr 27, 2016 15:34

Poxx wrote:If I remember correctly there has been a way to "change" daoc from picking a target after releasing the mouse-button to picking the target after the actual click.

Anyone remembers how? Or was this just another bad modification as changing the style animations :oops:


I presume that you use left mouse button to pan the camera ? If yes then that is the reason it is "release" because you'd loose the target whenever you pan the camera.
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Poxx
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Postby Poxx » Apr 27, 2016 15:58

Good point. Found something similar on ign boards.

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Screw
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Postby Screw » Apr 27, 2016 17:57

Nef Melody wrote:I don't think there were slash spears in 1.65. If there are slash spears however, celtic spear is probably the better choice.
But if there are no slash spears then the 50lw 6spear 10blades 50shield rest parry spec is the best one without a doubt.


Why do slash spears make or break the choice for CS? Alb support is neutral and mid support is resistant to slash, compared to vulnerable to thrust.

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Nef Melody
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Postby Nef Melody » Apr 27, 2016 19:05

Screw wrote:
Nef Melody wrote:I don't think there were slash spears in 1.65. If there are slash spears however, celtic spear is probably the better choice.
But if there are no slash spears then the 50lw 6spear 10blades 50shield rest parry spec is the best one without a doubt.


Why do slash spears make or break the choice for CS? Alb support is neutral and mid support is resistant to slash, compared to vulnerable to thrust.


Because you can peel for your supports/casters with backsnare while always dealing + dmg on enemy offtanks and thus put immense pressure onto the whole grp because their healers will be forced into pushing to heal their offtanks. But as I said, I doubt that there will be any slash spears on Uth 2.0
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hazelhimself
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Postby hazelhimself » Apr 27, 2016 20:13

one more thing..

i remember the resist debuffs themselves having a "dmg"-type associated to them and thus being reduced in duration depending on the opponents resists..
but what about stat debuffs and NS in particular? i dont have a client right now to test and cant find a reliable source. thx!
(im asking btw because me n my friends are thinking about building a dedicated keepdef-grp with mostly bolt-hurlers and im trying to figure out how to minimize the effect of NS)

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Ensley03
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Postby Ensley03 » Apr 27, 2016 20:29

In 1.65 all resists reduce all CC and debuff durations so a 120s nearsight from a cab with 26% matter res = 88s, or 60s with 50% item+buff resist, etc.

DET stacks on top of this for CC but not debuffs of any kind iirc, (tanks gained the debuff resist shout later) just stun/root/mez/snare from spells (not melee stuns or snares either).

99% sure AoM is the same as DET but also reduces debuffs

99% sure BAoD stacks the same and reduces both.
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hazelhimself
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Postby hazelhimself » Apr 27, 2016 20:42

Ensley03 wrote:In 1.65 all resists reduce all CC and debuff durations so a 120s nearsight from a cab with 26% matter res = 88s, or 60s with 50% item+buff resist, etc.

DET stacks on top of this for CC but not debuffs of any kind iirc, (tanks gained the debuff resist shout later) just stun/root/mez/snare from spells (not melee stuns or snares either).

99% sure AoM is the same as DET but also reduces debuffs

99% sure BAoD stacks the same and reduces both.


thought so, because i really dont remember a NS lasting 2 full minutes on my chantress.
so i guess this fact makes cold(eld) and energy(rm) resists even more important.

...quite annoying, how modern databases and game knowledge reduce the amount of viable setups and chars i gotta admit.

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PNG
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Postby PNG » Apr 28, 2016 01:19

Nef Melody wrote:
PNG wrote:read, understand, post again and look up the word concurrency. the game mechanic obviously doesn't allow it to rupt a target at the same moment while you have to cast a spell on another one.


Sorry but, are you stupid ? there is no "concurrency" for instants. I can cast a spell on one target - while I'm casting I can click on another target and press my instant to rupt


are you serious? :wall: your lack of reading comprehension is quite astonishing. but you know what they say: "ignorance is bliss". --> you can queue up your spells and use all that time of those 2 casts to rupt while without spell queue you would have to change target, experience delay, cast your spell, change target and experience delay again at the end of your first cast. in exactly this moment you would be open for rupt, especially against more than one enemy. <--
but w/e , enjoy this accumulation full of bigotry and "wtf l33t daoc knerwledge" that you call a thread. i'm out.

Nef Melody wrote:
PNG wrote:P.S.: yea I've seen enough, because I never had any nearsight when you played eld.


ah yeah, sick burn. what a comeback. so you came in meleeing ppl in our backline bc you had no ns. makes sense! :lol: at least be honest if you can't argue on an normal level. try again, dude. and it's not like as if there is a twitch stream full of those vids :twisted:
Last edited by PNG on Apr 28, 2016 01:38, edited 4 times in total.

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dongenergy
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Postby dongenergy » Apr 28, 2016 01:30

well, that was abrupt
fistina

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Nef Melody
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Postby Nef Melody » Apr 28, 2016 03:06

PNG wrote: i'm out.


Good riddance :P
You really took 4 edits for that wall of hate ?

I don't queue up spells because the target priorities change and fights are not stationary enough to predict which target I'm going to cc next and usually adjust my positioning after every spell if I'm not a dd caster.

I don't think it's my reading comprehension, it's you being inaccurate for not knowing the difference between when & while. You said I can't rupt while casting a spell but you really mean I can't rupt another target when starting a spell.

The way you wrote it says one can't rupt a target for the complete length of a cast, and this was what I called you stupid for, no offense.

Now that I get your point, it makes sense to me, but I don't share your opinion about spellqueue because of what I wrote in the first sentence.

I see the following problem occuring : you start a spell, have another spell in queue -> you focus on something else, don't re-evaluate the situation and your second spell has already started when you see that the target priority has changed, or some melee coming up to you, some caster coming into range etc. etc. forcing you to disrupt the spell and start again on the prioritized target or change your positioning.

Also what if your first spell gets resisted but you've already queued a spell on another target, while the first target has a much higher priority ? <- This is probably the biggest blunder about spellqueue

P.S.: Funny how you're easily upset by a stupid one liner joke :lol:
Last edited by Nef Melody on Apr 28, 2016 16:13, edited 2 times in total.
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falscheneun
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Postby falscheneun » Apr 28, 2016 13:50

PNG wrote:i was kind of a big deal on a fairly insignificant daoc freeshard, now acknowledge my widsom and bow down before me


if you say so.

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Outphaze
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Postby Outphaze » Apr 28, 2016 17:46

falscheneun wrote:
PNG wrote:i was kind of a big deal on a fairly insignificant daoc freeshard, now acknowledge my widsom and bow down before me


if you say so.

haha
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riad
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Postby riad » Apr 28, 2016 19:12

hue hue, lotta hard feels already. that's the spirit guys!

Sent from my kitchen using a thermomix

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Screw
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Postby Screw » Apr 28, 2016 23:48

Warden solo and group RvR specs? RA priority?

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