RvR ask me anything
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For ****** and giggles, what about a BD spec? Solo and Group, RA priority.
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Group RvR 49 Nurture 42 Regrowth 10 Blades 8 Parry Purge Thornwield Field Mystical Crystal Lore 2 Raging Power Mastery of the Arcane (max 3) Aug Dex For me the only reason to run a warden are his resists + off heals and the occasional peel, so you should specc into that role. You don't have that many core Realm Abilities which allows you to specc into Mastery of the Arcane earlier than druids. Solo RvR 49 Nurture 21 Blades 10 Parry 33 Regrowth Purge Thornwield Field Aug Dex 2 Mastery of Blocking 3 Aug Con 3 First Aid 2 Ignore Pain Outlast your opponents, hope for a block to land your Blade Stun and have TWF to handle multiple opponents. or 50 Blunt 11 Parry 20 Regrowth 36 Nurture Purge Thornwield Field Aug Dex 2 Mastery of Parrying 3 Aug Con 3 First Aid 2 Ignore Pain Same as the one above, you could drop Regrowth even further to increase Parry. You want to utilize your Blunt After Parry Stun Combo. More damage than the other specc but you lose out on some survivability. |
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Group RvR 38 Suppression 38 Darkness Purge Aug Acu 3 Wild Power 3 Mastery of Magery 3 Mastery of the Art 3 Mastery of Concentration You get the best out of both lines, I would usually prefer the red debuff because those roots and mezzes on body debuffs are just nasty. But with the upcomming tank meta you want that absorb shield for your group. It will be alot harder to play him as a frontline rupter with missing PD but it can work very well in certain setups. If you are playing in a Caster Group you could even go for 47 Darkness 24 Suppression Solo RvR 47 Suppression 26 Darkness Purge Aug Con 3 Toughness 3 Aug Acu 3 Wild Power 3 Mastery of Magery 3 Mastery of the Art 3 Mastery of Concentration Spamm that 4s LT! |
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The only things I would add to Raifs' list are
Bd grp rvr -> Wild arcana 1-2 for crit debuffs, and as far as I remember The Empty Mind (active) should reduce the duration of cc aswell as nearsight. This could be very handy if you use the BD to push in with your tanks, because you're really vulnerable to roots and ns. |
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is the bd insta debuff rupting and can you split the bd pets on different targets in 1.65?
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The bd debuff used to rupt at this patch level, aswell as the enchanter dps debuff but it has always been a bug that was not intended so I'm unsure of what they will implement here. The pet splitting came later, you cannot do that. |
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Unless you PvE with a fixed group this is a terrible idea. Going just static always nurture-2, and the rest into regrowth will hurt your groups killing-pace. You will most likely not have max + regrowth, or empathy, so you will end up having to stop the group, so you can regain power. The variance of baselines are just not reliable enough to start out with, so you need static heals like the Major Heal. These are found at regrowth levels of: 5 - 8 - 11 - 15 - 20 - 26 - 33 - 42 Starting out is especially rough, so to keep the pace up I can suggest a skillbuild to consider. lvl 5: 5 regrowth (first major) lvl 6: 5 regrowth, 2 nurture (haste) lvl 9: 5 regrowth, 7 nurture (strCon + dexQui) lvl 11: 8 regrowth, 7 nurture (second major) lvl 14: 8 regrowth, 11 nurture (acuity) lvl 16: 11 regrowth, 11 nurture (third major) lvl 18: 11 regrowth, 14 nurture (third strCon, second haste and dexQui) lvl 21: 15 regrowth, 14 nurture (fourth major) lvl 27: 15 regrowth, 22 nurture (fourth strCon, third haste and dexQui, second acuity) lvl 30: 20 regrowth, 22 nurture (fifth major) -- from here on you have to think a bit for yourself, and see what is needed Your options are: i. go for next major at 26 regrowth (lvl 35) ii. go for next strCon at 25 nurture, then next major at 26 regrowth (lvl 33, then lvl 37) iii. go for next haste/dexQui/acuity at 31 nurture, then next major at 26 regrowth (lvl 38, then lvl 41) Some people might believe that having one tier higher buffs will be better for the killing-pace than investing into heals, but they are mistaken. This trend is especially apparent in Midgard, where a lot of shamans go full augmentation. Some groups there end up with only the shaman as support, or maybe one healer too if you are lucky, but that healer haven't invested into mending either, so the downtime just ends up being horrendous. If you always play with one other support who have invested into healing, then you might be able to get away with a plan of nurture-2, but it is rather situational, so I wouldn't generally advice it. |
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You can split your pets but cannot do it manually. Need to set the pets on aggro and they will go and do their own thing. Jeff - 50 Necromancer
Jeffena - 50 Theurg Jeffasaurus - 50 Eldritch |
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@ Liss well you will almost always have a bard, and often a second druid or even wardens. But I agree that if there is a lack of healing classes then a bit more regrowth will be good - but usually this isn't the case on Hib.
Also below lvl 40 you're more likely to chainpull single mobs or smaller gprs of mobs so there is not that much healing needed - and at 40+ you'll spec more into regrowth |
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I have experienced pve on support on all three realms, and I do have to admit that hib is the realm with least issues, but I would lie if I told people that I never had issues with low heals (only baselines). Mid and alb don't often go for aoe pulls, and mainly chainpull. The healing is actually more needed on somewhat lower levels because the tanks lack any form of proper defense, and there are no bladeturns either. |
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For planning a berserker spec for each BG, do you keep LA = level and the rest in hammer? Or other way around? Starting 30 points at creation go 15 str 10 Dex? Or should con/qui get some love?
Sent from my XT1060 using Tapatalk |
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Full str, last point.. doesnt matter And yea full LA rest hammer. - Honey Badgers
- Winkz |
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On a classic server without +101 stats you want to have 15str/10qui
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How about Savage RAs, spec, creation points and race for RvR ?
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Kobold if you want to stick to H2H.
Troll if you want to play Hammer/Sword once in a while. Dwarf for the beards. Valkyn for the looks! 10 Str 10 Dex 10 Con or Qui 44 Hand to Hand 49 Savagery 4 Parry + back stun + follow up side stun + high damage - no snare 44 Hammer 49 Savagery 4 Parry + back snare - no stuns - sometimes hard to deal damage when facing groups with 6 sec pbt and dehaste 50 Sword 42 Savagery 9 Parry + snare as a anytimer follow up style + high damage - no stun - sometimes hard to deal damage when facing groups running 6 sec pbt and dehaste 44 Hand to Hand 29 Hammer 39 Savagery 4 Parry + back snare + back stun - less damage than other speccs Core Realm Abilites Determination 5 Longwind 1 Purge After that you want: Aug Dex 2 Mastery of Pain 3 Dodger 3 (if facing alot of tank groups) Avoidance of Magic 3/4 (if facing alot of caster groups) Trip Grapple |
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