Stealth Wars

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virulent-
Gryphon Knight
 
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Postby virulent- » Apr 03, 2018 01:11

gumby is the best inf on uthgard

...marshall best nightshade

...waia best sb
Drastic / Blademistaire / Kardashian
<Ravensworn> of Hibernia, Palomides 2001 - 2002 *** <Triggered> of Albion, Uthgard2 2017 - 2021

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Torgo
Eagle Knight
 
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Postby Torgo » Apr 10, 2018 17:54

Tau wrote:
Trishin wrote:
Tau wrote:We did a whole morning of testing with 3 rangers. Respeccing etc.

If u spec 40+15 bow or 12+15 only matters like 80dmg.
Using rapidfire takes a target faster down than normal fire.
Crit shot can be done allot as long as target dont move or engage.
However the cancel Message always shows.

Speccing CD only affects CD dmg and probability.
(From 18 to 39 gave about 30% increase on offhand hit)
Speccing lower Pierce (39 to 18/19) did allmost not affect dmg on Bumblebee.
Bumblebee is most effective style compared to anytimes.
(Allthough bumblebee has no follow up, endu Use is so low and dmg is higher, but no follow up).
Dex is confirmed to adjust bow dmg. Big time.

Difference between 1+15 stealth and 35+15 was not as big as expected.
Allthough it shouldnt, dmg with and without af buff was different.


1. 40 vs 12 bow being 80 damage - over how many shots was this damage verified?
2. 39 vs 18 pierce - over how many hits was this damage verified? Also how much/little is no damage? 5-10 out of 50 dmg? or 5-10 out of 120 damage? It makes a rather big % difference.
3. the AF damage influence - was this AF increase on attacker or defender?


1. over 1k shots
2. pierce .(bumblebee) 120-130(max) to about 110-118.
3. the AF buff was on defense (PF buff ranger)


Respecced from 35+14 bow to 45+14 bow. With a 5.5 speed bow crit shot cap (with dex buff, tested on gray) went from 996 to 1026.
Just a fyi

Stasis
Eagle Knight
 
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Postby Stasis » Apr 11, 2018 13:47

Thanks, that wasnt huge numbers in diffrense
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Torgo
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Postby Torgo » Apr 11, 2018 15:23

Stasis wrote:Thanks, that wasnt huge numbers in diffrense


Note I never get anywhere close to that cap in real world rvr.

The dmg is upper 100's to 300 max on lev 50 targets. The range is usually about 170-270 for regular shot.

Stasis
Eagle Knight
 
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Postby Stasis » Apr 11, 2018 19:54

Torgo wrote:
Stasis wrote:Thanks, that wasnt huge numbers in diffrense


Note I never get anywhere close to that cap in real world rvr.

The dmg is upper 100's to 300 max on lev 50 targets. The range is usually about 170-270 for regular shot.


Ofc i meet the same RL when i PA a SB for an amazing 288


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Tzaaaaa
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Postby Tzaaaaa » Apr 21, 2018 18:13

anyone could tell me when TS got nerfed to work at a maximum of 1000 range?

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Genjiro
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Postby Genjiro » Apr 21, 2018 20:16

Tzaaaaa wrote:anyone could tell me when TS got nerfed to work at a maximum of 1000 range?

True Sight was fixed as part of the recent stealth bugfix. Its range before the fix was wrong as research confirmed.

True Sight basicly makes all stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the archer.
Normal detection rules then apply using the "effective stealth spec of 1" for the archers targets.
-> Active. 30 min reuse. For archers only. Costs 10 points. Works on all stealthed units.

See Hidden is its passive counterpart for assassins and works the same way but only detects archers.
-> Passive. For assassins only. Costs 8 points. Only works on stealthed archers.
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Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement.

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Ardri
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Postby Ardri » Apr 21, 2018 21:17

Tzaaaaa wrote:anyone could tell me when TS got nerfed to work at a maximum of 1000 range?


Apparently it was too good lol. This is hilarious.
<Bushido>
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Genjiro
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Postby Genjiro » Apr 21, 2018 21:42

Ardri wrote:Apparently it was too good lol. This is hilarious.

It was simply wrong and not working correctly.
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Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement.

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Jerrian
Phoenix Knight
 
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Postby Jerrian » Apr 21, 2018 22:08

Genjiro wrote:
Ardri wrote:Apparently it was too good lol. This is hilarious.

It was simply wrong and not working correctly.


I ´m not an archer player, but important changes like that should be written in changelog imho.

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Abydos
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Postby Abydos » Apr 21, 2018 22:44

Please do not spread misleading information. This was put in the changelog since it was implemented.

[12.4.2018]
- [Fixed] Exploit with overcap XP
- [Fixed] #4695 Issue with stealth detection

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Jerrian
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Postby Jerrian » Apr 21, 2018 23:18

Abydos wrote:Please do not spread misleading information. This was put in the changelog since it was implemented.

[12.4.2018]
- [Fixed] Exploit with overcap XP
- [Fixed] #4695 Issue with stealth detection


No, in this case your information was misleading.
The #4695 was about "Stealth spec above composite 50 effecting player detection" and True Sight (TS)

TS change is just another case and has nothing to do with the other issue and should been mentioned under a seperated point in changelog imho.

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Abydos
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Postby Abydos » Apr 21, 2018 23:20

Steath detection formula was incorporated as the fix, hence the title in the changelog. The tracker title was totally incorrect to the overall issue, which was stealth detection and mechanics.

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Tzaaaaa
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Postby Tzaaaaa » Apr 22, 2018 00:23

i don't see any properly explained changelog to the TS ability, moreover i don't know where you found the evidences of the "correct" TS behaviour, so please post those evidences you took as reference.

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Ardri
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Postby Ardri » Apr 22, 2018 03:45

Tzaaaaa wrote:i don't see any properly explained changelog to the TS ability, moreover i don't know where you found the evidences of the "correct" TS behaviour, so please post those evidences you took as reference.


I too am curious to see the video footage from 2001 of TS being used and how exactly you're able to tell that it's 1k range.
<Bushido>
Ardri - Minstrel
Quickonthedraw - Cabalist
Bareknucklechamp - Merc

http://imgur.com/P2fR3JZ

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