Archers: Critshot being randomly aborted on non-combat enemy

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Torgen
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Postby Torgen » Sep 08, 2016 13:13

So,

I started playing Hunter a while ago and I am wondering if I remember classic critshot incorrectly, doing sth wrong or if there is a bug.

I usually camp a spot and when I see an enemy get in range I load critshot and fire it, but like 70% of the time I get the message that my critshot is aborted. Then someone told me critshot cant be used on in-combat targets or targets that are moving, but now and then I can critshot a running target.

So how does critshot work in 1.65?

I start feeling really let down as a hunter... first they give you terribad stealth, the lowest bow range, the worst pet and the worst charm in the game and now you can only critshot targets who are not moving and not fighting... which is maybe 5% of the time you see an enemy?

jimdastud
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Postby jimdastud » Sep 09, 2016 14:23

I'm having the same problem with my scout. As I recall, crit shot should not work on player in combat, but should word on moving players. My damage also seems a bit low. I'm at max dex (plus aug dex 2) and I'm hitting casters for 200-250 damage. That's 4 to 5 shots to kill an unbuffed caster. That doesn't sound reasonable at all.

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Torgen
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Postby Torgen » Sep 09, 2016 14:57

jimdastud wrote:I'm having the same problem with my scout. As I recall, crit shot should not work on player in combat, but should word on moving players. My damage also seems a bit low. I'm at max dex (plus aug dex 2) and I'm hitting casters for 200-250 damage. That's 4 to 5 shots to kill an unbuffed caster. That doesn't sound reasonable at all.


Yep, either mythic completely hated archers in 1.65 and wanted them to be as weak as possible or something is bugged here. I cant critshot moving targets and at the moment I am trying mastery of archery 3 + FA 3 and dmg still seems so low.

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gavanna
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Postby gavanna » Sep 10, 2016 08:18

I play hunter too . Hunter got an enhancement in patch 1.69 !!! :( Red D/Q = +75 buff instead of 50 in 1.65.
I tried many template 20 bow 35 40 45 50 and citichshot are just terrible.Sometimes i hit for 300 if i'm lucky and i'm not sure the guy is sced .... Friends play shadowblade and do PA for 900+ ..... Life is difficult for 1.65 hunter ;) We need deal with it and we know that we aren't an OP class that's all. :rolleyes:
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Torgo
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Postby Torgo » Sep 14, 2016 16:46

There are many issues with archer RAs as well. Check the issue tracker..

I've been playing a Ranger..

The mechanics are supposed to be you cannot crit shot a running target or one engaged in melee combat. You should be able to crit shot a caster standing still casting. You should get a message saying something along the lines of "blah blah switching to regular shot" when it is a situation where the target can't be crit shotted. However I feel like I've seen times when it just did not work for no reason. I need to investigate that...

The damage does seem weak...straight up kills are rare. The only ones I get are when people are not paying attention or two people are already fighting and i just leach and kill them both when they get low health.

Without knowing the damage formulas it is hard to determine if things are working as intended.

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silenced
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Postby silenced » Sep 14, 2016 17:14

Torgo wrote:The mechanics are supposed to be you cannot crit shot a running target or one engaged in melee combat. You should be able to crit shot a caster standing still casting.


The question is: Define "running", is it "running" as in "sprinting" or "running" as in normal moving or "not running" as in "walk slowly"?
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Torgo
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Postby Torgo » Sep 14, 2016 20:23

silenced wrote:
Torgo wrote:The mechanics are supposed to be you cannot crit shot a running target or one engaged in melee combat. You should be able to crit shot a caster standing still casting.


The question is: Define "running", is it "running" as in "sprinting" or "running" as in normal moving or "not running" as in "walk slowly"?


My understanding is typically players default to "run" unless they specify "walk" slow like when encumbered. Sprint is just version of "run" with extra speed due to endurance use.

So yea..pretty much can't crit a moving non-mob target.

Doesn't matter though, the only target you "might" be able to hurt are cloth casters and your crit will be absorbed by their bubble then you will get quick-casted down :)

In regard to hunter class, you can be a pretty good stealther killer. Pets are overpowered in this patch. Once you see a stealther set the pet on them and it will follow them forever, ignoring restealth. Then just shoot them down while the blue pet hammers on them.
Last edited by Torgo on Sep 14, 2016 21:43, edited 1 time in total.

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Torgen
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Postby Torgen » Sep 14, 2016 21:29

Torgo wrote:
In regard to hunter class, you can be a pretty good stealther killer. Pets are overpowered in this patch. Once you see a stealther set the pet on them and it will follow them forever, ignoring restealth. Then just shoot them down while the blue pet hammers on them.


Once you see a stealther... good joke.

WIth camouflage up you can be lucky and see a Infil/NS when hes right next to you, but most of the time you will just get PAed. 1.65 just doesn't favor archers, no matter what you do.

edit: just went to emain. with camo up, wasn't able to send pet before infil PAed me. And yes, i tried running a spec with 50 composite stealth. didnt help much #fkonesixfive
Last edited by Torgen on Sep 14, 2016 21:42, edited 1 time in total.

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holsten-knight
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Postby holsten-knight » Sep 14, 2016 21:41

Livelike, I also played a hunter during this patch area. You can't critshot targets running (even without sprint)... the "doh-effect" aiming at a sitting target that starts to move a millisec before the arrow fires. But you should be able to crit shot everything moving slower than normal speed (stealthed player, or whoever likes to use walk for whatever reason).

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Torgo
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Postby Torgo » Sep 14, 2016 21:46

Torgen wrote:
Torgo wrote:
In regard to hunter class, you can be a pretty good stealther killer. Pets are overpowered in this patch. Once you see a stealther set the pet on them and it will follow them forever, ignoring restealth. Then just shoot them down while the blue pet hammers on them.


Once you see a stealther... good joke.

WIth camouflage up you can be lucky and see a Infil/NS when hes right next to you, but most of the time you will just get PAed. 1.65 just doesn't favor archers, no matter what you do.

edit: just went to emain. with camo up, wasn't able to send pet before infil PAed me. And yes, i tried running a spec with 50 composite stealth. didnt help much #fkonesixfive


Yea..I undertand..you pretty much have to catch them fighting someone else. True Sight is broken but it "kinda" works sometimes. I really can't figure out the mechanic. Might be a good test on a hunter. See it it works for you .

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Torgen
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Postby Torgen » Sep 14, 2016 21:46

holsten-knight wrote:Livelike, I also played a hunter during this patch area. You can't critshot targets running (even without sprint)... the "doh-effect" aiming at a sitting target that starts to move a millisec before the arrow fires. But you should be able to crit shot everything moving slower than normal speed (stealthed player, or whoever likes to use walk for whatever reason).


Whoever thought it was fair to give archers a critshot that does "okay" Dmg at max and can only be used on AFK targets who dont have self BT? Thats just not going to happen in RvR. I also played during that era on live, but never archers cause everyone told me not to create an archer and run a SB instead if I wanted to do anything else than leech. Now I understand what they meant.

Yea..I undertand..you pretty much have to catch them fighting someone else. True Sight is broken but it "kinda" works sometimes. I really can't figure out the mechanic. Might be a good test on a hunter. See it it works for you


With its 30 minute time True Sight is nothing more than a gimmick. But I will try it now for the sake of bugtesting and my love for archer classes in general.

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Postby Smilo » Sep 15, 2016 18:39

IMHO adding Mastery of Stealth to archers would make things a little better without breaking the game.
If you cant see assassins before they see you there is no way you can avoid their crit, and if you cant avoid their crit there is no way you can win.
Its a class that is only good at adding and thats pretty sad.
True Sight is a "lets clear the wall" ability that only works every 30 minutes... and for the next 29 minutes you're a prey.

IMHO this is the kind of custom change that the DEVs should consider. Very carefully, but there are a few things that should be tuned in 1.65. Archers are one of them.

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Torgo
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Postby Torgo » Sep 15, 2016 20:35

I doubt a custom change will happen. Add to the fact that archers are not typically wanted in leveling groups and it makes for quite a challenging solo journey to 50 only to not have much reward.

I guess the bonus is there probably will not be very many so you'll have a certain uniqueness.

Maybe if more people are playing come live there will be more targets of opportunity. Right now there isn't much...

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RonELuvv
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Postby RonELuvv » Sep 15, 2016 21:56

The critshot rules you speak about have always been there. You cannot crit shot a "normal" moving player. If they are slowed due to being stealthed or even have a "slow" effect on them then you can. You also cannot crit shot people that are in combat. As another person posted, you can crit casters as they are casting.

You will see no customizing to make archers more palatable here. I said this long before they shut down and wiped the server, but with Old RA's archers are just fodder for assassins. With New RA's every assassin cried like lil ****** because god forbid an archer could actually hang with them. Now they are going to see what its like when all there will ever be is a bunch of Alb inf's at AMG. Hibs won't make stealthers due to the long walk to emain and the zerg of Alb Inf's and you will only have a handful of SB's come out.

Before the change there was always a mixture of stealthers at AMG. After this change stealther warfare will be watered down to Infs vs SB's vs the occasional NS. Throw in a minstril here and there and maybe an adding archer and within a year it will just be assassins.

Also, just an FYI, I also played on live during 1.65 and you could easily 1 shot or 2 shot casters w/out having a jacked up archer. Archery formula on here has always been super low. It made sense when archers had other toys to use, but now its going to be a double screwing since their main dmg will still be gimped (bow) and their other advantages are now all gone as well. Yes, I know people will say, "Show us proof..." but you are asking me to prove a formula that nobody short of Mythic knew. Anyone who played a ranger/hunter/scout during classic days will tell you that dmg on this site (with bow) has always been low. It won't change.

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Torgen
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Postby Torgen » Sep 15, 2016 22:39

I got nothing to add, just want to thank you for the interesting answers, especially Ron's. I think it describes the situation of archers on Uthgard perfectly.

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