Tajendi - Comments

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raw
Myrmidon
 
Posts: 67
Joined: May 26, 2008 00:00

Postby raw » Jul 18, 2008 09:13

Looks awfully familiar... someone played too much TES: Morrowind. :P

Cadzie
Myrmidon
 
Posts: 126
Joined: Jun 04, 2007 00:00

Postby Cadzie » Jul 18, 2008 10:45

Yea looks great. I Think i have to replay Tajendi Part I at the weekend :wink:

@nixian:

speebo wrote:
geil, ein sumpf! Very Happy


EN: Awefull, a swamp!


*args* oh nein Trolle sind zu schwer für Sumpf.


EN: Damn it, trolls are too heavy for swamps.

Zu Tajendi part1: Unterwasserwelt ist Euch am schönsten gelungen.


EN: The underwaterworld is the most beautifull think you created.


so long Cadzie

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Kuxi
Phoenix Knight
 
Posts: 1135
Joined: Feb 02, 2007 01:00

Postby Kuxi » Jul 18, 2008 10:49

Cadzie wrote:Yea looks great. I Think i have to replay Tajendi Part I at the weekend :wink:

@nixian:

speebo wrote:
geil, ein sumpf! Very Happy


EN: Awefull, a swamp!


*args* oh nein Trolle sind zu schwer für Sumpf.


EN: Damn it, trolls are too heavy for swamps.

Zu Tajendi part1: Unterwasserwelt ist Euch am schönsten gelungen.


EN: The underwaterworld is the most beautifull think you created.


so long Cadzie


Cadzie awful means some kind of terrible, what you meant to translate was awesome. ;)

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 18, 2008 10:56

ty guys ;) sorry but hard to follow a topic when it turns german in the english forums ;)

Cadzie
Myrmidon
 
Posts: 126
Joined: Jun 04, 2007 00:00

Postby Cadzie » Jul 18, 2008 13:01

Yes Kuxi you're right. Awesome not Awefull :oops:

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Haldan
Eagle Knight
 
Posts: 921
Joined: Feb 29, 2008 01:00

Postby Haldan » Jul 22, 2008 23:58

:D

Image

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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Jul 23, 2008 00:15

No Wai! That looks..like...a.........thing we made!.
Be nice. :)

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necator
Myrmidon
 
Posts: 170
Joined: Oct 03, 2007 00:00
Location: Austria

Postby necator » Jul 23, 2008 00:18

very nice ;D

Holundermann
Eagle Knight
 
Posts: 849
Joined: Aug 20, 2005 00:00
Location: Österreich -> Salzburger Kernland

Postby Holundermann » Jul 23, 2008 22:13

bie uber krokos habens halt drauf :D
<img src="http://217.86.191.120:8080/sig.php?chars=Hjolnir;Attilah;Harris;Captain;Sarutobi;Das;Turntable">

nixian
Forum Moderator
Forum Moderator
 
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Postby nixian » Jul 23, 2008 22:32

plz..


english

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Rufus_The_Hermit
Gryphon Knight
 
Posts: 217
Joined: May 31, 2006 00:00

Postby Rufus_The_Hermit » Jul 25, 2008 23:30

Mmmm... listen, listhen. I was wondering... after Tajendi part 2 is finished, will part 1 still be... er... still be available? Will part 2 substitute part 1? or they will be both available at the same time?

If part 1 will be replaced by part 2 (no longer exist), please tell! So I start bothering people to get a group to do part 1 for the last time (first, for me).

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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Jul 26, 2008 00:33

part I will still be available ;) Tajendi Part I - III belong together, but we hadn't finished the whole storyline by time and so we decided to only publish the first part to see the feedback of the players.

So you can always do part I if you want, even when part II is out (part I is a requirement for Part II).

With Part II the first Part will be a bit redone (only some texturing, nothing major), and there *may* be some crossreferences between all parts so it could be usefull to play part I again @ some time ;)
Be nice. :)

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Alandrian
Eagle Knight
 
Posts: 795
Joined: Jun 22, 2005 00:00

Postby Alandrian » Jul 26, 2008 00:34

I want mounted krokos :)
Alandrian

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Alandrian
Eagle Knight
 
Posts: 795
Joined: Jun 22, 2005 00:00

Postby Alandrian » Aug 17, 2008 19:53

Would it be possible to release the tajendi files as zip to copy manually into the daoc folder for all those that cant use the mod manager?
Alandrian

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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Aug 17, 2008 20:34

Nope, thats not possible because the modmgr uses Injection to partially change files @DAoC - If the ModMgr doesn't work, use the DAoC Portal Modgr - it should work fine.
Be nice. :)

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