[06.08.2008] Where do you want to go today?

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Haldan
Eagle Knight
 
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Joined: Feb 29, 2008 01:00

Postby Haldan » Aug 06, 2008 19:23

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Listen, listen! We have news.


Agramon: After our changes to Agramon we could measure a clear increase of rvr-activity. We understand this as an indirect confirmation that we're on the right way of tweaking our main rvr zone. What's next? Of course we are continuing to optimize Agramon and are working on the realisation of guard patrols at the entrance area of Agramon which ought support leveling players with a certain but not absolute safety. Further we are currently brainstorming on how we could make Agramon even more attractive!


Radartools: The one or the other probably mentioned that we permanently banned several accounts whose players could be confirmed to be radar-tool users. We friendly advice you that the usage of radar tools and or packet loggers/sniffers is not allowed and will lead into a prompt permanent ban of all of your accounts!


Mini Events: Last week-end we started a small project to realize so called mini-events which can be performed by a GM without vast preparation. The first of these events is the "Jousting" and we hope that last week-ends participants told you a little bit about it. These mini-events are going to be performed in regular intervals to give you more pleasure in the usually hard everday life. The following jousts are available:

Golden or Silver Joust of the Squire (lvl1-30)
Golden or Silver Joust of the Aspirant (lvl31-44)
Golden or Silver Joust of the Cavalier (lvl45-50)


General News: Finally we could solve the problem of the so called qtd-run. Players who type in the /qtd command will now abruptly stand still shown in a wireframe. Further we are certain of our teamspeak problem and we are working on a solution to offer you a stable and lagfree teamspeak in the hope of an again for communications filled TS.


Enjoy the game
Teh Staff ;)

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cabby
Guardian
 
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Joined: Aug 07, 2008 00:00

Postby cabby » Aug 07, 2008 08:34

Haldan wrote:Agramon: After our changes to Agramon we could measure a clear increase of rvr-activity. We understand this as an indirect confirmation that we're on the right way of tweaking our main rvr zone. What's next? Of course we are continuing to optimize Agramon and are working on the realisation of guard patrols at the entrance area of Agramon which ought support leveling players with a certain but not absolute safety.

This will kick out most of stealthers from Agramon again...imho is a bad idea.
When a stealther kill a lv42~49 char, dead player claims for help, then, some lv50 come to Agra to help the lowbie, increasing the RvR population very often.
Stealthers are good fodder for other players too, stealing their piece of cake in Agra is not very sharp.

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Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Aug 07, 2008 09:04

No, this is good, stealthers get soooo many free RPs atm.

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hinano
Gryphon Knight
 
Posts: 237
Joined: May 27, 2006 00:00
Location: Côte d'Azur - Toulon

Postby hinano » Aug 07, 2008 10:03

@ cabby : just wait few seconds the patrol go away , then kill the enemys.
Where is the problem ?
<img src="http://nico.rouviere.free.fr/signature/boobaSign.php?id=2364">

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cabby
Guardian
 
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Joined: Aug 07, 2008 00:00

Postby cabby » Aug 07, 2008 10:43

Seems that stealthers make you feel in danger ^^ this is the purpose of stealthers. i cant understand the point to disable/disturb stealthers chances.
Anyway, this is not my war, do what u want ;)

Tarnum
Gryphon Knight
 
Posts: 247
Joined: Apr 15, 2008 00:00
Location: Forest

Postby Tarnum » Aug 07, 2008 10:46

Ranius wrote:No, this is good, stealthers get soooo many free RPs atm.

sure, i just need click "instant win" button to reach RR5 in few days. :roll:
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Aeefire
Myrmidon
 
Posts: 147
Joined: Feb 10, 2006 01:00

Postby Aeefire » Aug 07, 2008 11:15

imho i think they want to avoide stealthers camping at milegates and waiting that someone runs through to get into the soloxp area..... or am i wrong? :)
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Flamingfury
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Joined: Apr 11, 2008 00:00

Postby Flamingfury » Aug 07, 2008 16:15

cabby wrote:This will kick out most of stealthers from Agramon again...imho is a bad idea.
When a stealther kill a lv42~49 char, dead player claims for help, then, some lv50 come to Agra to help the lowbie, increasing the RvR population very often.
Stealthers are good fodder for other players too, stealing their piece of cake in Agra is not very sharp.


Yes everyone just loves to go hunting for air! Only people who hunt stealthers are other stealthers. Everyone else doesn't give a fck... :roll:

pantal00n
Myrmidon
 
Posts: 132
Joined: Oct 11, 2005 00:00

Postby pantal00n » Aug 07, 2008 19:40

Take a look at LWRP top 50s.
I count two Infiltrators, two Minstrels, two Nightshades and one Ranger and not a single Midgard Stealther at all.
Aparently Stealther can't boast with many kills beyond enemy borders, so I don't see a reason to make it even harder for them to get by their victims.

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Flamingfury
Banned
 
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Joined: Apr 11, 2008 00:00

Postby Flamingfury » Aug 07, 2008 21:58

Everyone else has it so easy :P poor stealthers...

nixian
Forum Moderator
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Joined: May 19, 2006 00:00

Postby nixian » Aug 07, 2008 22:02

stealthers will always be hated

used to it by now


ps. im the luri model for this week :p /blush

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tazok
Myrmidon
 
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Joined: Nov 01, 2007 01:00

Postby tazok » Aug 10, 2008 22:38

Go uth staff:)
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