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Celad
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Postby Celad » Dec 16, 2010 11:13

Jojoner wrote:
ilcensore wrote:Everything is good, Bg, Buffs, Rvr, OldRA, Behemoth, (even if i don't agree on some) but..

Why don't u ever mind to fix a basilar element of the game, like Bonedancer's pets?


So u flame about an si class, thats not fully implemented on (nearly) classic server.... mmh?

Bds and Anis are too imba(even without bd pets and not fully implemented ani spelllines they are gamebreaking)
In my opinion, both can get implemented completely, if Necro is implemented at all XD (I think, none of them 3 are needed in any way)


Maybe because of this:

nixian wrote:this change should ofcourse come AFTER pets and other major stuff is implemented
from here: http://uthgard.net/index.php?option=com ... 67&t=10096

and especially this:

Nayru wrote:After our last news we received emails from 117 players. Finally we have evaluated them and sorted them by categories, starting with the most mentioned topics.
Here are your top 10 topics:

1) Completion of the classes (42%)
2) Clarification about the future realm abilities and patch level (21%)


Nayru wrote:- Completing the classes (Cabalist, Necromancer, Bonedancer, Animist, Enchanter)
This is indeed something that should have happened long time ago. We will focus on this now. (The order isn't fixed, but depends on the availability of certain developers.)
from here: http://uthgard.net/index.php?option=com ... 47&t=17700

I think the whole community have been a little fooled.
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nixian
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Postby nixian » Dec 16, 2010 11:33

@ Celad:

1. I am a mod - I am not the one sitting inside the staff pulling the strings. So my opinion does not equal staff behavior.

2. As Nayru said: "(The order isn't fixed, but depends on the availability of certain developers.) " - If the developers isn't there (those who implement pets and do this kind of work), then how the h.. should they be able to implement pets? oO

3. There has been class and pet finishes. All the enchanter pets has been implemented for example. However I wouldn't be surprised if staff holds off with certain class finishes until old RAs are in place (imagine a BD with pd5, 4sec lifetap and 3 heal pets on Uthgard).

tbh I think the staff is living up to their promises. The only thing in the news that require developers are:

1. Market explores
2. old RAs / 1.69

And both these things are something a lot in the community has asked for. Almost as much as finishing classes.

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Celad
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Postby Celad » Dec 16, 2010 11:53

nixian wrote:1. I am a mod - I am not the one sitting inside the staff pulling the strings. So my opinion does not equal staff behavior.


I know this, but you are one of the most known "old ra fan", and even you at the times of the poll stated that completition of the classes should be more important than the implementation of old ra. (Moreover it seems to me that you are a clever person so i think is good to talk with you instead of other fans :D - in the end we are just pointlessly chatting because seems that staff's decisions are definitive).

nixian wrote:2. As Nayru said: "(The order isn't fixed, but depends on the availability of certain developers.) " - If the developers isn't there (those who implement pets and do this kind of work), then how the h.. should they be able to implement pets? oO

3. There has been class and pet finishes. All the enchanter pets has been implemented for example. However I wouldn't be surprised if staff holds off with certain class finishes until old RAs are in place (imagine a BD with pd5, 4sec lifetap and 3 heal pets on Uthgard).


If you set a priority list, community will organize trusting that list. Only (just imagine how many in the whole mid) in my guild 3 players started exping a bd because of that news and now they stop wasting time because they realize that the list was a lie. "The order" Nayru wrote about was clearly regarding what class will be completed first, and not what point of the list will be completed first. Otherwise he have to put the statement in the main introduction and not in the point specifically regarding the classes.
Regarding the statement number 3): why don't clearly explain that then? Because of the massive amount of flame (honestly obvious and justified) expected? And again this is a "nixian idea" and not a "staff idea".

nixian wrote:tbh I think the staff is living up to their promises. The only thing in the news that require developers are:

1. Market explores
2. old RAs / 1.69

And both these things are something a lot in the community has asked for. Almost as much as finishing classes.


Well, numbers are not an opinion:

Nayru wrote:1) Completion of the classes (42%)
2) Clarification about the future realm abilities and patch level (21%)


42 = 2 x 21
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nixian
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Postby nixian » Dec 16, 2010 12:24

You still don't accept the difference between tasks.

Clarification of old RAs / patch level = Whole staff
Completing classes = Developers
Revamping rvr zones = GMs
etc. etc.

What you ask is that you ask for the 5 GMs that are here to sit around and do nothing until the developers are done implementing classes. This is simply a silly request which I hope you can see xD

Also you might have 2-3 developers, but often it's easier to have 1 developer work on 1 project and another developer work on another. And if the developer working on finishing classes is short of time. Sure project 2 will finish before project 1, this has nothing to do with priority but with the fact that different staff members have different tasks.

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Celad
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Postby Celad » Dec 16, 2010 12:46

nixian wrote:You still don't accept the difference between tasks.

Clarification of old RAs / patch level = Whole staff
Completing classes = Developers
Revamping rvr zones = GMs
etc. etc.

What you ask is that you ask for the 5 GMs that are here to sit around and do nothing until the developers are done implementing classes. This is simply a silly request which I hope you can see xD

Also you might have 2-3 developers, but often it's easier to have 1 developer work on 1 project and another developer work on another. And if the developer working on finishing classes is short of time. Sure project 2 will finish before project 1, this has nothing to do with priority but with the fact that different staff members have different tasks.


:D

For the implementation of Old RA you need a developer work.
Nothing to do with GMs and other staff members, that can still work on "clarification" and "RvR revamp" (maybe it means worldbuild?).
For the completition of the classes you need a developer work.
Nothing to do with GMs and other staff members, that can still work on "clarification" and "RvR revamp" (maybe it means worldbuild?).
We have (seems soon) Old RA (21% of request, well about a clarification and not about Old RA itself - we know there was a fake poll for that), but not completition of the classes (42% of request).
It seems to me that developer(s) here focused on the Old RA instead of the completition of the classes, but:

Nayru wrote:- Completing the classes (Cabalist, Necromancer, Bonedancer, Animist, Enchanter)
This is indeed something that should have happened long time ago. We will focus on this now.


I call this a lie. :roll:

"we will focus" =/= "every developer will continue to work on his task according to the time he has, like before"
"we will focus" = "every developer will work on this (<- focus, you know?) according to the time he has"
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nixian
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Postby nixian » Dec 16, 2010 13:09

Old RAs and patch 1.69 is afaik not something that has been spend much developer time on since the staff got the source from another freeshard ;) so I really don't think it has slowed down the process of finishing (which has happened since that statement from the staff):

enchanter
animist

next on the todo list i guess is cabalist, then BD then necro ;)

just a matter of time :P

Disdain
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Postby Disdain » Dec 16, 2010 14:17

nixian wrote:just a matter of time :P


So is intergalactic travel.
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Trishin
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Postby Trishin » Dec 16, 2010 14:29

Healowner wrote:
Trishin wrote:Old RAs and patch 1.69

Basically we are almost finished with this, we are just missing a few RAs to be coded and this should be ready to be rolled out to you. For now they come out unaltered.


I hope that means the implementations of old class level abilities is almost done also. In the old RA setting, classes had different level 20, 30 or 40 abilities. Mercs, for example, didn't get prevent flight as a free level ability, but as RA. :)

Sorry, if this has been brought before, but I cba reading 7 pages. :P


I have been told that these abilities are already done. :)

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Celad
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Postby Celad » Dec 16, 2010 14:40

nixian wrote:Old RAs and patch 1.69 is afaik not something that has been spend much developer time on since the staff got the source from another freeshard ;)


I think almost every freeshard has complete SI classes too, but uth devs spended time on Old Ra (not so much time =/= no time, especially when dev works for free and have not too much time - God bless uth devs anyway <- this is obvious) instead of integration of classes code.

nixian wrote:just a matter of time :P


Exaclty what i wrote.
Nobody can deny that between this news (http://uthgard.net/index.php?option=com ... 47&t=17700) and the following one (http://uthgard.net/index.php?option=com ... 47&t=18445) the main priority has been completely changed.
And community can only accept this, mute.

EDIT: grammar
Last edited by Celad on Dec 16, 2010 14:50, edited 1 time in total.
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Disdain
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Postby Disdain » Dec 16, 2010 14:47

nixian wrote:next on the todo list i guess is cabalist, then BD then necro ;)


A better pet fix would be if they wouldn't hit for 20 damage and miss/had their spells resisted 50% of the time. I couldn't care less about having the underhill zealot "working" on uthgard when it's only purpose is the same as any other pet, slap it on a supporter to rupt. It's not even practical, giant elf screaming >>enchanter here in front of me please nearsight/attack him<<.
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Red1
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Postby Red1 » Dec 16, 2010 15:00

The one question I have is when will a staff member give us a list of RA's on the forum we will be reverting to? I know it is searchable online, but this should be a sticky so all Uth players can manage what they would like to put RA points in just by coming to this site.

I am looking forward to the changes and hating them at the same time...It will make some of my characters very good, while gimping the hell out of others. Oh well, you take the good with the bad :(

nixian
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Postby nixian » Dec 16, 2010 15:05

@Disdain I think all would love this. And I actually think blue was working on this.

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Maidrion
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Postby Maidrion » Dec 16, 2010 16:58

nixian wrote:animist


Just a sidenote but a lot of the changes to Ani spells were still buggy and in all fairness as long as his bombers don't get fixed it's a nearly useless class in group rvr. But yeah I'm aware that rendering classes useless is pretty common.

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Postby Eclipsed » Dec 27, 2010 01:30

The most im worryed about is the classic stealth system. See hidden and True Sight are going to be complained about alot im beting and all will cause most stealthers to run with more and more to avoid death. Which in turn will effect visable soloers who get ganked by a grp of assasins and the few archers will put up with the lack of a stealth system. Also what all do we know about see hidden and its formulas, as it was nerfed and even given respecs to assasins during patch 1.62. Reduced by 1/4 to 3/4.

I think they should just leave out see hidden and true sight, and keep the current stealth system, with MoS for all with same values. Mythic revamped it as it was something despratly needed. That is one problem with going back in time. We ignore what was done because it was needed, because there was so much that wasnt needed that had been changed.

And im curious on what they plan on doing with the buff pot/charge situation. I hope they go for what they aimed for, a buffbot or simular free server. ( Yes to you all who dont like that idea, the game was origenaly made so that each class got what they required to compete, including a buff line. Spending time making / buying pots/charges is just a time sink and kept people around to make them self think they where getting stronger. But if you add extra to your char and your enemy does too, your not doing anything but giving mythic what they wanted , time. )
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Healowner
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Postby Healowner » Dec 27, 2010 10:21

Eclipsed wrote:The most im worryed about is the classic stealth system. See hidden and True Sight are going to be complained about alot im beting and all will cause most stealthers to run with more and more to avoid death. Which in turn will effect visable soloers who get ganked by a grp of assasins and the few archers will put up with the lack of a stealth system. Also what all do we know about see hidden and its formulas, as it was nerfed and even given respecs to assasins during patch 1.62. Reduced by 1/4 to 3/4.


Stealthers run in groups already. Stealthers, aswell as most visible 8mans, already gank solo visibles. I don't see what would be different with old RAs, except now there will be a viable excuse for doing it.
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