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Zarkor
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Location: Antwerp, Flanders, Belgium

Postby Zarkor » Feb 12, 2011 11:25

Blue wrote:Interesting. Recently I made a proposal that BG players have to go through border keep ceremony like endgame RvR'ers have to after death release. I still favor this idea a lot as it makes BG's less desirable instead of endgame RvR and also lowers the respawn rate. Currently theres nearly no penalty to death in a BG.

Such situations that you kill your enemy and some seconds later he kills you with the rest of your HP is surely not intended.

Wow this must be one of the worst ideas for this server that have been put out recently. Instead of actually FIXING end RvR, you would rather destroy the alternative?

Complete and utter fail to be honest and it WILL drive even more players away from Uthgard.

The one and only thing that will fix the fact that people lose interest in end RvR is fixing end RvR itself, improving it in such a way that it becomes interesting again. Making BG RvR suck as well will just make people quit the server since all you would do is create more problems instead of actually fixing anything.



Backward reasoning like this is one of the only things that can completely destroy this server.
In defense of truth-to-experience.

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Blue
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Postby Blue » Feb 12, 2011 15:26

Zarkor, its the same as when we had an additional Agramon with instant ports parallel to our OF on this server. I don't know what you don't understand by that. BG's are in a competition situation with OF like an Agramon with instant porters would be.

And really having one player killed in a BG and 10 seconds later you fight the same one again is not correct. There must be a penalty/cooldown after death and that can't be just the 1min micro RvR sickness.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
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Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Feb 12, 2011 18:39

Blue wrote:BG's are in a competition situation with OF like an Agramon with instant porters would be.

Only because you allow them to. Fix end RvR attractiveness (numerous requests have passed...) and let the BGs end at lvl 44 and you're pretty much golden.

Saying that A should be destroyed because B also does it worse is simply making this server worse in its whole. I dont understand how you can't see that...


About the penalty, it's fine, really. It might seem wrong to you, but I assure you that making it any longer just because you (even though you don't play) 'feel' that it should be longer or worse, will only make this server less attractive in its whole, resulting in a lower playerbase for NO real reason whatsoever.

I'm just saying, whatever you want to use as an argument to head the way you seem to be aiming at, none will ever justify the playerloss it will result in, which leads to the fact that your direction is plainly stupid if you intend to make a better server. No offense, but that's just how I as a player see things.....
In defense of truth-to-experience.

GoGreen
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Postby GoGreen » Feb 26, 2011 11:50

Blue come on you make this awesome chance and no News about it? This are really good news =)
We have Market Explorers!!!

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Lemonjelly
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Postby Lemonjelly » Mar 19, 2011 20:03

Any news on these news becoming news ?

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Sonnenschein
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Postby Sonnenschein » Mar 25, 2011 10:15

Blue wrote:And really having one player killed in a BG and 10 seconds later you fight the same one again is not correct. There must be a penalty/cooldown after death and that can't be just the 1min micro RvR sickness.


Seriously Blue... on the one hand you wanna make a lot of custom changes only cause you don't like the current system and on the other you are against custom changes cause they are not livelike.
This seem to happen in nearly every more or less interesting thread here.
Just admit that it's not important if something is custom ore not - the only thing that matters is if you like it or not.

The RvR-Sickness is already the "penality" o.O

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Blue
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Postby Blue » Mar 25, 2011 14:06

Sonnenschein wrote:The RvR-Sickness is already the "penality" o.O

Which was changed to 1 minute in BG's Sonnenschein. That is no real penalty. The 1 Minute timer for BG's is a NF change from version 1.70 http://de.daocpedia.eu/index.php/Patch_ ... tlegrounds => 1min is a customization.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
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Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Mar 25, 2011 17:14

Blue wrote:
Sonnenschein wrote:The RvR-Sickness is already the "penality" o.O

Which was changed to 1 minute in BG's Sonnenschein. That is no real penalty. The 1 Minute timer for BG's is a NF change from version 1.70 http://de.daocpedia.eu/index.php/Patch_ ... tlegrounds => 1min is a customization.

Running slower is a NF change too. :)
In defense of truth-to-experience.

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Blue
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Postby Blue » Mar 25, 2011 17:19

Zarkor wrote:
Blue wrote:
Sonnenschein wrote:The RvR-Sickness is already the "penality" o.O

Which was changed to 1 minute in BG's Sonnenschein. That is no real penalty. The 1 Minute timer for BG's is a NF change from version 1.70 http://de.daocpedia.eu/index.php/Patch_ ... tlegrounds => 1min is a customization.

Running slower is a NF change too. :)

In classic times you was not faster in mainlands than in RvR zones. The increase of run speed in mainlands out of combat was a V1.75 feature. Do I misunderstand you? If theres a bug just report it. V1.69 is the guideline.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Mar 25, 2011 18:58

Blue wrote:In classic times you was not faster in mainlands than in RvR zones. The increase of run speed in mainlands out of combat was a V1.75 feature. Do I misunderstand you? If theres a bug just report it. V1.69 is the guideline.

I think you misunderstand me if I don't misunderstand you. :P

RvR rez sickness did not snare players before NF came out in 1.70, it's there in the patchnotes as well if I remember correctly. So if 1.69 is the goal, remember to remove the snare on RvR sickness, whether or not the duration in BGs is changed. ;)

It's not really a bug, since we haven't officially gone to 1.69 yet I guess.
In defense of truth-to-experience.

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Sonnenschein
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Postby Sonnenschein » Mar 26, 2011 11:09

Blue wrote:Which was changed to 1 minute in BG's Sonnenschein. That is no real penalty. The 1 Minute timer for BG's is a NF change from version 1.70 http://de.daocpedia.eu/index.php/Patch_ ... tlegrounds => 1min is a customization.


Well don't get me wrong but I think atm we are at patch 1.79 on uthgard no? XD
But ofc if it needs to be changed due to aiming 1.69 you are right.

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scythe111
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Joined: Jul 29, 2009 00:00

Postby scythe111 » Mar 27, 2011 18:13

GoGreen wrote:Blue come on you make this awesome chance and no News about it? This are really good news =)
We have Market Explorers!!!


^ This! I wish they'd post more news. Things DO happen you know. :p

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Gladoo
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Joined: Oct 21, 2009 00:00
Location: Louisiana

Postby Gladoo » Mar 30, 2011 05:14

I think the server is great don't misunderstand me but I believe being forced to leave and a timer to return to BG's after death would be a rather large mistake.

Some people just don't enjoy big boy RvR, why would you want to force people into doing something they don't want to do or make their lives and possibly limited game time more difficult? That's the main reason most people I knew left live to begin with.

I recently had one of the most fun times ever in Thid with three full groups on each side battling it out, that lasted all day long and in the end, isn't that what it's all about? Having fun? It shouldn't matter where it's occurring, in PvE or BG's or OF as long as people are experiencing it on your server.

I wholeheartedly agree with adding incentives to make OF more attractive. Going in the opposite direction and making other aspects of the game less appealing is extremely counterproductive and will just serve to drive people away no matter how good your intentions will be.

I hope in the end you make the correct decision and don't end up regretting it.

PS. Thank you ever so much for the market explorer, great job!

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Celteen
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Postby Celteen » Mar 31, 2011 22:48

We need news come on
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<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
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viewtopic.php?f=10&t=26934

Hotaka
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Postby Hotaka » Apr 01, 2011 10:00

I think they have some big news comming soon, you guys keep bumping this section and I keep clicking on it lol, the reason I think this is because they have even talked about in other threads about working on updating news more often but we still have crickets hehe.
I got a good feeling about the upcomming changes even though none of us outside the staff have any idea whats going on. All we can do is wait. Game changes have been happening a lot lately, much of it highly requested stuff, and even though I haven't been here very long my faith the staff grows all the time when i see the direction they are going/trying to go, have fun out there everyone :D
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