Going Forward

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trebbettes
Myrmidon
 
Posts: 110
Joined: Jan 17, 2013 12:40

Postby trebbettes » Aug 17, 2018 15:15

Now we are talking, I may have to log in this weekend for a go!
The enemy lined the shore in a dense armed mass.
Among them were black-robed women with disheveled hair like Furies, brandishing torches.
Close by stood Druids, raising their hands to heaven and screaming dreadful curses.

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Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Aug 17, 2018 15:44

Nice thx, still need an alchi to recharge my dd and AF charges :(
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Tree
Eagle Knight
 
Posts: 561
Joined: Jan 09, 2017 10:30

Postby Tree » Aug 17, 2018 15:44

Good step forward, but...

STOP pushing incentives for RvR zones for players/characters that dont want to be there. Its stupid game design, period.

Groupbuilding 30 minutes, finally all needed classes are assembled
Groupmember A: Lets go to frontier, its like a zillion times more XP there!
Groupmember B: But I was ganked there 3 times yesterday, that really sucked
Groupmember C: Well we can try, if it doesnt work we can always go back
Group moves to frontier, 15 minutes later all dead
Groupmember B: I told you so, see you later
Groupmember B, D and E quit. Group has to rebuild

Almost no XP, most time spent standing around and chatting up people for group. Very bad gaming experience both for the XPers and the ganker.

If you want more targets to kill in the frontier, think of smart incentives to create more fights between players of somewhat equal power.

Your ridiculous bonuses for crafters and XPers to provide easy targets are insane. More people have quit and will quit over this terrible gaming experience than actually stay or enjoy it.
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Romu
Gryphon Knight
 
Posts: 326
Joined: Feb 22, 2017 23:27

Postby Romu » Aug 17, 2018 16:07

Tree wrote:Good step forward, but...

STOP pushing incentives for RvR zones for players/characters that dont want to be there. Its stupid game design, period.

Groupbuilding 30 minutes, finally all needed classes are assembled
Groupmember A: Lets go to frontier, its like a zillion times more XP there!
Groupmember B: But I was ganked there 3 times yesterday, that really sucked
Groupmember C: Well we can try, if it doesnt work we can always go back
Group moves to frontier, 15 minutes later all dead
Groupmember B: I told you so, see you later
Groupmember B, D and E quit. Group has to rebuild

Almost no XP, most time spent standing around and chatting up people for group. Very bad gaming experience both for the XPers and the ganker.

If you want more targets to kill in the frontier, think of smart incentives to create more fights between players of somewhat equal power.

Your ridiculous bonuses for crafters and XPers to provide easy targets are insane. More people have quit and will quit over this terrible gaming experience than actually stay or enjoy it.


You still have a 50% bonus if you level in safe zones with a full group. Thats still like a permanent summer heat event. If you want more xp you have to take the risk of being killed, thats your choice.

djibouti
Myrmidon
 
Posts: 114
Joined: Aug 03, 2013 01:20

Postby djibouti » Aug 17, 2018 16:08

I very much like these changes. I think they would be perfect if our population was higher.

Right now during my timezone's primetime (EST) there are generally around 20 people not anon in my realm. I would really like to see a general xp increase. This will probably cause physical pain to a lot of people on this server but I feel very strongly there needs to be a general, permanent xp increase of 25%. And until population recovers, I would really like to see that at 50% (without group).

Simply put, right now I cannot group with anyone to take advantage of the xp increases discussed here. I can only speak for myself but I do not have incentive at the moment to play without being able to group. The solo xp rate is atrocious. If we're all being honest, the changes discussed here are what was needed 5 months ago when there was still population. This is the cart before the horse - we need numbers.
Last edited by djibouti on Aug 17, 2018 16:17, edited 2 times in total.

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Grahmdal
Gryphon Knight
 
Posts: 362
Joined: May 03, 2017 08:05

Postby Grahmdal » Aug 17, 2018 16:15

djibouti wrote:I very much like these changes. I think they would be perfect if our population was higher.

Right now during my timezone's primetime (EST) there are generally around 20 people not anon in my realm. I would really like to see a general xp increase. This will probably cause physical pain to a lot of people on this server but I feel very strongly there needs to be a general, permanent xp increase of 25%. And until population recovers, I would really like to see that at 50% (without group).

Simply put, right now I cannot group with anyone to take advantage of the xp increases discussed here. I can only speak for myself but I do not have incentive at the moment to play without being able to group. The solo xp rate is atrocious. If we're all being honest, the changes discussed here are what was needed 5 months ago when there was still population. This is the cart before the horse - we need numbers.


I get what you're saying, however I fundamentally agree with group XP being the quickest and best way to level. I think it would be hard to draw a line where solo XP should be increased, at the cost of players not even trying to build groups. The balancing mechanic IMO, is that if it's low population, it's much safer to kill mobs in frontiers/near keeps for the bonus, that combined with 9 charge potions makes leveling solo pretty bearable to me.

Anyway, loving the changes, thanks for all the work everybody has been putting into the server!
Bonz - Arran - Masticore - Rhakan

Alb Morgan le Fay: Bonzki
Hib Merlin: Grahmdal

djibouti
Myrmidon
 
Posts: 114
Joined: Aug 03, 2013 01:20

Postby djibouti » Aug 17, 2018 16:18

The other thing I wanted to mention is to strongly consider releasing SI. I'm just a player here, I don't know where you're at with development. What I've seen lately is a focus on mob factions. I like factions as much as the next guy, which is to say if I can play SI now without them then that would be strongly preferred.

SI would be a huge draw.
Last edited by djibouti on Aug 17, 2018 16:21, edited 1 time in total.

Bicstor
Warder
 
Posts: 12
Joined: Jan 04, 2017 23:33

Postby Bicstor » Aug 17, 2018 16:20

Celteen wrote:Nice thx, still need an alchi to recharge my dd and AF charges :(


I think thats the way it should be, its an alchemist made charge item, and a small revenue stream for the alchemist. Alchemy is a very little return profession anyway. Profit on potions is small, profit on procs etc is small, profit(if any) on recharges is small. There isnt the option to sell an mp item or a requirement to make specific quality items and hence hike the price accordingly.

As an achemist i have had people expect me todo recharges for free, people arguing with me over the price of a full set of ablatives and saying they will only pay me an amount that worked out to 15% less than the cost price. Despite the fact that i only charge a very resonable price in the first place. People buyng procs/reactives on the market and expecting me imbue them for free as im an alchemist. Irony is that I would of usually charged them less to make and imbue the item in the first place.

Perhaps if people respected the time and money that players have spent on alchemy then alchemists might be forthcoming to do these jobs. There are individuals on midgard who message me asking for recharges and I will usually stop what i am doing , suicide if i need to /switch chars to perform these services for them because they respect my service, reward me accordingly and seem to be nice people. There are others i just ignore for the opposite reasons.

This isnt a comment on you personally, i dont know you, just if people are struggling for people to find alchemists then this might be worth keeping in mind.

Back on topic, Its good to see the server moving forward with these small changes, not all are to my liking, run speed for example. Keep up the good work devs/council/gms.

Spongy
INVADER
 
Posts: 0
Joined: Aug 21, 2017 10:30

Postby Spongy » Aug 17, 2018 16:33

thank you for the changes!

regarding the xp for low population - how about increasing the whole realms xp if their population is under x
so if Hibs population is X then they get Y boost, during NA time is Albion + Mid population are both under X increase their xp by Y
- could this be implemented automatically without need for man hours dev side?

anyhows ty :)

waugl
Warder
 
Posts: 8
Joined: Aug 10, 2017 17:37

Postby waugl » Aug 17, 2018 16:44

thanks for changes!


that rollback now sucks big time though..... :-( 3 wasted hours of leveling with 45+ hurts... ^^

Warjon
Gryphon Knight
 
Posts: 259
Joined: Apr 08, 2014 18:17

Postby Warjon » Aug 17, 2018 16:51

Grahmdal wrote:
djibouti wrote:I very much like these changes. I think they would be perfect if our population was higher.

Right now during my timezone's primetime (EST) there are generally around 20 people not anon in my realm. I would really like to see a general xp increase. This will probably cause physical pain to a lot of people on this server but I feel very strongly there needs to be a general, permanent xp increase of 25%. And until population recovers, I would really like to see that at 50% (without group).

Simply put, right now I cannot group with anyone to take advantage of the xp increases discussed here. I can only speak for myself but I do not have incentive at the moment to play without being able to group. The solo xp rate is atrocious. If we're all being honest, the changes discussed here are what was needed 5 months ago when there was still population. This is the cart before the horse - we need numbers.


I get what you're saying, however I fundamentally agree with group XP being the quickest and best way to level. I think it would be hard to draw a line where solo XP should be increased, at the cost of players not even trying to build groups. The balancing mechanic IMO, is that if it's low population, it's much safer to kill mobs in frontiers/near keeps for the bonus, that combined with 9 charge potions makes leveling solo pretty bearable to me.

Anyway, loving the changes, thanks for all the work everybody has been putting into the server!



Lol SMH. How many of these potions can a leveling level 20ish player afford?

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kinthos
Gryphon Knight
 
Posts: 417
Joined: Sep 03, 2009 00:00

Postby kinthos » Aug 17, 2018 16:53

waugl wrote:thanks for changes!


that rollback now sucks big time though..... :-( 3 wasted hours of leveling with 45+ hurts... ^^


I ganked loads of people in df. Ahh well it was still fun but no rps now ;p
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silenced
Phoenix Knight
 
Posts: 1072
Joined: Sep 28, 2006 00:00

Postby silenced » Aug 17, 2018 16:58

Geez, stop posting so many news. I can't keep up with so much text to read! ôÔ
Albion Forever!

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GreenP
Phoenix Knight
 
Posts: 1305
Joined: Sep 07, 2008 00:00

Postby GreenP » Aug 17, 2018 17:05

Celteen wrote:Nice thx, still need an alchi to recharge my dd and AF charges :(


Do you even have time for such things !!! You need to lvlup lvlup lvlup 20 classes because of the bonuses big time!
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Alcyon
Eagle Knight
 
Posts: 618
Joined: Apr 01, 2016 23:17

Postby Alcyon » Aug 17, 2018 19:55

Server back online. Thank you for your patience.
People coming together as a community can make great things happen.

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