Change is in the air

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Catsmeow
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Postby Catsmeow » May 18, 2017 02:18

I am xp'ing in Frontiers right now and not seeing the xp bonus being reflected :(

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Ardri
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Postby Ardri » May 18, 2017 02:25

Tree wrote:
Alcyon wrote:Frontiers bonus EXP

We have introduced further EXP bonuses to the frontier zones and have tied them in to our current EXP bonus system around keeps:

    Players will automatically receive:

    1) Static +10% XP zone bonus in the frontiers
    2) +20% XP bonus for exping around a keep owned by your realm (a total of +30%)
    3) +40% XP bonus for exping around a keep owned by your guild (a total of +50%).

    There is a twist to the +40% guild bonus. Players who are in a group where the leader is from the guild who owns the keep will also benefit from the extra +40% bonus.

    Same rules apply to Battlegrounds.


Nice changes overall, but this makes me sad. Levelling in HZ will from now on feel crippling and with that kind of bonus you really have to use frontier and be exposed to constant RP farming. This is not a feature helping people to level, its just a tool for regular RvR groups to get some easy RP all the while ruining the gaming experience for XPers. People already warned of this in previous posts and I am sure you will get the according feedback once it goes live. :cry:


No one is forcing you to go to an RvR zone. If you're too scared of dying, especially in a non-loot pvp game, then don't take the time risk of lvling in frontiers.
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Blue
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Postby Blue » May 18, 2017 02:31

Catsmeow wrote:I am xp'ing in Frontiers right now and not seeing the xp bonus being reflected :(

After next reboot (in some hours) it will be the way its described. As the news post said not all of these changes are immediately effective.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

mickle87
Myrmidon
 
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Joined: Feb 22, 2016 13:15

Postby mickle87 » May 18, 2017 02:33

thanks guys! great change!

Also adds to the love for rvr which i enjoy :)

hopefully lots of activity and see some small man action now too!

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Vlalkor
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Postby Vlalkor » May 18, 2017 02:39

Blue wrote:
Catsmeow wrote:I am xp'ing in Frontiers right now and not seeing the xp bonus being reflected :(

After next reboot (in some hours) it will be the way its described. As the news post said not all of these changes are immediately effective.



Does the frontier bonus include the frontier dungeons?

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Blue
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Postby Blue » May 18, 2017 02:42

Vlalkor wrote:Does the frontier bonus include the frontier dungeons?

Yes, but no keeps in there.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

UnderCoverCarrot
Warder
 
Posts: 10
Joined: Jan 13, 2017 23:26

Postby UnderCoverCarrot » May 18, 2017 02:48

Excellent changes. Thanks for all the hard work.

Badtzmaru
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Postby Badtzmaru » May 18, 2017 02:57

Well Done!
Some of these are after 1.65 sensible corrections that have nothing to do with the classic gameplay, like lava in Muspelheim.
Now if you could implement:

- Vaults and bind stones in Innis Carthaig/Cornwall Station/West Skona
- porters in the capitals (at least to the housing zones, if not to the BKs)
- /br and XP available to death people

The race to perfection would keep going! :D
On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald>
On Uthgard 2.0:
Totenzweig <Druid> - Totentanz <Skald>

Chimosh
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Joined: May 12, 2016 03:25

Postby Chimosh » May 18, 2017 03:05

Blue wrote:
Vlalkor wrote:Does the frontier bonus include the frontier dungeons?

Yes, but no keeps in there.


Does the 10% static bonus also apply to Darkness Falls?
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Chimosh
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Postby Chimosh » May 18, 2017 03:12

1) Static +10% XP zone bonus in the frontiers
2) +20% XP bonus for exping around a keep owned by your realm (a total of +30%)
3) +40% XP bonus for exping around a keep owned by your guild (a total of +50%).

Though i don't mind these changes, and its going to be hard to level in the frontiers with getting ganked constantly. I understand risk and reward, this change also promotes more team work within the realm if people actually think outside the box, this system can work. Its up to the players to embrace it as a realm and try to use it.

I think that if the static 10% applies to Darkness Falls, then can you please make it 20%.

IT will give MORE incentive to fight over DF and level in there, which will make DF change hands quicker and give more action in rvr.
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Image

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Isavyr
Gryphon Knight
 
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Postby Isavyr » May 18, 2017 03:16

Will post here as it seems better place:

I like the changes, and a big thank you to developers for listening and making some changes--I hope you guys will consider going further, as the end-game RvR still has some structural problems, like the lack of BP wood/rams. I'm guessing we'll continue to sometimes see relic keep doors go unrepaired because of the very high cost to repair.

I also wish the XP bonuses were implemented differently. Because only leveling characters need experience, and leveling characters have a large disadvantage in taking and holding keeps. Therefore they are incentivized to join into an action with a disadvantage in order to have a favorable outcome. Nevermind leveling out in a frontier where a few idiots can easily take a full group out. If we were worried about people abusing keep takes and earning realmpoints without challenge, shouldn't we re-examine this? It's much more profitable, and no more challenging. Furthermore, the people being subjected to being farmed aren't going to be having fun, but will simply hope that their earned experience justifies the consistent wipes.

isocleas2
Gryphon Knight
 
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Joined: Apr 11, 2016 22:13

Postby isocleas2 » May 18, 2017 03:26

I'm a big fan of these changes. Thank you devs for your work and for listening to reasonable requests.

Makish
Gryphon Knight
 
Posts: 235
Joined: May 17, 2016 01:53

Postby Makish » May 18, 2017 04:05

Can we get some Exsample of the expected RPs for Keeps
lvl 1-10 Keeps lvl 1-10 Door ect? TY!
Ololofeld - BD - Lyo/Mid

mickle87
Myrmidon
 
Posts: 103
Joined: Feb 22, 2016 13:15

Postby mickle87 » May 18, 2017 04:23

Isavyr wrote:Will post here as it seems better place:

I like the changes, and a big thank you to developers for listening and making some changes--I hope you guys will consider going further, as the end-game RvR still has some structural problems, like the lack of BP wood/rams. I'm guessing we'll continue to sometimes see relic keep doors go unrepaired because of the very high cost to repair.

I also wish the XP bonuses were implemented differently. Because only leveling characters need experience, and leveling characters have a large disadvantage in taking and holding keeps. Therefore they are incentivized to join into an action with a disadvantage in order to have a favorable outcome. Nevermind leveling out in a frontier where a few idiots can easily take a full group out. If we were worried about people abusing keep takes and earning realmpoints without challenge, shouldn't we re-examine this? It's much more profitable, and no more challenging. Furthermore, the people being subjected to being farmed aren't going to be having fun, but will simply hope that their earned experience justifies the consistent wipes.


i think i speak for most players in saying you're taking it too far with the door repair costs. I like how high they are, it makes more interesting RvR (i.e. "Maybe they havent repaired the door yet! lets go!" / OR / "Even if we dont make it through we still cost them a lot, so its still worth it")

Id also like to know a rough estimate of how many rps we are looking at per keep as well. Dont need rock solid figures, but 1k rp for lvl 5 keep, would be a good start?

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Ardri
Eagle Knight
 
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Postby Ardri » May 18, 2017 04:36

Blue wrote:
Vlalkor wrote:Does the frontier bonus include the frontier dungeons?

Yes, but no keeps in there.


Is the 50% bonus in yet? I'm in the guild that owns the keep and still only getting 10% xp from the "realm outpost ownership"

I appealed it in game but alas i play NA time and no GM is on.
Last edited by Ardri on May 18, 2017 17:44, edited 1 time in total.
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