Change is in the air
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I am xp'ing in Frontiers right now and not seeing the xp bonus being reflected
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No one is forcing you to go to an RvR zone. If you're too scared of dying, especially in a non-loot pvp game, then don't take the time risk of lvling in frontiers. <Bushido>
Ardri - Minstrel Quickonthedraw - Cabalist Bareknucklechamp - Merc http://imgur.com/P2fR3JZ |
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After next reboot (in some hours) it will be the way its described. As the news post said not all of these changes are immediately effective. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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thanks guys! great change!
Also adds to the love for rvr which i enjoy ![]() hopefully lots of activity and see some small man action now too! |
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Does the frontier bonus include the frontier dungeons? |
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Yes, but no keeps in there. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Excellent changes. Thanks for all the hard work.
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Well Done!
Some of these are after 1.65 sensible corrections that have nothing to do with the classic gameplay, like lava in Muspelheim. Now if you could implement: - Vaults and bind stones in Innis Carthaig/Cornwall Station/West Skona - porters in the capitals (at least to the housing zones, if not to the BKs) - /br and XP available to death people The race to perfection would keep going! ![]() On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald> On Uthgard 2.0: Totenzweig <Druid> - Totentanz <Skald> |
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Does the 10% static bonus also apply to Darkness Falls? ![]() ![]() |
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1) Static +10% XP zone bonus in the frontiers
2) +20% XP bonus for exping around a keep owned by your realm (a total of +30%) 3) +40% XP bonus for exping around a keep owned by your guild (a total of +50%). Though i don't mind these changes, and its going to be hard to level in the frontiers with getting ganked constantly. I understand risk and reward, this change also promotes more team work within the realm if people actually think outside the box, this system can work. Its up to the players to embrace it as a realm and try to use it. I think that if the static 10% applies to Darkness Falls, then can you please make it 20%. IT will give MORE incentive to fight over DF and level in there, which will make DF change hands quicker and give more action in rvr. ![]() ![]() |
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Will post here as it seems better place:
I like the changes, and a big thank you to developers for listening and making some changes--I hope you guys will consider going further, as the end-game RvR still has some structural problems, like the lack of BP wood/rams. I'm guessing we'll continue to sometimes see relic keep doors go unrepaired because of the very high cost to repair. I also wish the XP bonuses were implemented differently. Because only leveling characters need experience, and leveling characters have a large disadvantage in taking and holding keeps. Therefore they are incentivized to join into an action with a disadvantage in order to have a favorable outcome. Nevermind leveling out in a frontier where a few idiots can easily take a full group out. If we were worried about people abusing keep takes and earning realmpoints without challenge, shouldn't we re-examine this? It's much more profitable, and no more challenging. Furthermore, the people being subjected to being farmed aren't going to be having fun, but will simply hope that their earned experience justifies the consistent wipes. |
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I'm a big fan of these changes. Thank you devs for your work and for listening to reasonable requests.
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Can we get some Exsample of the expected RPs for Keeps
lvl 1-10 Keeps lvl 1-10 Door ect? TY! Ololofeld - BD - Lyo/Mid
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i think i speak for most players in saying you're taking it too far with the door repair costs. I like how high they are, it makes more interesting RvR (i.e. "Maybe they havent repaired the door yet! lets go!" / OR / "Even if we dont make it through we still cost them a lot, so its still worth it") Id also like to know a rough estimate of how many rps we are looking at per keep as well. Dont need rock solid figures, but 1k rp for lvl 5 keep, would be a good start? |
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Is the 50% bonus in yet? I'm in the guild that owns the keep and still only getting 10% xp from the "realm outpost ownership" I appealed it in game but alas i play NA time and no GM is on. Last edited by Ardri on May 18, 2017 17:44, edited 1 time in total.
<Bushido>
Ardri - Minstrel Quickonthedraw - Cabalist Bareknucklechamp - Merc http://imgur.com/P2fR3JZ |
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