Uthgard Revamp

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Adianne
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Postby Adianne » Jan 25, 2014 06:28

I finally figured it out... this is Bluebama Care!!! This is "I'm sorry you don't want to get a job and support yourself, here, let me give you assistance for the rest of your life. Life is too hard for you? Here, let Daddy make it easier. Oh? Those of you who have supported our system (server) for years? Sorry."
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"Vision is not seeing things as they are, but as they will be"

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cadaliw
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Postby cadaliw » Jan 25, 2014 06:31

Raggnar wrote:
You can wipe the server 4 million times, but DAOC will still be DAOC. People that want to do RvR will still exist, as well as those that will always look for excuses not to...like the low rr QQ group. Most of the origins population consists of people that are playing the game for the first time and don't even understand how buggy it is, or the ones that think they will have a chance against skilled groups just because they are close in RR's. Either way, most of them are born quitters and qq'ers. Wiping the server is maybe a realistic solution, but doing this after one week of origins being out and not even giving it a try? The type of players Uthgard will attract with this are not the players that will stay for years to come, but the ones that will quit at first sign of defeat in rvr or anything that doesn't go in their favor.


Agree.

Playing this server for years with some pauses since Agramon time.

I saw players growing , ranking, stopping , getting stopped and more.

Many Guilds / Players during these years have raised and fall.
I got my rank cause i'm nerd and played here a lot but i've seen many players reach and overcome me bacause of skills and good team play. Angush, BlackAdders , Prime ,NightWatch, Vanquish and many more.

Or just even cause they zerged their RR---->Holsen was not even created and i was already 7l Now he is N°1 on herald.

Total erase if it going to come will not change anything.
There gonna be always someone who will climb the ladder and someone else that will remain in the back and qq.

I'll accept whatever it comes and than i'm free to choose if play / don't play here anyway.
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relvinian
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Postby relvinian » Jan 25, 2014 06:39

1. Do not wipe anything.
2. Go through and systematically get rid of everything that makes the game slower or less fun to play.
3. Do not worry about content because we want concentrated population and a lag-free and stable server.
4. Make it more friendly to new players-- just double xp and rps for all toons below a certain level so they can catch the vets.

Quick list: Pots with 10 charges or more, 10 minute hasteners, full rps when dead, give everyone a couple full respecs and ra respecs to deal with all the changes, put bugs back in or throw in a few channelers.

If I had to vote for a patch level it would be 1.81.

Good luck if you decide to listen to your players they will come back.

Also-- if you don't wipe you already have a much bigger database of players than origins because all your former players already have toons here-- they just need to start playing again. You can't get any faster than already built.
Last edited by relvinian on Jan 25, 2014 07:06, edited 2 times in total.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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svperstar
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Postby svperstar » Jan 25, 2014 06:57

Aerewyn wrote:Perhaps Origins will provide the wakeup call that's needed for the GMs. I understand that people don't want to lose what they worked for, but at the same time you have to acknowledge that there was a problem with RvR here. It was simply too unbalanced between the haves and the have nots. They had to do something to address the balance of power between the high ranks and the non high ranks.


What people don't realize is RR is NOT the biggest factor in RvR win/loss.

Say the GMs made a group of 8 new level 50 players RR13, or even so, say the GMS gave them ALL RAs, something that would take like I dunno RR25 to acquire.

Then this group of 8 new players go out to emain. They meet one of the guildes considered "elite" here, ROTLA/Req/Ingo whatever. They would STILL lose because these people have been playing together for years. RR does not teach one how to fight while kiting and pushing. It does not teach someone how to pick targets. It doesn't make tanks snare properly.

RR will NOT make anyone equal.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Suax01
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Postby Suax01 » Jan 25, 2014 07:07

Best News in the last 4 Years.

+1 for a fresh Start. I dont care about my 9lx and 7lx toons and plats, as long i dont run hours and hours in empty RvR Zones.

Just go for it!
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djibouti
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Postby djibouti » Jan 25, 2014 07:08

How long til Godwin's Law comparisons? I'm going with... page 6.

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svperstar
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Postby svperstar » Jan 25, 2014 07:10

djibouti wrote:How long til Godwin's Law comparisons? I'm going with... page 6.


You know Hitler asked pointless questions too.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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relvinian
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Postby relvinian » Jan 25, 2014 07:16

djibouti wrote:How long til Godwin's Law comparisons? I'm going with... page 6.


Didn't you already mention Godwin's Law and does that satisfy the requirement of a comparison?
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

Cowboy
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Joined: Apr 13, 2013 21:15

Postby Cowboy » Jan 25, 2014 07:18

I find it ironic that the goal has been a classic Pre Toa/ Pre NF server because those changes were game breaking yet Uthgard has made so many eccentric, custom, and random changes over the years that rival them when you look in the rear view mirror.

Had fun overall on Uth, however I always felt the staff had internal struggles to such a degree that is was apparent to the majority of the player base which is always ends in a train wreck.

In short,
1. Know your demographic of users
2. Set goals based on that
3. Complete goals in the specified time

Maybe too many cooks in the kitchen?

Good luck with the new server and I'll peek in to see what you've done when it's ready.

p.s. I can only play Hib atm on origins so even if I stay on Origins I'd would likely roll albs on uth again if it's decent. Maybe make Uth a choose your realm and stick to it also?

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relvinian
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Postby relvinian » Jan 25, 2014 07:21

Suax01 wrote:Best News in the last 4 Years.

+1 for a fresh Start. I dont care about my 9lx and 7lx toons and plats, as long i dont run hours and hours in empty RvR Zones.

Just go for it!


This is wrong-- new players are not the fastest way to increase population-- returning players is the fastest-- how many players have made toons over the years here? They can just log back in and the population will go up.

Also, new content is not the key to more pvp. SI doesn't matter. What does matter is making it more fun to rvr and giving more reason to rvr.

Whichever way they go they should listen to their players-- if they don't wipe they have a history and stability-- if they do wipe they should make it fun to rvr.

My vote would be classic pvp server 1.81 patch with pots and stuff and rps when dead. Like Andred, Mordred, etc.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

Parole
Guardian
 
Posts: 1
Joined: Jan 08, 2014 01:32

Postby Parole » Jan 25, 2014 07:34

Uthgard Server = Little fat kid who owns the dodgeball... nobody pick them to play on their team so they take their ball and go home.

I'd kick you in the nuts and bang your sister.

Viva la Parole!

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svperstar
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Joined: May 31, 2012 20:33

Postby svperstar » Jan 25, 2014 07:36

Parole wrote:Uthgard Server = Little fat kid who owns the dodgeball... nobody pick them to play on their team so they take their ball and go home.


Well there is a time to keep going forward, and a time to turn 360 and walk away.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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CaptnIglo
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Postby CaptnIglo » Jan 25, 2014 07:40

I'm quite suprised about this drastic step being taken by the staff. I was expecting some major changes, but not accompanied by a shutdown. Well, something inevitably had to be done - rvr had become almost nonexistent - and I think it takes quite some guts to make such a decision. Uthgard has a big chance to become #1 again after a fresh start with new content (SI?) and a new ruleset (Old RAs?). After the break a lot of players will definitly be curious and eager to try out "new" Uthgard, resulting in player numbers spike comparable to Origin's launch. And this will be a real chance to break the vicious circle of "fewer players -> less action -> fewer players -> ..."

Thank you staff for giving us the best DAOC freeshard experience in the past, and best of luck for your endeavors to create this again. See you on the (Uthgard) battlefield!

Kayd
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Joined: Feb 10, 2011 06:31

Postby Kayd » Jan 25, 2014 07:42

Uthgard staff. You are making the right choice, and I applaud your decision. The choice had essentially become 1. Blow up the server now and start over, or 2. Let the server stagnate for a few more years and die a slow death.

Experienced players should consider this a forced retirement. They had simply become too good at this game. Hopefully, most of them do not come back as the server will be better off without them. It is time for the next generation.

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Aerewyn
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Joined: Aug 08, 2007 00:00

Postby Aerewyn » Jan 25, 2014 07:48

svperstar wrote:
Aerewyn wrote:Perhaps Origins will provide the wakeup call that's needed for the GMs. I understand that people don't want to lose what they worked for, but at the same time you have to acknowledge that there was a problem with RvR here. It was simply too unbalanced between the haves and the have nots. They had to do something to address the balance of power between the high ranks and the non high ranks.


What people don't realize is RR is NOT the biggest factor in RvR win/loss.

Say the GMs made a group of 8 new level 50 players RR13, or even so, say the GMS gave them ALL RAs, something that would take like I dunno RR25 to acquire.

Then this group of 8 new players go out to emain. They meet one of the guildes considered "elite" here, ROTLA/Req/Ingo whatever. They would STILL lose because these people have been playing together for years. RR does not teach one how to fight while kiting and pushing. It does not teach someone how to pick targets. It doesn't make tanks snare properly.

RR will NOT make anyone equal.


realm rank makes mistakes much easier to tolerate. A low rank group must play perfectly to win, and even then the high rank groups will likely still pull it off. Don't try to pretend that rank has nothing to do with things. I'm a fairly high rank player on live, and I don't think I win off pure skill. My 11L4 has a lot to do with things as well.
Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5
Aziza - Alb/Tristan Minstrel 8L3
Jazilyn - Alb/Ywain - Merc 6L1
Tricksa - Mid/Ector Zerk 6L6

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