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Diablos
- INVADER
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- Posts: 0
- Joined: Apr 16, 2015 08:22
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by Diablos » Apr 16, 2015 08:46
Baman wrote:DeathPizza wrote:How's the anti-hack system/cheat detection? Currently DaoC Live is dwindling in population and is rampant with Radar and with the same people using it for upwards of months it doesn't seem like it'll go away.
I think if you can capitalize on your system it would turn a lot of "Live" players to Uthgard for simply a cheat-free zone.
XD
I'm almost 100% certain they had the anti-radar figured out on Uthgard. I remember what it was like to get radared on live on my scout and that never happened once in all my time soloing on uth. And I was even more hated on my minstrel than I was on my scout! Do you have any idea how many hours I spent alt tabbed afk in rvr zones waiting for RAs to come back up? A LOT. ...and every time I came back, no one had radared me.
Radar doesn't work with stealth, and yeah, I'm following uthgard again because live is a sess pool of hackers, I can't wait to see it up again, hopefully this time I can get past level 25 (theurgist) there's just too many op toons from back then, Slam Levi Reaver, hib stun gun, tankdancers with 4 second lifetaps, sorc tanks with dual MOC + rr5, lets not forget unlimited pet animist/theurg! ugh theres too many to choose from.
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Oswaldo
- Phoenix Knight
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- Posts: 1503
- Joined: Apr 10, 2011 22:53
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by Oswaldo » Apr 16, 2015 09:10
Diablos wrote:Baman wrote:DeathPizza wrote:How's the anti-hack system/cheat detection? Currently DaoC Live is dwindling in population and is rampant with Radar and with the same people using it for upwards of months it doesn't seem like it'll go away.
I think if you can capitalize on your system it would turn a lot of "Live" players to Uthgard for simply a cheat-free zone.
XD
I'm almost 100% certain they had the anti-radar figured out on Uthgard. I remember what it was like to get radared on live on my scout and that never happened once in all my time soloing on uth. And I was even more hated on my minstrel than I was on my scout! Do you have any idea how many hours I spent alt tabbed afk in rvr zones waiting for RAs to come back up? A LOT. ...and every time I came back, no one had radared me.
Radar doesn't work with stealth, and yeah, I'm following uthgard again because live is a sess pool of hackers, I can't wait to see it up again, hopefully this time I can get past level 25 (theurgist) there's just too many op toons from back then, Slam Levi Reaver, hib stun gun, tankdancers with 4 second lifetaps, sorc tanks with dual MOC + rr5, lets not forget unlimited pet animist/theurg! ugh theres too many to choose from.
Actually one of the radars showed if stealthers were near you!! sorc tanks with dual moc?!!? wthhhh
- Honey Badgers - Winkz
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Feye
- Warder
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- Posts: 14
- Joined: May 28, 2012 18:46
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by Feye » Apr 16, 2015 11:18
Trishin wrote:- Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
- Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
- Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
- Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9
1L9... We are supposed to run in big RvR with 1L9. With Old RAs. Where half the classes need to pay a 4 skillpoint tax to get the useless +12 stats RA as prerequisite for other RAs since without them you're basically crippled. But after playing on Genesis for a while I have to say my appreciation for your time and effort spent into creating an almost bug-free game at least for the time being outweighs my disagreement on picking a stupid ruleset and sticking with it no matter what.
[quote="dabri0n"]Most of the playerbase doesn't know what they are in for. 1.65 was the suck..[/quote]
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Foneb
- Eagle Knight
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- Posts: 640
- Joined: Jan 15, 2010 01:00
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by Foneb » Apr 16, 2015 11:35
Hey thats good question : will there be a custom shroom cap/region cap for pets?
Hiois - Ranger 9lX Uth 1.0 Hiois - Enchanter 6lx Uth 2.0 Mugad - Warden 4lx Uth 2.0 Esigil - Druid 3lx Uth 2.0 Hioisx - Nightshade 1lx Uth 2.0
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Oswaldo
- Phoenix Knight
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- Posts: 1503
- Joined: Apr 10, 2011 22:53
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by Oswaldo » Apr 16, 2015 12:08
Feye wrote:Trishin wrote:- Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
- Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
- Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
- Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9
1L9... We are supposed to run in big RvR with 1L9. With Old RAs. Where half the classes need to pay a 4 skillpoint tax to get the useless +12 stats RA as prerequisite for other RAs since without them you're basically crippled. But after playing on Genesis for a while I have to say my appreciation for your time and effort spent into creating an almost bug-free game at least for the time being outweighs my disagreement on picking a stupid ruleset and sticking with it no matter what.
We all have to begin big rvr with 1l9... whats the problem?
- Honey Badgers - Winkz
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Satiah
- Eagle Knight
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- Posts: 690
- Joined: Jun 30, 2012 15:14
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by Satiah » Apr 16, 2015 13:46
Oswaldo wrote:Feye wrote:Trishin wrote:- Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
- Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
- Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
- Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9
1L9... We are supposed to run in big RvR with 1L9. With Old RAs. Where half the classes need to pay a 4 skillpoint tax to get the useless +12 stats RA as prerequisite for other RAs since without them you're basically crippled. But after playing on Genesis for a while I have to say my appreciation for your time and effort spent into creating an almost bug-free game at least for the time being outweighs my disagreement on picking a stupid ruleset and sticking with it no matter what.
We all have to begin big rvr with 1l9... whats the problem?
It becomes a problem when the population drops to 200-400 players and all that's left are the old elite players. Every newcommer will be faced with rr8+ chars and stay well clear of RvR. Which will make RvR boring, more players stop RvR'ing, etc. Everyone who has played DAoC over the years on dying servers has seen it. Uthgard was terrible for the new player after Thid was removed and just before it stopped. Old RA's might add to that problem (more expensive for active abilities). Which will make the RR gap even greater.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu
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Juri
- Eagle Knight
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- Posts: 766
- Joined: Mar 10, 2011 03:18
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by Juri » Apr 16, 2015 14:16
Satiah wrote:It becomes a problem when the population drops to 200-400 players and all that's left are the old elite players. Every newcommer will be faced with rr8+ chars and stay well clear of RvR. Which will make RvR boring, more players stop RvR'ing, etc. Everyone who has played DAoC over the years on dying servers has seen it.
Uthgard was terrible for the new player after Thid was removed and just before it stopped.
Old RA's might add to that problem (more expensive for active abilities). Which will make the RR gap even greater.
May I say 'bullsh*t'? I started playing on Uth in 2011 when huge guild groups (like DG and Rare) were already running steady, and I made my way in big boys' RvR as a 4L2 druid - just like everybody else. If you have a group of decent players you'll eventually learn from your mistakes and climb the herald. Sure, you *actually* have to be willing to learn from your mistakes rather than blaming it on the RR gap... 
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devilsfury
- Warder
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- Posts: 60
- Joined: Feb 18, 2009 01:00
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by devilsfury » Apr 16, 2015 14:23
Juri wrote:Satiah wrote:It becomes a problem when the population drops to 200-400 players and all that's left are the old elite players. Every newcommer will be faced with rr8+ chars and stay well clear of RvR. Which will make RvR boring, more players stop RvR'ing, etc. Everyone who has played DAoC over the years on dying servers has seen it.
Uthgard was terrible for the new player after Thid was removed and just before it stopped.
Old RA's might add to that problem (more expensive for active abilities). Which will make the RR gap even greater.
May I say 'bullsh*t'? I started playing on Uth in 2011 when huge guild groups (like DG and Rare) were already running steady, and I made my way in big boys' RvR as a 4L2 druid - just like everybody else. If you have a group of decent players you'll eventually learn from your mistakes and climb the herald. Sure, you *actually* have to be willing to learn from your mistakes rather than blaming it on the RR gap... 
Learning from your mistakes is huge but comparing you starting at 4L2 and 1L9 is a far cry from a fair comparison. At 4L2, you have many RA abilities and at 1L9 you have almost nothing. Now, let me 
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Juri
- Eagle Knight
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- Posts: 766
- Joined: Mar 10, 2011 03:18
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by Juri » Apr 16, 2015 14:32
Having more abilities to blow doesn't mean a thing. If you're good enough you'll beat the enemy group anyway.
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shurick
- Myrmidon
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- Posts: 116
- Joined: Oct 25, 2014 19:20
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by shurick » Apr 16, 2015 14:40
I am not sure what you guys are complaning about. I remember rolling a char back on live, joining a good pvp guild group and being RR3.7 after 2 days of rvr, and that was with much less rp per kill thanhere on Uthgard. There will always be a gap between hardcore and casual players in skill, gear and abilities and nothing can be done about that.
Sarge - Healer Zulus - Berserker Alec / Aleck - Percival, Albion
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dabri0n
- Gryphon Knight
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- Posts: 274
- Joined: Jun 11, 2014 09:21
- Location: Berlin, GER
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by dabri0n » Apr 16, 2015 14:49
If you play on same skill level RA's absolutely decide fights. The 30min timers of most old RA will make it less of an issue though. Just dont spend 20mins on analysis and ****** after a wipe..  Endure the losses and bring the fight back to the enemy while RA's are down.
uwu ~ orz  https://tinyurl.com/y75vcqqm
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Satiah
- Eagle Knight
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- Posts: 690
- Joined: Jun 30, 2012 15:14
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by Satiah » Apr 16, 2015 14:53
Juri wrote:Satiah wrote:It becomes a problem when the population drops to 200-400 players and all that's left are the old elite players. Every newcommer will be faced with rr8+ chars and stay well clear of RvR. Which will make RvR boring, more players stop RvR'ing, etc. Everyone who has played DAoC over the years on dying servers has seen it.
Uthgard was terrible for the new player after Thid was removed and just before it stopped.
Old RA's might add to that problem (more expensive for active abilities). Which will make the RR gap even greater.
May I say 'bullsh*t'? I started playing on Uth in 2011 when huge guild groups (like DG and Rare) were already running steady, and I made my way in big boys' RvR as a 4L2 druid - just like everybody else. If you have a group of decent players you'll eventually learn from your mistakes and climb the herald. Sure, you *actually* have to be willing to learn from your mistakes rather than blaming it on the RR gap... 
You may. But as you point out, you where 4L2 instead of 1L9. Also a druid doesnt really count. It will always get a spot in groups. shurick wrote:I am not sure what you guys are complaning about. I remember rolling a char back on live, joining a good pvp guild group and being RR3.7 after 2 days of rvr, and that was with much less rp per kill thanhere on Uthgard. There will always be a gap between hardcore and casual players in skill, gear and abilities and nothing can be done about that.
All true, but Uthgard isn't exactly like live. There was far less RvR'ing going on in the OF (of Uthgard) then there was back in those days. Simply said, you cannot compair Uthgard with the live servers back in those days. As I mentioned population is critical, realm pride (which nobody gives a **** about anymore), etc. And yes there always will be a gap. The point is that old RA's will make that gap even larger (or not).
Last edited by Satiah on Apr 16, 2015 15:08, edited 3 times in total.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu
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dabri0n
- Gryphon Knight
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- Posts: 274
- Joined: Jun 11, 2014 09:21
- Location: Berlin, GER
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by dabri0n » Apr 16, 2015 15:00
Yea, lets talk about the 1L9 melees who run against Trip and PF, while still standing in most of the CC themselfs. This will suck just as much as it did back then.
On a different note, will there be timed porter ceremonies?
uwu ~ orz  https://tinyurl.com/y75vcqqm
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Oswaldo
- Phoenix Knight
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- Posts: 1503
- Joined: Apr 10, 2011 22:53
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by Oswaldo » Apr 16, 2015 15:16
On live it was like that... imo its good, this kinda forces you to go into real rvr instead of screwing around in bgs for a long time and then when you hit 4l2, well ill start lvl my new toon!
Doubt alot of people will make bg toons now, which in the end is the best for endgame, which is what daoc is about.
This will make the server alot more healthy..
Edit:
I also began when MB DG and so on were at rr 10+
didnt stop me and the people i played with!
- Honey Badgers - Winkz
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Roenik
- Banned
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- Posts: 32
- Joined: Dec 22, 2010 00:13
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by Roenik » Apr 16, 2015 15:17
I guess if it were only a certain group who were forced to the meat grinder at 1l9, then it would be something to complain about, however since everyone would be put out there at 1l9, then I don't see the problem. This is where a good healthy population will really help. Scorn, crucify or belittle those who "zerg" (  ) all you want, but if the population is large enough, then working up from there shouldn't be a problem. I just hope we can get away from the mindset that you have to have "X" to join a rvr group, or you have to be buddies with "x" to join a group. I totally understand that if you are used to running your fixed group every night, as I have been in that position as well, however I would never turn anyone away if there are spots available, unless the person was a well known douche. Personally, I am going to take it as it comes, and be thankful that I will be able to play this great game once again.
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