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Brooms
Myrmidon
 
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Postby Brooms » Apr 16, 2010 20:16

Let me say this.

If you think Mid is overpowered now. Wait until BDs are fixed :> I probably will never play Hib again if BDs get fixed. I'm leveling one now in anticipation muahuahuaha.
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zaszeadora
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Postby zaszeadora » Apr 16, 2010 20:28

Brooms wrote:Let me say this.

If you think Mid is overpowered now. Wait until BDs are fixed :> I probably will never play Hib again if BDs get fixed. I'm leveling one now in anticipation muahuahuaha.


If we get BD on full potential with new RAS i gonna leave uthgard finally ^^ will be fun to do rvr....

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vangonaj
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Postby vangonaj » Apr 16, 2010 20:39

Kaltess wrote:That's why on live server,classes were regulary nerfed or up.that's why catacombs classes apear,to compete with buffed players.But this server don't seems to adapt to that kind of problems,coming for gameplay abuse.


That's the same problem with new/old RA. Alb got better RA (on old RA) ,like sos or vanish for example,but worst classes than hib/mid,like healer and bard who are healer and mezzer at same time.If all realm got same RA,than Alb is nerfed.
The only ones who don't want to go back to old RA are mid/hib players mainly,and mostly their stealthers.


Catacombs classes appeared for sell game copies. There are op clases, and all freaks will pay money for play this classes and win ever.
I play stealther in mid and i want go to old ras too. And ask any infiltrator if he want lose his purge 3 and remedy^^.

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Ironberg
Myrmidon
 
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Postby Ironberg » Apr 16, 2010 20:52

Ronian wrote:
vangonaj wrote:
Ronian wrote:
vangonaj wrote:
Ronian wrote:I recommend to roll or borrow a ranger and you will see how op it is. Consequently, I would trade anytime my pd vs poison line and evade7.


Remember ranger was designed for bow and not for melee. And pd5 is insane if you dont spec viper3. But i agree if ranger has purge down after long stun he will die for sure, but only if he was stuned when he has 20% hp and when stun finish he cant use ip and rr5^^.


I dont get the point. So a ranger needs to be gimp in melee only why he is able to spec bow? He also can spec celtic dual with refers to offensive abilites like blademasters.

I would trade pd for parry spec too anytime.:D Parry is stronger anyway because you still get hitted with pd, that means more poison and more possible procs.



No ranger dont needs to be gimp in melee. But ranger can´t have the best from all spec lines too. Compare ranger with hunter or scout. Ranger has celtic dual, bow, damage add, pd, ip, strong rr5, best mele damage, best bow damage, and you say that you want have evade 7.


No, I said I would trade PD (that RA everyone cries about) vs a basic parry spec or evade 7). Look, PD is a very good ability but you have to read carefully. PD means you still get hitted that means dot/dd procs, damadd effects and poison reapply. If I miss 4-5 (like evades) of my mainhand I will wipe no matter if my goodies are up vs a good playing assassin and that happens often.

It is really funny because sometimes Rangers make to much bow damage. The other day IP or PD is too op and in the end they cry all about the side stun.

I agree that the buffs of the Hunter buff line arent that good as they are of us Rangers, but the pet is a very good tool to kite other players. So you cant compare that.

@Seyha
There are many classes that can kill rangers if the actives are down. You should go exp and see yourself. Next topic will be please nerf xyz in the end (like... spiritmaster or other stuff. There were fights a spiritmaster didnt wanted to fight me and in the end did cc me 4 times without having to use qc and yes, I was in melee range or did use my bow)


LoL so you would trade your pd with parry spec on a stealther or evade 7 on a stealther with better armor than assasins

are you imbecile or mentally challenged?

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Splamo
Myrmidon
 
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Postby Splamo » Apr 16, 2010 21:26

zaszeadora wrote:
Brooms wrote:Let me say this.

If you think Mid is overpowered now. Wait until BDs are fixed :> I probably will never play Hib again if BDs get fixed. I'm leveling one now in anticipation muahuahuaha.


If we get BD on full potential with new RAS i gonna leave uthgard finally ^^ will be fun to do rvr....


Another reason for me to reiterate that if BDs get the other pets implemented, they don't need the healer pets. This is coming from someone who currently plays a BD too.

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Ronian
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Postby Ronian » Apr 16, 2010 22:10

Kaltess wrote:That's why on live server,classes were regulary nerfed or up.that's why catacombs classes apear,to compete with buffed players.But this server don't seems to adapt to that kind of problems,coming for gameplay abuse.


That's the same problem with new/old RA. Alb got better RA (on old RA) ,like sos or vanish for example,but worst classes than hib/mid,like healer and bard who are healer and mezzer at same time.If all realm got same RA,than Alb is nerfed.
The only ones who don't want to go back to old RA are mid/hib players mainly,and mostly their stealthers.


Wow, why do Hibgroups run druids then? 3 Bards and some dps lets go :lol:

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vangonaj
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Postby vangonaj » Apr 16, 2010 22:20

Because they forgot that druid have not group purge yet^^. And why not 8 bards 3 healing and mezzing and other 5 speced in melee XDDDDDDDD

Zarkor
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Postby Zarkor » Apr 17, 2010 06:43

Nayru wrote:Classes
This is indeed something that should have happened long time ago. We will focus on this now. (The order isn't fixed, but depends on the availability of certain developers.)


All in all I like the replies, this should mean a huge step forward in the right direction. Doing what should have been done a long time a go is a great place to start.

Thanks for this general update, it's been more than welcome!

Nayru wrote:- Nearsight is too strong
Nearsight always had a duration of 2 minutes on live servers. During a late patch, new spells were introduced to cure the nearsight effect. We do not want a custom solution for this.


Well what can I say . . . ?

As long as you don't admit you're wrong about how Mythic intended this to work all along and realise DAoC RvR has indeed evolved since 2001, you can just drop all possible plans or discussions to ever go Old RAs. Purge on a 30 minute timer will make nearsight on a 2 minute timer the strongest ability ingame. Hibernia will be the only realm with multiple possible cures, which will make them OPed, especially when running a nearsight heavy setup themselves.

This is simply the truth whether you like it or not. So either be prepared to decently face and solve balance issues or stick to the mess we have now.

However making the decision the other way around (pick RA system first and then chose whether or not to balance things) is most likely what your next move will be, leaving us with the neverending discussions and lack of imbalance fixes. Maybe you still don't realise it, but fixing imbalances was something Mythic has been doing the last 10 years and I bet they still have work. You can't just take a snapshot from era x and y and put them together to magicly form balance. Not even just from 1 era!


To really deal with this entire situation, the first and foremost question you have to ask yourself is: "do we want to customly balance EITHER of the RA sets/settings to improve RvR balance no matter which one we pick?"

If the answer is no, then by all means keep the current setting and finish the 1.80 fixes. Even though this state has still got major flaws, it sure beats having 1.65 Old RAs , nearsight on a 2 minute timer, no det for hybrids etc.

If the answer is yes, you've got 2 options: A) 1.80 with modified New RAs or B) 1.80 with modified Old RAs (both with nearsight fixed ofc). (patchlevel 1.65 is doing nothing but harming balance).



In the end, if you guys REALLY want to solve the problems DECENTLY, you'll have to end up with either solution A or B, simple as that.


Nayru wrote:- Buffcharges and -potions should be removed
It is indeed somehow paradoxical to forbid buffbots on the one hand and throwing stat-enhancing charges and potions into the game. We tried to find a solution for this, the tradeoff was to cut down the buff values. We might discuss this again.


Silly discussion from the start imo. Every charge should be reset to its live value, except for Str/C, which is obviously the ONLY reason this discussion ever existed. Either keep it the same as it is now or just remove it at once and keep only the str/c pots instead. Only lazy players really get disadvantaged by charges and pots and to be honest, that's a very weak excuse since they managed to get a temp and everything, but doing that extra effort to get on the next level which takes about 1P max is then suddenly too much to ask? If you really wanna win, take every possibility in your calculations and be prepared for them. If you don't feel like doing so you shouldn't be expecting to win in the first place.

Not to mention too many non-soloers RELY on these charges. They're way to valuable to several different playstyles to ever get removed imo. The only ones that really whine about this are soloers who aren't even keeping anything else than solo RvR and their own weaknesses in mind when communicating with the staff. Just look at Ronia and Eclipsed for instance (no offense tbh, just an example), every post of theirs is reflecting ONLY their classes's PoV, and even tho Rangers are so powerful here on Uth they can't see anything wrong with making their chars even more powerful as long as they benefit from it. In other words, you can't really find more biased minds when it comes to balance.

The last thing you want to do is grant such subjective wishes.

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bawww
Eagle Knight
 
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Postby bawww » Apr 17, 2010 08:43

When will you understand Zarkor that the goal of this server is not balance. They don't care about balance they only care about recreating that "Classic feeling" and fail to realize that the classic feeling was there because of the people, not because of the setting or patch limit.
For Gods sake they want to go to 1.65 just so they can have an argument when they get confronted about ns being curable pre 1.80 or similar things, cause the argument "that is toa ability" doesn't hold the water. Basically they don't want questions like "If that is toa ability, then what are you even doing with 1.80 patch limit server and no ML's or ToA?".
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LoneSoul
Warder
 
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Postby LoneSoul » Apr 17, 2010 10:36

Hey don´t really don´t get the point why all the stealthers complain about more nerfed or completly removed pots and charges. You don´t wanna tell me that you can solo a Duo of Tank/supp with the buff charges/pots or? With no buff charges/pots stealthers alrdy can choose what target they attack and which not. And in most chases stealthers don´t run solo in emain. with 3 or more Stealthers without buffs it should be possible to kill a buffed tank/supporter duo without any problems.
And anothers think it sucks to rebuff every time ;) if you get stealthzerged at amg and always need 3 minutes to buff yourself to get raped after 30 secs. its no fun and now don´t tell that never happens ;o)
~. Wir sind alles Engel mit nur einem Flügel und müssen uns umarmen um fliegen zu können .~

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Kaltess
Gryphon Knight
 
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Postby Kaltess » Apr 17, 2010 10:58

Nayru wrote:

RvR

- Keeps need to be made more attractive

- RvR tasks should have higher rewards
We'll see what we can do to encourage more players joining the battles.





On last live patch reward are :

-3500 rp for keep take
-7500rp for opening DF

This is without mission!

Added to global advice,this would make keep siege more attractive for attack/defense.

Something could be nice to do.Make stairs to climb on top of Alb keep walls for visible classes.Caster can defend from wall because Hib keeps have low walls,mid keeps have stairs,but alb keeps have nothing.It's a bit impossible to defend Alb keeps from inside.

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vangonaj
Alerion Knight
 
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Postby vangonaj » Apr 17, 2010 11:40

LOl and after 1 month half of players will be rr8.

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Tincho
Warder
 
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Postby Tincho » Apr 17, 2010 12:09

wow. sounds like a lot of work!! is there a way to take you guys some weight off? like support you supporting other players or testing things...?

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Gil
Alerion Knight
 
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Location: Denmark

Postby Gil » Apr 17, 2010 13:29

Kaltess wrote:
Nayru wrote:

RvR

- Keeps need to be made more attractive

- RvR tasks should have higher rewards
We'll see what we can do to encourage more players joining the battles.







On last live patch reward are :

-3500 rp for keep take
-7500rp for opening DF

This is without mission!

Added to global advice,this would make keep siege more attractive for attack/defense.

Something could be nice to do.Make stairs to climb on top of Alb keep walls for visible classes.Caster can defend from wall because Hib keeps have low walls,mid keeps have stairs,but alb keeps have nothing.It's a bit impossible to defend Alb keeps from inside.


/signed I want to see keeps play a greater role in RvR. Let's increase the rewards for Keep taking and get more people doing it.

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vomi
Gryphon Knight
 
Posts: 378
Joined: Feb 09, 2010 01:00

Postby vomi » Apr 17, 2010 14:03

Let a guild claim more than a keep and give +5% Rps for every keep claimed :D
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