Change is in the air
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Daoc is not a hard game. It's time consuming that's all. Which is why QOL is a much needed commodity to its ageing audience.
Sent from my iPhone using Tapatalk My mind’s made up, don’t confuse me with facts.
You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard. |
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Im crafter and i died several times on the way to the relic. And remove this feature will kill many RvR aspects. Like scorting to the relic. Defend the way to the relic. Camping and fighting border keeps. If u don like to die don tplay this game |
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Afaik there is no such things as escorting crafters, clearing the path to the relic for the crafters.
But it's good to have the materials there for solo kills. The few hl crafters that won't travel there anymore will in change be replaced by people coming for the xp bonus Envoyé de mon HUAWEI P7-L10 en utilisant Tapatalk |
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How much RP per keep?
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very nice changes thank you
may be at least you can change full rp for dead ppl in grp Back to NF, NEW RA.
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I am very happy with the changes. /LFG played a big part in helping to keep our 45-49 XP group going during the Euro -> NA changeover last night, instead of having it collapse as it usually does. RP for keeps & more convenient crafting just make part of the game less annoying.
The last of my personal annoyance issues is the fact that to get to my hearth, the quickest way is to die. A hearth portal to housing from capital city would relieve this problem, though the increased speed at portal keeps is a great boon. Thanks devs. -Cooties |
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Sounds like you enjoy getting caught lol. Plenty of ways to ignite RvR than ganking crafters. I ran my guild's crafters and myself to keeps a couple months back like everyday... got caught like twice out of +100 times (by full group). Just a waste of time TBH, no huge RvR aspect... |
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It's a variable based on the level of the guards and the level of the doors. I also expect it's based on the Realm Rank of the attackers. AFAIK, you get diminishing returns so the PvD (Player vs Door) doesn't have much value after RR5 or so. Last edited by Gil on May 18, 2017 16:47, edited 1 time in total.
Gil DaTroll - Merlin Zerker | MacDeath - Uth1 Armsman | Gil - Uth2 Zerker | Macdeath - Uth2 Armsman
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Thank you guys for the changes, it definitely is a step in the right direction!
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Sorry but until there is better xp out of RvR zones no deal. RvR zone xp'ing is pointless. It's never going to be worth the time it takes to run back after you die. And you will die.
Some German speaking mid 8 man IS going to cruise XP spots 17 hours a day regardless of how much XP you make it worth. Changes are great... but I'm never going to finish leveling a character to make use of any of it.... so who cares? |
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Well, tbh i dont like much about these changes.
For example : High Tier crafting materials... why the **** this change? It was awesome to have to go through a rvr zone as leg. crafter... it made it much more interesting. Or the way to CWS before too. Also the XP Bonus in frontier zones is not fair. Guilds with high Bp will (or already have) the keeps near the best spots. And often this guys dont grp with nonames. So only few privileged benefit from the full bonus. Also the realmwide killmsgs are not good... the spamm is endless. It should only be shown in the realm you are. And not the exact location, only the zone. Faster timer for RvR port is ok i think.. custom too but at least the underdog realms profit from it. At least the RP for the keeps are good, i hope there is no way to exploit this. Why the staff now cares about the QQ in the forum? there were/will always be ppl who QQ. Sorry but these changes go too far. |
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This is so ironic lol. |
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What is wrong with just doing random global 20%+ exp weekends/days on a monthly basis? Give people a reason to log back in and finish their grinds that doesn't involve a bunch of hoops to jump through. This game has so many things to offer but the backbone of it is RVR. The more people who come back, hit 50 and get tempted the better for RvR and the health of the server.
I grinded my way to 50 from level 1 with zero help or PL like most of you. If they added in an easier route for others i could give a ****** less. I encourage them to do so... and do not understand why they will not just pull the trigger on such a thing? We all saw the affects of the boosted EXP for SH during Easter. Population jumped back....hell even 5 of my friends came back during that time. Changes are in the right direction but no where good enough to bring population back to where it should be. If you play on the NA time zone it is a ghost town and it sucks. Shortening the pad porters does nothing for RvR/population when the majority of the population has already quit due to grinding to 50. |
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About 8000 characters were grinded to 50 already. How many more would you need for action? It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Yea i will miss all the gravestones in relic keep that indicated how much fun and sense that feature brought to a lot of people.
/irony Thank you for actually listening! Gesendet von meinem GT-I8160 mit Tapatalk |
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