Change is in the air

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barto22
Phoenix Knight
 
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Postby barto22 » May 18, 2017 10:04

Daoc is not a hard game. It's time consuming that's all. Which is why QOL is a much needed commodity to its ageing audience.


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eruvatar
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Posts: 50
Joined: Jun 17, 2011 13:30
Location: Spain CC

Postby eruvatar » May 18, 2017 10:07

Chugg wrote:
eruvatar wrote:Keeping crafting on relics takes ppl to frontiers.

Hope u remove that


Uhm? ...
Ähm...
Urgs...
it really seems you aren't a weapon- or armorcrafter...
maybe not even a crafter at all.
Otherwise you won't write such a bullshit.

This change is needed since day 1!
Killing solo CRAFTERS running to the relickeep has nothing to do with rvr.



Im crafter and i died several times on the way to the relic.

And remove this feature will kill many RvR aspects.

Like scorting to the relic.
Defend the way to the relic.
Camping and fighting border keeps.

If u don like to die don tplay this game

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Chanoine
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Joined: Oct 10, 2007 00:00

Postby Chanoine » May 18, 2017 11:28

Afaik there is no such things as escorting crafters, clearing the path to the relic for the crafters.
But it's good to have the materials there for solo kills. The few hl crafters that won't travel there anymore will in change be replaced by people coming for the xp bonus

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Machairo
Warder
 
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Postby Machairo » May 18, 2017 11:45

How much RP per keep?

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davidoof
Phoenix Knight
 
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Location: near Berlin

Postby davidoof » May 18, 2017 12:46

very nice changes thank you

may be at least you can change full rp for dead ppl in grp
Back to NF, NEW RA.

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Bidiboss
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Joined: Jul 19, 2010 00:00

Postby Bidiboss » May 18, 2017 15:49

I am very happy with the changes. /LFG played a big part in helping to keep our 45-49 XP group going during the Euro -> NA changeover last night, instead of having it collapse as it usually does. RP for keeps & more convenient crafting just make part of the game less annoying.

The last of my personal annoyance issues is the fact that to get to my hearth, the quickest way is to die. A hearth portal to housing from capital city would relieve this problem, though the increased speed at portal keeps is a great boon.

Thanks devs.
-Cooties

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Tyton
Myrmidon
 
Posts: 160
Joined: Jan 23, 2017 05:06
Location: New York City

Postby Tyton » May 18, 2017 15:57

eruvatar wrote:
Chugg wrote:
eruvatar wrote:Keeping crafting on relics takes ppl to frontiers.

Hope u remove that


Uhm? ...
Ähm...
Urgs...
it really seems you aren't a weapon- or armorcrafter...
maybe not even a crafter at all.
Otherwise you won't write such a bullshit.

This change is needed since day 1!
Killing solo CRAFTERS running to the relickeep has nothing to do with rvr.



Im crafter and i died several times on the way to the relic.

And remove this feature will kill many RvR aspects.

Like scorting to the relic.
Defend the way to the relic.
Camping and fighting border keeps.

If u don like to die don tplay this game


Sounds like you enjoy getting caught lol. Plenty of ways to ignite RvR than ganking crafters. I ran my guild's crafters and myself to keeps a couple months back like everyday... got caught like twice out of +100 times (by full group). Just a waste of time TBH, no huge RvR aspect...

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Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » May 18, 2017 16:45

Machairo wrote:How much RP per keep?

It's a variable based on the level of the guards and the level of the doors. I also expect it's based on the Realm Rank of the attackers. AFAIK, you get diminishing returns so the PvD (Player vs Door) doesn't have much value after RR5 or so.
Last edited by Gil on May 18, 2017 16:47, edited 1 time in total.
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Xym
Guardian
 
Posts: 2
Joined: May 18, 2017 16:39

Postby Xym » May 18, 2017 16:49

Thank you guys for the changes, it definitely is a step in the right direction!

Jhaerik
Banned
 
Posts: 75
Joined: Dec 26, 2010 07:15

Postby Jhaerik » May 18, 2017 17:30

Sorry but until there is better xp out of RvR zones no deal. RvR zone xp'ing is pointless. It's never going to be worth the time it takes to run back after you die. And you will die.

Some German speaking mid 8 man IS going to cruise XP spots 17 hours a day regardless of how much XP you make it worth. Changes are great... but I'm never going to finish leveling a character to make use of any of it.... so who cares?

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Schaedling
Myrmidon
 
Posts: 173
Joined: Nov 26, 2008 01:00

Postby Schaedling » May 18, 2017 18:22

Well, tbh i dont like much about these changes.

For example : High Tier crafting materials... why the **** this change? It was awesome to have to go through a rvr zone as leg. crafter... it made it much more interesting. Or the way to CWS before too.

Also the XP Bonus in frontier zones is not fair. Guilds with high Bp will (or already have) the keeps near the best spots. And often this guys dont grp with nonames. So only few privileged benefit from the full bonus.

Also the realmwide killmsgs are not good... the spamm is endless. It should only be shown in the realm you are. And not the exact location, only the zone.
Faster timer for RvR port is ok i think.. custom too but at least the underdog realms profit from it.

At least the RP for the keeps are good, i hope there is no way to exploit this.

Why the staff now cares about the QQ in the forum? there were/will always be ppl who QQ. Sorry but these changes go too far.

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Tyton
Myrmidon
 
Posts: 160
Joined: Jan 23, 2017 05:06
Location: New York City

Postby Tyton » May 18, 2017 18:44

Schaedling wrote:Why the staff now cares about the QQ in the forum? there were/will always be ppl who QQ. Sorry but these changes go too far.


This is so ironic lol.

Pitchblack
Warder
 
Posts: 11
Joined: Feb 03, 2017 18:13

Postby Pitchblack » May 18, 2017 18:44

What is wrong with just doing random global 20%+ exp weekends/days on a monthly basis? Give people a reason to log back in and finish their grinds that doesn't involve a bunch of hoops to jump through. This game has so many things to offer but the backbone of it is RVR. The more people who come back, hit 50 and get tempted the better for RvR and the health of the server.

I grinded my way to 50 from level 1 with zero help or PL like most of you. If they added in an easier route for others i could give a ****** less. I encourage them to do so... and do not understand why they will not just pull the trigger on such a thing? We all saw the affects of the boosted EXP for SH during Easter. Population jumped back....hell even 5 of my friends came back during that time.

Changes are in the right direction but no where good enough to bring population back to where it should be. If you play on the NA time zone it is a ghost town and it sucks. Shortening the pad porters does nothing for RvR/population when the majority of the population has already quit due to grinding to 50.

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Blue
Developer
Developer
 
Posts: 15821
Joined: Apr 22, 2005 00:00

Postby Blue » May 18, 2017 18:59

Pitchblack wrote:Shortening the pad porters does nothing for RvR when the majority of the population has already quit due to grinding to 50.

About 8000 characters were grinded to 50 already. How many more would you need for action?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Zappo
Eagle Knight
 
Posts: 711
Joined: May 25, 2006 00:00
Location: Frankfurt

Postby Zappo » May 18, 2017 19:10

Yea i will miss all the gravestones in relic keep that indicated how much fun and sense that feature brought to a lot of people.

/irony

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