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I know that was not during 1.65 - and I think it was in NF. Actually in 1.65, as a Alch / SCer you: 1) Cannot build siege 2) Cannot operate siege 1.09:
1.66:
Nezix - 50 Minstrel <The Band>
Merlin: Arthur, what is best in life? Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens. |
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ITT: people who want to play meaningless WoW style BGs in an RvR game |
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perhaps. but at the same time this might encourage some of the 8v8 guilds to lead some relic raids to even out the playing field. |
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Or sabotage the relic raids of the own realm once the distribution is fair, to prevent an unbalance for their 8v8 fights.
You all know this is gonna happen, at least every now and then. ![]() |
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I found this in the 1.60 patchnotes, will this also be implemented?:
[i]Characters who are defending their home frontier against invaders with a corpse summoner in their realm will now receive a 15% RP bonus for each enemy relic they currently control (Up to a 60% total bonus) to recognize the added difficulty of defense in this situation and as an additional relic reward. [/i] P.S.: And why is my BB code not working? |
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Ah, I see, because "zerging" is meaningful (no, let's not even start a discussion on what is and isn't meaningful in a computer game). I think pweet probably has a point, but I hope that this perceived "issue" motivates a more diverse play style, even amongst "8vs8" players. I certainly wouldn't mind raiding a keep every now and then ^^ Last edited by Lasastard on Apr 28, 2016 12:17, edited 1 time in total.
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RvR population, or total? ![]() Edit: yeah, damage bonuses are quite insane at some point ![]() There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Could be hard to figure out if some people are griefers, but lets hope the GMs will have an eye out and are willing to punish such behaviors. |
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so... being a hib means running to emain? |
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The Corpse Summoner was removed in 1.61 or 1.62 again, it was too OP for Albion. Made my 2 buffbots close to RR3 by just rezzing a few dead people in a keep, for example. Albion Forever!
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Yes, but at least hibs can instantly start running again after a wipe and don't have to wait on the plate like the other realms. ![]() Kaasi - Shaman
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I see no record of corpse summoner changes after 1.60. 1.55: - If you take over an enemy's keep and that realm has at least one of your relics, if you upgrade the keep to level 10 it will spawn a corpse summoner NPC. If you die in PvP and type /transfercorpse "keep name" without the quotes your corpse will transfer to that keep, although you will still need to be resurrected once you get there. Note that enemy players can kill this NPC and if they do so, the /transfercorpse command will be unavailable to you for that keep until he respawns (in one hour). 1.56: - Dying a standard PvE or Suicide fall death should no longer allow you to use the corpse summoner. PvP deaths are not affected by this change. - Corpse summoners can no longer summon corpses while in combat. -Realm v. Realm - Frontier Keeps: Corpse Summoners will no longer appear at Bledmeer Faste, Dun Crauchon and Caer Benowyc. 1.56e: - The corpse summoner for Hildskialf Faste will now spawn at the correct keep. - The corpse summoner at Nottmoor Faste has been moved away from the wall. 1.60: Corpse Summoners are intended to help retrieve relics - some players are using corpse summoners to camp out in keeps and simply defend it, gaining Realm Points all the time. This had led to a situation where some Realms actively do not want their Relics. We're making two changes in this version to incent Realms to want to keep their Relics and to not over-use their Corpse Summoners. 1. Characters who are defending their home frontier against invaders with a corpse summoner in their realm will now receive a 15% RP bonus for each enemy relic they currently control (Up to a 60% total bonus) to recognize the added difficulty of defense in this situation and as an additional relic reward. 2. Characters now will not earn Realm Points in the 30 minutes following a resurrection at a corpse summoner. That's it for patch notes w/ corpse summoner afaik. Nezix - 50 Minstrel <The Band>
Merlin: Arthur, what is best in life? Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens. |
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I remember DF was always popular because of nice drops, hulk spot, and Legion. I fear things will be much different in Uthgard 2.0 as the basalt/brimstone gear is no longer available or the str/con neck off legion. Since Hulks are also nerfed what exactly makes DF something people want? Let's be real, the reason why you nerfed hulks was because of whining little girls crying about other groups tagging their mobs. So you decided to make the spot obsolete and wallah almost no one was in DF killing hulks anymore. While before we had groups forming constantly to kill hulks and groups taking keeps because DF was the best place to level/farm. Why do you make these decisions without thinking of the repercussions. Just like summoners hall why isn't DF a hot spot for loot? Yes we still have some decent drops from Worm but what other incentive do we have? |
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We don't want hulks to be custom, help us make that so. And for the loot that drops in DF, that has been revamped during our time being down, so I suggest you take another look at the loot you can get from legion, princes, worm, etc. Got any questions? Submit them to me and I will try to get them answered in our grab bag !
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Pff....... I remember soloing Hulks on my friar!
Currently playing on Hib/Uthgard: (Blood Feud) 50 Druid Gliss 50, 38 Warden Glliss, 50 Ment Glisseal,
Servers: Guin(Alb), all classic servers, Ywain Realm: Guin(Alb), Classic(all 3), Ywain(all 3) Guilds: Guin (Honored Circle, Vilgance),Classic(?),Ywain(SLC) Characters: Albs- Alaxx rr5 friar, Lillie rr5 minstrel, Zewky rr5 cleric Hibs- Gliss rr10 druid, Glisseal rr9 eld, Zewk rr9 Hero, Zewks rr7 Warden Mids- Glisseal rr6 Shaman,Blue rr6 Skald, Blueback rr6 runemaster |
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