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Nayru
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Postby Nayru » May 07, 2009 22:38

Hello Uthgard, here are some news!

RvR

As you should have noticed, we have removed the teleporters to Agramon and the camps have removed from Agramon. There have been several reasons for that:

    * Players fleeing from the milegates into the camps to prevent the own death.
    * Players kiting enemies back to the camps to have respawning players helping them (= reinforcements -> ended in "zerging").
    * Players kiting enemies back to the camps to attack them ranged from an absolutely safe position.
    * Players re-entering the instant-killzone so fast into , that they had up to 4 times rvr illness.
    * Groups did not want to run near the keeps because of the dangers i mentioned before, which led to a more limited zone.
    * Enemy groups waiting in the camps in order to kill players who teleported into the camps, which caused frustration.


When we created the camps, we were aware of the fact that they would only be a temporarily feature to get rid of the low rvr population that we had after we switched the fightzone to Agramon (we had about 20-30 players totally in there). Meanwhile we have implemented several features like boats, horseroutes and hasteners to serve a good infrastructure. The routehorses finally have been changed, so you do not fall off them when being attacked.

We are aware of the major change and the frustration for some of you that comes along with the camp removal, but we are sure that in a long term sight this change was necessary. Just continue your favourite RvR style and everyone will be satisfied. Submitting posts in the forum in which you are telling everyone how bad everything now is does not improve the situation, it makes it even worse.

We are currently designing some new features for New Frontiers, so relax and look forward.
Another change was the increase of realmpoints gained when successfully raiding a keep. You will now get a greater amount of realmpoints for killing the tower- or keeplord, depending on the upgradelevel of the target and your own level.


Buffs

After researching a little bit we finally could successfully fix the problem of stacking buffs. There shouldn't be any stacking buffs that shouldn't. There is still one problem with the armorfactor selfbuff of casters, but we will sure get rid of that soon. Thanks to Zippity, who helped us a lot in this issue (as with so many other issues!).


Blocking and Spells

We are still working on the block formula and hope for a correct blockrate soon. We will inform you as soon as possible if there is something new.
In addition some of us started investigating the spell resist rate, so there might be a change there soon, too.

Finally Ayjub has passed his time as a trial gamemaster and is now a static part of our team. I hope for more good teamwork!

That's it for now, have fun playing! :)
Last edited by Nayru on May 07, 2009 23:35, edited 1 time in total.

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monty
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Postby monty » May 07, 2009 23:07

nice to hear, i'm sure all will get well in the end, just a little tought, i didn't read anything abouth the bow damage problem, hopr that won't be forgotten?

keep up the good work, uth is still a nice place to get away from rl

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Nayru
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Postby Nayru » May 07, 2009 23:38

There are so many open issues, so I have only mentioned the problems that are currently in work. Of course this doesn't mean the rest is forgotten. :)

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Runis
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Postby Runis » May 07, 2009 23:43

You killed the solo rvr. We do not have 300 active players in agramon/NF (live-like) to keep a solo class player motivated. Its really frustrating to spend lot of precious time roaming around in such a big zone with our stealthspeed.

You should think how to help soloers get quicker in hotspot zones because that killed our fun, its Not about reaching the FIRST zone, because if you take a one trip boat to some zone and you dont find noone there, you need 15 mins to reach another zone. Server population dropped with around 150 people - thats solo class players. Just look at lwrp of stealther classes and you will see what i talk about.

On live servers you dont get camps, because kill spams from emain and bridgeheads are a lot , because there you could have in good times hundreds of active stealthers.

I'd say some sort of teleport with lets say 10 mins timer (to prevent abusing) between old camp spots or around bridgeheads would be nice, to lessen the move from one spot to another for soloers would be nice.

On the other side, group rvr changed into better , the removal of the camps is a good thing for groups who have skald/bard/mini speed.

I hope of some change in the future.

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unable
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Postby unable » May 08, 2009 01:20

@runis : U know this game is called MMORPG .... i supose u know what roleplay means so roll a char that is usefull in groups maybe then u will have more action instead of qqing about solo RvR ....

Zarkor
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Postby Zarkor » May 08, 2009 04:47

Runis wrote:What Runis wrote.


You seem to have missed the 'Submitting posts in the forum in which you are telling everyone how bad everything now is does not improve the situation, it makes it even worse.' part :D.

Anyway, great to hear this and looking forward to whatever you have in mind, keep up the good work!

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tazok
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Postby tazok » May 08, 2009 07:08

It's great that the staff explains their deeds. However that's about it, the summary on current situation is: Just continue your favourite RvR style and everyone will be satisfied.

the text:" We are currently designing some new features for New Frontiers, so relax and look forward" gives a glimmer of hope to enjoy solo/duo play again in the future. So I guess i have to wait for that.
Image<br>

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Nammoth
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Postby Nammoth » May 08, 2009 09:45

Well maybe the best proof is - two weeks ago i had 300k lwrp and was ranjed #50 on uth lwrp; there were players that had 450+. But now you can't find anyone that is 300+ :P I really hope that this isn't due to porters being removed.

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siegemaster
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Postby siegemaster » May 08, 2009 12:59

the situation itself makes it bad, not talking about it. motivating slogans wont help to get the old rvr quality back.

nixian
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Postby nixian » May 08, 2009 13:04

tbh if we had same people in rvr as we had before A LOT would be perfect at peak hours :)

however a few small implementations could help the situation at low peak:

port pad at crauch/bled/beno
rvr horses
hastener haste tokens from BPs (live did this when action in rvr got low)

few ways to increase low peak hours rvr population i think :)

but overall the camp removal was a good thing

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Nammoth
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Postby Nammoth » May 08, 2009 14:29

Tbh i really don't see how can a camp removal be a good thing. It will only reopen #Uth 8v8 channel on irc where some old school players from some elitist guilds will (again) arange 8v8 pvp realm point farmfests.

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Murax
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Postby Murax » May 08, 2009 14:44

I don´t see any connection between camp removal and 8v8 arranged farm fight festival or even an irc channel (Oh lol).... That is the stupidest thing I´ve ever heard.


@ solo players: there was always high stealther activity at the amg (afaik). What is the exactly reason there are no more? Cause you would need 2 more mins walkin from the horse merchant?

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CalvoHP
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Postby CalvoHP » May 08, 2009 15:47

the truth is most players are lazy-impatient, most stealthers who claim to play solo were used to farm low lv players who were left behind from their groups, farm the noobs who were xping in the leprekeen-spiders-knarr (the solo spots near camps).

when i started playing in this server, ther was 1 soloer who i really feared and respected: Runis, avoiding flames and such now i can say that situation has changed, in his favor i can say that he does fight against holzmichel.

animist were camping issue in the milegates.

guess not everything is bad in canceling the camps.

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Runis
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Postby Runis » May 08, 2009 16:03

Murax wrote:@ solo players: there was always high stealther activity at the amg (afaik). What is the exactly reason there are no more? Cause you would need 2 more mins walkin from the horse merchant?


You dont get it if you are not playing solo. Its not about those 2 mins, is about many more mins to get to other hotspot. Let me explain. You start from bledmeer instead of camp, you need more than 2 mins to reach the ex tele spot, You reach mid milegate and its no inc there. Then you see a kill spam @ hadrians and you go there. You need at least 7-8 mins to reach that zone. Thats more than 10 mins wasted. You reach hadrians and till you get there the enemy left or is dead, Cool, now you need 10 more mins to move to emain. Get it?

----> port pad at crauch/bled/beno --- > this will not solve the problem because the problem is not those 2 mins that you need to reach the old camp spot, the problem is the time you need to reach another spot on the map. We barely have 150 players in agramon on the crowded days, and from those like around 5 are soloers.

So what should i do ? add like i added when i was rr 2? I can do that and spoil groups fun, but its boring and lame.

I hope you got me now.

Have fun.

Zappo
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Postby Zappo » May 08, 2009 16:18

Runis wrote:...


I do understand but I dont think port pads are bad as you mentioned:

ALL soloers would port with pads so you dont need to go to the homelands, cuz everybody ported to agra? Maybe that look isnt that far but sounds kinda logical, doesnt it?

GZ Ayjub , do your best!

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