News

Hello Uthgard, here are some news!
RvR
As you should have noticed, we have removed the teleporters to Agramon and the camps have removed from Agramon. There have been several reasons for that:
When we created the camps, we were aware of the fact that they would only be a temporarily feature to get rid of the low rvr population that we had after we switched the fightzone to Agramon (we had about 20-30 players totally in there). Meanwhile we have implemented several features like boats, horseroutes and hasteners to serve a good infrastructure. The routehorses finally have been changed, so you do not fall off them when being attacked.
We are aware of the major change and the frustration for some of you that comes along with the camp removal, but we are sure that in a long term sight this change was necessary. Just continue your favourite RvR style and everyone will be satisfied. Submitting posts in the forum in which you are telling everyone how bad everything now is does not improve the situation, it makes it even worse.
We are currently designing some new features for New Frontiers, so relax and look forward.
Another change was the increase of realmpoints gained when successfully raiding a keep. You will now get a greater amount of realmpoints for killing the tower- or keeplord, depending on the upgradelevel of the target and your own level.
Buffs
After researching a little bit we finally could successfully fix the problem of stacking buffs. There shouldn't be any stacking buffs that shouldn't. There is still one problem with the armorfactor selfbuff of casters, but we will sure get rid of that soon. Thanks to Zippity, who helped us a lot in this issue (as with so many other issues!).
Blocking and Spells
We are still working on the block formula and hope for a correct blockrate soon. We will inform you as soon as possible if there is something new.
In addition some of us started investigating the spell resist rate, so there might be a change there soon, too.
Finally Ayjub has passed his time as a trial gamemaster and is now a static part of our team. I hope for more good teamwork!
That's it for now, have fun playing!
RvR
As you should have noticed, we have removed the teleporters to Agramon and the camps have removed from Agramon. There have been several reasons for that:
- * Players fleeing from the milegates into the camps to prevent the own death.
* Players kiting enemies back to the camps to have respawning players helping them (= reinforcements -> ended in "zerging").
* Players kiting enemies back to the camps to attack them ranged from an absolutely safe position.
* Players re-entering the instant-killzone so fast into , that they had up to 4 times rvr illness.
* Groups did not want to run near the keeps because of the dangers i mentioned before, which led to a more limited zone.
* Enemy groups waiting in the camps in order to kill players who teleported into the camps, which caused frustration.
When we created the camps, we were aware of the fact that they would only be a temporarily feature to get rid of the low rvr population that we had after we switched the fightzone to Agramon (we had about 20-30 players totally in there). Meanwhile we have implemented several features like boats, horseroutes and hasteners to serve a good infrastructure. The routehorses finally have been changed, so you do not fall off them when being attacked.
We are aware of the major change and the frustration for some of you that comes along with the camp removal, but we are sure that in a long term sight this change was necessary. Just continue your favourite RvR style and everyone will be satisfied. Submitting posts in the forum in which you are telling everyone how bad everything now is does not improve the situation, it makes it even worse.
We are currently designing some new features for New Frontiers, so relax and look forward.
Another change was the increase of realmpoints gained when successfully raiding a keep. You will now get a greater amount of realmpoints for killing the tower- or keeplord, depending on the upgradelevel of the target and your own level.
Buffs
After researching a little bit we finally could successfully fix the problem of stacking buffs. There shouldn't be any stacking buffs that shouldn't. There is still one problem with the armorfactor selfbuff of casters, but we will sure get rid of that soon. Thanks to Zippity, who helped us a lot in this issue (as with so many other issues!).
Blocking and Spells
We are still working on the block formula and hope for a correct blockrate soon. We will inform you as soon as possible if there is something new.
In addition some of us started investigating the spell resist rate, so there might be a change there soon, too.
Finally Ayjub has passed his time as a trial gamemaster and is now a static part of our team. I hope for more good teamwork!
That's it for now, have fun playing!
