The war on bugs has begun!
Posted: May 06, 2016 20:00
The Uthgard Beta will begin tomorrow!
We would like to remind you of a few things, before it gets crazy tomorrow.
First of all, this is an open BETA which means that you will find that things may be broken or unfinished. Do not expect a perfect game experience or for everything to be as you expect in a completed product. The finishing of the server is a progress, which we need you guys to participate in order to complete to the standard required for a relaunch.
Secondly, no progress will be saved, which means that we can and will wipe the server during the beta. Either to simulate the relaunch progress, or to get rid of bugs. Once the beta is over and we want to relaunch the game, all progress will again be wiped so everyone starts on equal footing. So to stress it one final time: No progress will be saved, and no one will get a head start.
Speaking of bugs, our priority is still the same objectives mentioned in our announcement about the countdown for beta:
If you do find anything that needs to be reported we have created a new bugtracker for our new website. The bugtracker should explain itself, but if you have any questions, please ask away so we can clear up any uncertainties.
Finally, we acknowledge that from now on it will be a daily question from our players of when we plan to relaunch. And to that we can only say: "That is entirely up to you". The more time you spend finding bugs, the better of an overview will we have of major bugs on the server that needs to be resolved before we can consider a relaunch. Will that mean we will not relaunch as long as there are bugs on the server? No. But it means we want to make sure no major bugs are present that we can't fix later. Here we are particularly interested in the topics mentioned previously (exploitable bugs, rvr system, progression, and pathing).
With that out of the way, here is a link for how to connect to Uthgard: Getting started. Please follow the procedure now so we can spread some of the traffic out onto more hours.
Welcome back to Uthgard tomorrow! Please have fun, and let's get this done!
Your Uthgard Staff.
We would like to remind you of a few things, before it gets crazy tomorrow.
First of all, this is an open BETA which means that you will find that things may be broken or unfinished. Do not expect a perfect game experience or for everything to be as you expect in a completed product. The finishing of the server is a progress, which we need you guys to participate in order to complete to the standard required for a relaunch.
Secondly, no progress will be saved, which means that we can and will wipe the server during the beta. Either to simulate the relaunch progress, or to get rid of bugs. Once the beta is over and we want to relaunch the game, all progress will again be wiped so everyone starts on equal footing. So to stress it one final time: No progress will be saved, and no one will get a head start.
Speaking of bugs, our priority is still the same objectives mentioned in our announcement about the countdown for beta:
Login procedure: We want to ensure that it is easy to connect, and that no errors are to be found in this procedure
Progression: We want to ensure that progression is as close to 1.65 as possible, which means that we want to make sure that players are given the right amount of exp, the right amount of money, items, realm points etc while leveling. If you notice anything that looks like very slow progression, or very fast progression. Please let us know so we can adjust drop rates, xp gain, etc.
Pathing: We are the first freeshard to provide our players with fully functioning pathing, which we are very proud of. However this also means that there is a high risk of bugs still being present in our pathing system.
Class abilities: All classes have been completed while we were down, and while our testers have done a great job finding bugs with the affected classes, we want to make sure that they are working correctly. On top of that all classes have received new realm abilities, these also need thorough testing, as bugged abilities here can have major impact on the game balance.
RvR system: Our entire keep and relic system (along with our siege weapons) have been reconstructed. We need all functionalities of these to be tested as much as possible.
Exploitable bugs: While this could apply to all of the above, we are very interested in getting rid of all exploitable bugs. While it might be fun for a few players to abuse these bugs, it is important for the servers wellbeing that we get rid of these bugs as soon as possible. If we want Uthgard to live for a long time, we need to make sure no one can get an unfair advantage by abusing bugs. This might be the most important issue to investigate, and we hope our testers will do their best to find as many of these as possible and report them. Some examples of exploit: (a) a monster spawns in a place where it can be attacked but will not attack back. (b) an item can be salvaged for very high amount of materials.
If you do find anything that needs to be reported we have created a new bugtracker for our new website. The bugtracker should explain itself, but if you have any questions, please ask away so we can clear up any uncertainties.
Finally, we acknowledge that from now on it will be a daily question from our players of when we plan to relaunch. And to that we can only say: "That is entirely up to you". The more time you spend finding bugs, the better of an overview will we have of major bugs on the server that needs to be resolved before we can consider a relaunch. Will that mean we will not relaunch as long as there are bugs on the server? No. But it means we want to make sure no major bugs are present that we can't fix later. Here we are particularly interested in the topics mentioned previously (exploitable bugs, rvr system, progression, and pathing).
With that out of the way, here is a link for how to connect to Uthgard: Getting started. Please follow the procedure now so we can spread some of the traffic out onto more hours.
Welcome back to Uthgard tomorrow! Please have fun, and let's get this done!
Your Uthgard Staff.