Battleground Update and more


Dear players,
Based on player feedback we want to announce changes intended to increase play options and enjoyment of all on Uthgard. Our vision remains to provide an authentic Dark Age of Camelot experience to players new and old and we are making tweaks that will allow us to deliver our vision while providing an engaging play experience to our players. We remain committed to our vision and will continue to make changes on an as-needed basis. This is part one of two patches we have planned for now.
Changes to Battlegrounds
It was evident amongst players that the battlegrounds are seen as an important feature and experience whilst playing Uthgard in the past. Many players have the perception that leveling up was faster on Uthgard 1 than what they experience now. One reason for that often was that players used BG's to break up time spent leveling, or use the bonus from owning the BG keep. The XP formulas we use are alot more forgiving than on Uthgard 1 and even allow powerleveling by now and still the perception is there.
As you might know player kills give 500% XP compared to PvE kills. That helped to level up and reach the XP cap of a BG. Players who used BG's had an alternative route to level up instead of doing pure PvE. We want to help you with that again.
Therefore we will be introducing the following changes to Uthgards battleground setting:
20-26 R1L5 Abermenai
27-34 R2L0 Thidranki
35-41 R2L6 Murdaigean
42-47 R3L3 Caledonia
The XP reward for a player kill will be increased to 1000%.
You can reach level 48 without being forced to PvE all the time and can have some action in one of our BG's. You can play as long in BG's until you reach the RR cap of R3L3 or exceed level 47.
UPDATE 12/7/2017 00:00 CET - All BGs have been populated with monsters. After the next reboot they will begin dropping loot.
Money for RvR kills
In addition to the Battleground setup change we will introduce a gold reward for RvR kills. The amount of gold will depend on your targets level and will be split evenly the same way as XP is split to all who attacked the target. This income applies to all player kills, so Battlegrounds, Frontiers, RvR Dungeons and Darkness Falls are all included!
Guard respawn
Quite some of you made us aware that the guard respawn in keeps was getting out of hand. We adjusted the algorithm responsible for it. The outcome will be monitored and further adjustments will be made if necessary.
Crafting keeps speed bonus
We believe players should be rewarded for choosing to craft in more dangerous areas. We already implemented a bonus which was only announced in the changelog. We are increasing that from 10% to a +25% craft speed bonus. If you try to craft your MP part or just level up your crafting this can be a big time-saver for you.
The bonus is active for crafting inside of: Dun Crauchon, Caer Benowyc & Bledmeer Faste.
House rent warnings
Another change you might have noticed are the new (intentionally annoying) warning messages when rent is due in the next 24h and the lockbox does not have enough money to pay it. Your Consignment Merchant will still pay the rent - that was not changed. We have added this message to help safeguard against situations where players or guilds have lost their houses due to not having enough money to pay rent.
Following situation led to a problem:
1. The consignment merchant has enough money to pay the rent, which is due in the next several hours
2. No warning is given as the CM has enough to pay rent
3. A player withdraws money from the CM
4. Rent is due
5. Not enough money in CM to pay rent => house gets repossessed
In a later patch we will remove that warning and implement a different system. There will be a small grace period after repossession.
Unique Object Changes and other World Improvements
Our GMs are consistently improving our world. In the coming days and weeks you may notice some camps look a little different. One example of this is Dodens Gruva, where large clumps of monsters have been "thinned". Do not be alarmed -- although there are fewer monsters, they should respawn faster thus providing MORE mobs than before and a better hunting experience if you want to go XP there, rather than waiting for respawns.
Additionally, we recently fixed a bug that limited the maximum possible stats for items for monsters over level 50. What this means is that you can now see items with higher maximum stats. This applies to all newly created objects labeled "Unique Object".
Finally, our GMs are working on itemizing camps in the frontier zones (and BGs!) with more appropriate ROG options -- that is to say, human type mobs may drop weapons, specifically. This will give you a better sense of where you can hunt for a specific type of object in some cases. The last change to mention is that along with these changes the drop rate for unique objects should see an improvement of at least 5% for regular mobs and for named mobs, depending on their difficulty, much more.
Wish you the best,
Your Uthgard staff