News
Posted: Jun 03, 2008 02:22
We're starting the new week with some manifold changes.
At first I want to thank Nevrast, who left us during the past week due to a lack of time, for his work in the project. We wish you all the best for your future!
We have 2 new staff members: Wally and Keaz. They are both in their trial phase and will focus on support and worldbuilding. I hope for a nice teamwork!
Bugfixes/Changes
We succeeded in disarming lagstrafers. It won't be a problem to hit your enemy any longer, while he is in your field of view. Fights should again be more fair.
Some players complained about receiving wrong material from salvaging. Both Midgard and Hibernia players received material from Albion. We have solved this problem, too.
Another pretty nice change is the bugfix of the so called "wallhits". It is no longer possible to attack enemies without a line of sight.
As some of you may have noticed, we're working on the range for melee fights. There was one problem coming up after the first change of the formular: The z-axis was also calculated, what caused huge range differences while running through Agramon for example. Hills were often the reason for players unable to attack the enemy. We adjusted the formula again and hope to have it correct now.
Rule changes
We have edited the rules again. To make the gameplay friendlier for the community, we established limits (caps) for the effects of all buffs and spells. This includes amongst other things damage shields, heal over time spells and health regen buffs. They improve the character only marginally more than those of supporters of your own level.
Thus we could remove the old rule §2.9 (powerleveling and buffing/healing prohibition). It is now allowed to help other players leveling in every manner. For example a level 1 supporter is now allowed to level with a level 50 fighter. Of course this is only allowed, if each character is controlled by a different player.
Due to the wallhit bugfix the old rule §5.4 became dispensable. It is now allowed to attack any enemy through all walls and windows, as long as the game engine enables it.
Furthermore, I wish you a lot fun on our server!
Greetings,
Nayru
At first I want to thank Nevrast, who left us during the past week due to a lack of time, for his work in the project. We wish you all the best for your future!
We have 2 new staff members: Wally and Keaz. They are both in their trial phase and will focus on support and worldbuilding. I hope for a nice teamwork!
Bugfixes/Changes
We succeeded in disarming lagstrafers. It won't be a problem to hit your enemy any longer, while he is in your field of view. Fights should again be more fair.
Some players complained about receiving wrong material from salvaging. Both Midgard and Hibernia players received material from Albion. We have solved this problem, too.
Another pretty nice change is the bugfix of the so called "wallhits". It is no longer possible to attack enemies without a line of sight.
As some of you may have noticed, we're working on the range for melee fights. There was one problem coming up after the first change of the formular: The z-axis was also calculated, what caused huge range differences while running through Agramon for example. Hills were often the reason for players unable to attack the enemy. We adjusted the formula again and hope to have it correct now.
Rule changes
We have edited the rules again. To make the gameplay friendlier for the community, we established limits (caps) for the effects of all buffs and spells. This includes amongst other things damage shields, heal over time spells and health regen buffs. They improve the character only marginally more than those of supporters of your own level.
Thus we could remove the old rule §2.9 (powerleveling and buffing/healing prohibition). It is now allowed to help other players leveling in every manner. For example a level 1 supporter is now allowed to level with a level 50 fighter. Of course this is only allowed, if each character is controlled by a different player.
Due to the wallhit bugfix the old rule §5.4 became dispensable. It is now allowed to attack any enemy through all walls and windows, as long as the game engine enables it.
Furthermore, I wish you a lot fun on our server!
Greetings,
Nayru