News
Posted: Jul 05, 2008 14:45
Hi Community,
I would like to inform you about some changes that have been made and some plans for the future.
Melee Range
After we had decreased the melee range, fights were partly impossible. We are really sorry, that it took so long to change the range again. We again have increased the range to the standard of the official servers. Furthermore you shouldn't encounter the out-of-view anymore. One can nolonger make it impossible to be attacked by strafing and/or jumping around.
Darkness Falls
There have been many rumors about Chthonic Knight Ukobat to go up even to the lowlevel areas of the realms. These rumors have been empowered by comments on Allakhazam's description for that Knight. After having that path implemented for 2 days, we removed it again and adjusted it to Ukobat's original route, because the rumors emphasized as wrong.
Legion has gotten a new atmosphere feature, that has no influence on the gameplay. The blazing flames from Darkness Falls have disappeared, so the bosses in DF should be easier to raid. In contrast some highlevel monsters have become stronger. Be careful!
We also have plans for the items in Darkness Falls, especially the bosses' items. As many of them are unfortunately worthless in the times of spellcrafting, we will change the item qualities. Most items of the princes, highlords and the other bosses will get an equal quality with the best spellcrafted items.
Overall many features and dangers in Darkness Falls may change in the future, but as we saw on Chthonic Knight Ukobat wrong information can become a fun-killer. Sorry again for that!
Trifekta
We have decided to remove some items from the Trifekta item pool, as we have adjudged them for being bossmob items that should not be received without a danger by a friendly NPC in the beginning cities. The following items have been removed from the pool:
To balance the amount of drops, we have added the basic mounts to the pool. There will be added some other items in the future. The price for a Trifekta game is now again 1g.
Trophies
Finally we implemented the missing ingredients for the trophies, that the taxidermists need. They can be bought at the Alchemist apprentices near the ordinary alchemy merchants. If you notice any bugs, please inform us either by using the bugforum or /report them ingame.
Tajendi
Our two crocodiles are working on the second part of their event "Tajendi". I don't want to tell you too much, but to say it as a person who can follow the Tajendi development: WOW! I'm looking forward to the release!
Quests
There is a new Questsystem for Game Masters, which allows to create Quests ingame. Until now quests had to be hardcoded what was both complex and ineffective. It will take some time for the worldbuilders to learn the commands, but we will now focus our worldbuild on quests. This means leveling will become more enjoyable.
Character settings
This is not a current change, but many of you don't seem to have noticed it already: The mood that you can give your character in the customization screen was not saved, so sadly all characters had the same expression in their faces. Since 2 months the mood is saved, so if you like to customize your characters' mood, go for it now!
That's it for now. There will be more but shorter news the next times. Enjoy the game and have fun!
I would like to inform you about some changes that have been made and some plans for the future.
Melee Range
After we had decreased the melee range, fights were partly impossible. We are really sorry, that it took so long to change the range again. We again have increased the range to the standard of the official servers. Furthermore you shouldn't encounter the out-of-view anymore. One can nolonger make it impossible to be attacked by strafing and/or jumping around.
Darkness Falls
There have been many rumors about Chthonic Knight Ukobat to go up even to the lowlevel areas of the realms. These rumors have been empowered by comments on Allakhazam's description for that Knight. After having that path implemented for 2 days, we removed it again and adjusted it to Ukobat's original route, because the rumors emphasized as wrong.
Legion has gotten a new atmosphere feature, that has no influence on the gameplay. The blazing flames from Darkness Falls have disappeared, so the bosses in DF should be easier to raid. In contrast some highlevel monsters have become stronger. Be careful!
We also have plans for the items in Darkness Falls, especially the bosses' items. As many of them are unfortunately worthless in the times of spellcrafting, we will change the item qualities. Most items of the princes, highlords and the other bosses will get an equal quality with the best spellcrafted items.
Overall many features and dangers in Darkness Falls may change in the future, but as we saw on Chthonic Knight Ukobat wrong information can become a fun-killer. Sorry again for that!
Trifekta
We have decided to remove some items from the Trifekta item pool, as we have adjudged them for being bossmob items that should not be received without a danger by a friendly NPC in the beginning cities. The following items have been removed from the pool:
- * Luminiscent Ceriac Stone
* Luminiscent Exerpise Stone
* Luminiscent Exeregum Stone
* Cauldron of Vivifying Water
* Vial of Heavenly Breezes
* Torch of Innovation
* Dust of Creation
To balance the amount of drops, we have added the basic mounts to the pool. There will be added some other items in the future. The price for a Trifekta game is now again 1g.
Trophies
Finally we implemented the missing ingredients for the trophies, that the taxidermists need. They can be bought at the Alchemist apprentices near the ordinary alchemy merchants. If you notice any bugs, please inform us either by using the bugforum or /report them ingame.
Tajendi
Our two crocodiles are working on the second part of their event "Tajendi". I don't want to tell you too much, but to say it as a person who can follow the Tajendi development: WOW! I'm looking forward to the release!
Quests
There is a new Questsystem for Game Masters, which allows to create Quests ingame. Until now quests had to be hardcoded what was both complex and ineffective. It will take some time for the worldbuilders to learn the commands, but we will now focus our worldbuild on quests. This means leveling will become more enjoyable.
Character settings
This is not a current change, but many of you don't seem to have noticed it already: The mood that you can give your character in the customization screen was not saved, so sadly all characters had the same expression in their faces. Since 2 months the mood is saved, so if you like to customize your characters' mood, go for it now!
That's it for now. There will be more but shorter news the next times. Enjoy the game and have fun!