Class help/advice

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Alegos
Warder
 
Posts: 15
Joined: Apr 05, 2011 14:55

Postby Alegos » Feb 07, 2017 15:43

I just came back to the game and I'm trying to decide on a class for my main. I'm torn between Armsman, Mercenary, and Paladin. I really like all 3 classes, but I want a class that is viable in PvP as well not just PvE. From what I understand that kind of rules out the Paladin? Are Arms and Merc both fine choices or does one class outweigh the rest in usefulness?

Revian
Myrmidon
 
Posts: 78
Joined: Jan 10, 2017 22:53

Postby Revian » Feb 07, 2017 16:11

Arms and Mercs will work well both in PvE and RvR. You will be sought after in a number of group set ups, but you aren't likely to level nearly as quickly as a Pally. Paladins will be much more sought after and valuable in PvE, but there is less demand for them in RvR. If you plan to run in a competitive 8 man group, then you might want to avoid the Pally, but they are still welcomed and desired in many RvR settings. None of the classes you are considering would be a bad choice.
----Currently----
Revian - Uthgard, 50 Armsman, Legendary Armorcrafter

----Previously----
Barrin - MLF, 50 Hero
Revian - MLF, 50 Enchanter

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Garlak
Warder
 
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Joined: Jul 23, 2006 00:00

Postby Garlak » Feb 07, 2017 18:09

Arms and Mercs will work well both in PvE and RvR. You will be sought after in a number of group set ups, but you aren't likely to level nearly as quickly as a Pally. Paladins will be much more sought after and valuable in PvE, but there is less demand for them in RvR. If you plan to run in a competitive 8 man group, then you might want to avoid the Pally, but they are still welcomed and desired in many RvR settings. None of the classes you are considering would be a bad choice.


I normally wouldn't post just to repeat someone's opinion, but very much this.

All the classes you consider playing are excellent choices. There are way too few Armsmen and Mercenaries for RvR and way too few Paladins for PvE. All these classes can be useful in both aspects of a game. In short:

If you want to play in a mostly offensive role in either casual or competetive RvR, play a Mercenary.
If you want to play in a more defensive or mixed role and want to participate in competetive 8vs8 fights in RvR, choose Armsman.
If you want to play in a more defensive or mixed role and want to play in more casual RvR groups (or do endgame PvE), pick a Paladin.

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Sonsi
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Joined: Aug 18, 2010 00:00
Location: Atlanta, GA

Postby Sonsi » Feb 07, 2017 23:03

Delete all your characters, choose Midgard, Skald. or Warrior. Or any class really, they are all fairly good, except maybe Bone Dancer.

Really, not one single person on this planet can, in good conscience, tell you rolling Alb is a good idea.

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krycek
Gryphon Knight
 
Posts: 258
Joined: Mar 11, 2012 17:14

Postby krycek » Feb 07, 2017 23:07

If you don't mind playing a melee class that has to carry around bag's of endurance potions that last 2 minutes alb is fine. Arms and merc are really good classes, I think arms is easier to plug into melee or caster groups maybe, the peels are really good. Anytime snare ftw
Krycek - Infiltrator

Revian
Myrmidon
 
Posts: 78
Joined: Jan 10, 2017 22:53

Postby Revian » Feb 08, 2017 02:32

Sonsi wrote:Delete all your characters, choose Midgard, Skald. or Warrior. Or any class really, they are all fairly good, except maybe Bone Dancer.

Really, not one single person on this planet can, in good conscience, tell you rolling Alb is a good idea.


Add to the imbalance, good mentality.
----Currently----
Revian - Uthgard, 50 Armsman, Legendary Armorcrafter

----Previously----
Barrin - MLF, 50 Hero
Revian - MLF, 50 Enchanter

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Sonsi
Warder
 
Posts: 24
Joined: Aug 18, 2010 00:00
Location: Atlanta, GA

Postby Sonsi » Feb 08, 2017 20:10

Revian wrote:
Sonsi wrote:Delete all your characters, choose Midgard, Skald. or Warrior. Or any class really, they are all fairly good, except maybe Bone Dancer.

Really, not one single person on this planet can, in good conscience, tell you rolling Alb is a good idea.


Add to the imbalance, good mentality.



What I said stands.

Having them join Alb because it benefits YOU/US at the detriment to THEMSELVES is the basic definition of evil.

I bet you don't even think of yourself as evil, you monster.

Revian
Myrmidon
 
Posts: 78
Joined: Jan 10, 2017 22:53

Postby Revian » Feb 09, 2017 23:54

Sonsi wrote:
Revian wrote:
Sonsi wrote:Delete all your characters, choose Midgard, Skald. or Warrior. Or any class really, they are all fairly good, except maybe Bone Dancer.

Really, not one single person on this planet can, in good conscience, tell you rolling Alb is a good idea.


Add to the imbalance, good mentality.



What I said stands.

Having them join Alb because it benefits YOU/US at the detriment to THEMSELVES is the basic definition of evil.

I bet you don't even think of yourself as evil, you monster.


Hilarious trolling attempt. They came here asking for advice on Alb characters. Your decision to attempt to derail that discussion and wallow in your own self-pity sounds like a personal problem. If you're having such a hard time here, just switch realms. No one is making anyone play any particular realm or class. Some of us are here because we like a particular class, are playing with friends who are playing here, want a challenge, or have not played Alb before. Have fun!
----Currently----
Revian - Uthgard, 50 Armsman, Legendary Armorcrafter

----Previously----
Barrin - MLF, 50 Hero
Revian - MLF, 50 Enchanter

Alegos
Warder
 
Posts: 15
Joined: Apr 05, 2011 14:55

Postby Alegos » Feb 10, 2017 03:37

Thanks for the useful and informative posts guys. I did end up going with a Merc. As far as playing Alb goes....I chose it because it's my favorite realm. I don't care if they are the top dog at the moment or not. I have played all realms in the past and Albion is by far my favorite and always will be.

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krycek
Gryphon Knight
 
Posts: 258
Joined: Mar 11, 2012 17:14

Postby krycek » Feb 10, 2017 04:56

Good on you. Really other than the end issue alb isn't as bad off as some ppl would have you believe. Just have to play to your strength's.
Krycek - Infiltrator

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Requin
Eagle Knight
 
Posts: 878
Joined: Jan 11, 2017 21:32

Postby Requin » Feb 10, 2017 11:41

The better forum for this kind of question is the Albion forum, however if you are looking for feedback from other realms I guess this section is better.

In that case i'll try to relate to other realms view of these 3 classes:
Mercenary will not get killed before an Armsman in RvR, since they are a lesser threat.
Mercenary Role is to kill other realm's tanks thats why you are dual wielding to bypass defenses of tanks.
Armsman role is to switch between protecting your group's healer///casters and landing big slow hits on enemy healers/casters.
Paladin role is to stay on your healers and caster, and occasionally trying to interrupt casting on enemies using styles that hinder movement, its role is also to use the appropriate elemental resists chant on group.

Paladin is like a hibernian Warden.

Paladin don't have access to Determination while Mercs and Arms do.

One of the best Classic 8v8 hardcore guild was running a paladin in their group (early ToA):
Paladin
Armsman
Cabalist or Wizard
Sorcerer or Theurg
Cleric
Cleric
Minstrel
Mercenary

Paladin, Armsman and Mercenary should autotrain at least Slash to be competitive.
Paladin is not available to Inconnu.

Paladin AF chant makes it very good against melee groups (Midgard)
Paladin resists chants are of each type of spell (+20 %) [Matter, Heat, Cold, Body, Spirit, Energy]
Cleric only has 3 damage type: Body, Spirit, Energy

Midgard spells:
Skald: DD Body, Mez Body, Snare Spirit

Shaman: DOT Body, Bolt Matter, DD Matter, DOT Matter, Snare Matter, Snare Matter

Healer: Mez Body, Mez Body, Slow Body, Snare Body, Stun Body, Stun Body

Runemaster: Snare Body. Bolt Energy, Bolt Energy, DD Energy, DD Energy, Snare Energy, AE DD Energy, DD Cold, DD Cold, Debuff/DD Cold

Spiritmaster: Snare Body, DD Spirit, Mez Spirit, Slow Spirit, DD Cold, Lifedrain Cold, Mez Cold

Thane: DD Energy

Albion spells:
Theurgist: DD Cold, Snare Cold, DD/Snare Cold, DD Spirit, Mez Spirit, Slow Spirit

Wizard: DD Heat, DD Cold, Snare Cold, DD Cold, Snare Cold, DD Heat, Bolt Heat, Bolt Heat, Bolt Matter, DOT Matter, Snare Matter, Storm Matter

Cabalist: Lifedrain Body, Slow Body, Lifedrain Body, DOT Matter, DOT Matter, Snare Body, Snare Spirit

Minstrel: Mez Body, DD Body, Stun Body

Sorceror: DD Body, Snare Body, Snare Body, Lifedrain Body, DOT Matter, DOT Matter, Snare Matter, Mez Energy, AE Mez Energy

Cleric: DD Spirit, Stun Spirit, DD Spirit, Mez Body

Hibernia spells:
Eldritch: DD/Snare Energy, Slow Energy, Snare Energy, DD Cold, DD Heat, Stun Heat, DD Cold, DD Cold, Bolt Cold, Bolt cold, DD Energy, Mez Cold

Enchanter: DD Heat, Stun Heat, DD Heat, Slow Heat, DD Energy

Mentalist: DOT Energy, DD Heat, Stun Heat, DD Heat, DOT Energy, Mez Energy

Bard: Mez Body, DOT Body, DD Body

Champ: Snare Spirit, Slow Body, DD Body

Nightshade: DD Cold

Druid: Snare Body, DOT Body, Snare Matter

Thus in order to prioritize offensive and defensive capabilities you need to study your enemies. The server population, class distribution and your most frequent targets will help you understand where to place your resists. My personal recommendations are

Offensive vs Albion: Use Crushing weapons vs tanks and assassins, thrust vs foes in chain. Alchemy procs should be Energy or Matter based.

Offensive vs Hibernia: Use Slashing weapons vs tanks, crushing vs foes in light armor. Alchemy procs should be Energy or Matter based.

Offensive vs Midgard: Use Thrusting weapons vs tanks. Alchemy procs should be Energy or Heat based.

Defensive vs Albion: Be sure to keep Body, Spirit, Cold as high as possible.

Defensive vs Hibernia: Be sure to keep Body, Energy, Cold, Heat as high as possible.

Defensive vs Midgard: Be sure to keep Energy, Body, Cold as high as possible.
Reminder to Self: Quality over Quantity, what is the Value here?


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