Paladin vs. Friar

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Nunki
Myrmidon
 
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Postby Nunki » Mar 02, 2017 11:31

Pao wrote:sorry, but pala and friar are in the same boat. All negative points counts for both. 1k endu range really kills the pala. any merc/arms will get the spot.

My point stands, I would prefer a Pala as a Peelbot over an arms.

Danny89
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Postby Danny89 » Mar 02, 2017 14:31

Pao wrote:sorry, but pala and friar are in the same boat. All negative points counts for both. 1k endu range really kills the pala. any merc/arms will get the spot.


well, you have no clue then ;)

A friars provides (according to this patchstate) n o t h i n g to an alb grp.

A paladin provides a lot of utility. (different one than Mercs/Arms)

As you see, you can compare him with Merc/Arms. You cant compare Friar on this patchstate to anything, lol.

Just a hint: Destiny uses endu pots as well and they are not running the paladin for the in-fight endurance.

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Pao
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Postby Pao » Mar 02, 2017 15:42

My previous post about friar was too positive as your post about paladin is too positive. Good player can play booth in group and group will win fights. Still a Merc with thrust and shield spec will do much better job peeling. But...
I admit I can't tell how big the endurance issue is without a pala and how much better it is with one in group. So maybe endurance is so much needed that 1k endurance is worth. Pala RA is nice too.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

Nunki
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Postby Nunki » Mar 06, 2017 14:28

Pao wrote:Good player can play both in group and group will win fights.

Every group, no matter how bad, will win a fight at some points.

Simple question!

Which role should the Friar fill in?
- Healer? No. -> No spreadheal / no instants.
- Offensive Assist? No. -> No Det.
- Defensive Peeler? Side-Style snare, maiby (try it against a Savage and cry. Much easier with Slam+Peel).
- Resistances are no critical argument (purple debuff surpasses them anyway). Speed 6 (endu), Slam / Peelbot and usefull RA's are viable arguments. :P

Every class is playable, every group setting could win from time to time, but when we are talking about efficiency, there is no <everything is possible> in this system. :D

You have a utility-pool + skill (hopefully) and the best you make out of it. Skill can compensate missing utility, utility can compensate skill. If you would find 2 groups with the same skill, the setup with more utility would win. Simple as that. ;)

There is no proper guild pug running with a Friar (or they hide while EU primetime), several successful groups are running with Paladins and there is a proper reason for that.

Try it out and be the first. ;)

Greetings

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zenobya
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Postby zenobya » Mar 15, 2017 22:20

everyone complain pala vs friar on rvr basis y both scuk compar to other healer/guarder/pealer counter parts
pala mostly goes for guard bot endu bot pealer bot(having no det lacks their overal usefullness)
frair does emegecny heal for clerics(tehy cant save a caster from asit train tehy boom with ns root couse of haing no det) tehy suck at dps..
but remmber one thing friar gives group a pasive bonus unlike other counter parts(it is durability)
with friar in group and haing 2 clerics to fill healing part all memebers in group get spec af buff(mids overall melee dps drops by 30-50 damge each hit with spec af
with resist like heat and cold most say havign debuf asist tehy are uselees but actualy they are not resist still drops damge by %15 minimum also having cold resit drops ns timer(whihc shines on longer fights about 1.5min ns drops about 25 30 sec(hib mid ns uses cold if i remmber correct and remmber that longest snare style in game is friars side snare 27 sec and a friar dps out like a mercenary 3 rr belov him(most say a friar does 20 30 damge ) y a frir does less damge in a swing but in overal damge out put an arsmen hits 2 times afriar hits 4 times..and if adding procs it does mroe damge tehn arsmen(they dont have spike damage to give tons fo damge out.

and most critical part is friar only fills the gaps if you going fora püre setup it is hard to fill it with a friar but if need durability you need friar over pala

Nunki
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Postby Nunki » Mar 17, 2017 11:07

zenobya wrote:with friar in group and haing 2 clerics to fill healing part all memebers in group get spec af buff(mids overall melee dps drops by 30-50 damge each hit with spec af

Quite every caster with a proper SC runs with Spec AF / Int charges (75 value).

zenobya wrote:with resist like heat and cold most say havign debuf asist tehy are uselees but actualy they are not resist still drops damge by %15 minimum also having cold resit drops ns timer(whihc shines on longer fights about 1.5min ns drops about 25 30 sec(hib mid ns uses cold

Resistances do not affect "timer" in any kind of way. Pleas explain. ;)

zenobya wrote:if i remmber correct and remmber that longest snare style in game is friars side snare 27 sec

Yes. Same for the 44 thrust peel (Paladin).

zenobya wrote:and a friar dps out like a mercenary 3 rr belov him(most say a friar does 20 30 damge ) y a frir does less damge in a swing but in overal damge out put an arsmen hits 2 times afriar hits 4 times..and if adding procs it does mroe damge tehn arsmen(they dont have spike damage to give tons fo damge out.

Not really. If both Friar vs Merc / Arms are equally buffed (which is the case in a group), merc / arms would outdamage the friar.
A Friar's damage in 8x8 RvR also goes down alot, because he will wait CC'd most of the time.

zenobya wrote:and most critical part is friar only fills the gaps if you going fora püre setup it is hard to fill it with a friar but if need durability you need friar over pala

Friar vs Caster-Assist = Dies faster than Paladin.
Friar vs Melee-Assist = Dies faster than Paladin (as soon as the Friar gets slammed, your whole durability idea is gone and your friar too :P).

Don't get me wrong. I love the class itself. Friar is amazing for PvE, Zerg, Small man and Solo, but I see quite no point for 8x8 RvR.

Greetings

Revian
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Postby Revian » Mar 18, 2017 15:34

Minor point of detail but Arms get a 31 second snare in the polearm line. I don't know if that is the longest in the game but just wanted to mention it since there was some notice of the thrust snare being longest.
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chryso
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Postby chryso » Mar 20, 2017 21:57

Revian wrote:Minor point of detail but Arms get a 31 second snare in the polearm line. I don't know if that is the longest in the game but just wanted to mention it since there was some notice of the thrust snare being longest.

That is nice but this is a friar vs paladin thread.

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Elodus
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Postby Elodus » Mar 22, 2017 18:57

chryso wrote:
Revian wrote:Minor point of detail but Arms get a 31 second snare in the polearm line. I don't know if that is the longest in the game but just wanted to mention it since there was some notice of the thrust snare being longest.

That is nice but this is a friar vs paladin thread.


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teddie
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Postby teddie » Mar 24, 2017 08:36

Nunki wrote:...

zenobya wrote:with resist like heat and cold most say havign debuf asist tehy are uselees but actualy they are not resist still drops damge by %15 minimum also having cold resit drops ns timer(whihc shines on longer fights about 1.5min ns drops about 25 30 sec(hib mid ns uses cold

Resistances do not affect "timer" in any kind of way. Pleas explain. ;)



Higher primary resistance = cc duration should be shorter (root,mezz, afaik ns too)

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