spec theurg during leveling and final spec

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majky666
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Postby majky666 » May 11, 2011 10:14

How title says,my question is about theurg speccing during his lifetime.
Now my theurg is 15lvl,i specced him full ice (imho not good spec).
When i hit 20lvl i am planning respec to air (full),because i want go to braemar/wilton and it looks air spec is better for lvling (stun pets,high dmg spec DD).
At 40 i want respec to earth (pbt etc...)
I want as final spec this: 48earth (last version of pets,red pbt...) 21 air (18 sec aoe mezz- should be ok as emergency mezz?) and leftovers to ice (i will get 23 sec aoe root - also good emergency i think).
What do you think? Any suggestions?
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Xedie
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Postby Xedie » May 11, 2011 15:51

Full Ice is the best spec to level up a theurgist cuz you can efficiently lvl solo as well if there are no grps up. Like every other caster its extremely helpfull to have manabarells for that. My theurg is atm lvl 22 and I do around 4 bubs without having to reg once :wink:
The reason for ice in this case is that you dont suffer so hard from spell resits then a wind spec theurgist would do. You kill yellow mobs (spirit vulnerable mobs, ice pets = spirit dmg) most of the times with 2 pets. Well in grp both other lines would be more usefull but anyhow you still can do some dmg and buff dmg add and haste.

Final specc depens on what you plan to do with your theurgist. 48earth/21air is senseless anyhow in my opinion. There are 4 most common theurgist speccs:

48earth, rest ice - Really good for pve, not soo bad in rvr too
40earth, 36 air - best rvr spec imho. also performs good on pve
40earth, 36 ice - solid specc for both as well. for pve its better then 36air, for rvr it's not.
45wind, rest earth - rvr only spec but I'd say its more for solo runs
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majky666
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Postby majky666 » May 12, 2011 10:32

thank you for answer 8)
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majky666
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Postby majky666 » Jun 30, 2011 12:05

Lvl is rising and time for final template is close. With that fact i have question.
I know what stats cap (25 points of power is kinda useless,but its for another topic :wink: ).
At first i say final spec will be 40 earth/36wind. So my question is: Is necessary +11 in earth? IMHO its pointless,bonus wil not give any advantage (not increase lvl or dmg of pets? Can someone confirm?)
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tvpro
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Postby tvpro » Jun 30, 2011 12:23

Even though you are leveld up a bit from the initial post..

Sorry, but ice spec for leveling a theurg is rediculously mana in-efficient. Air nuke is the strongest nuke in alb and one of the most mana inefficient. Couple this with dmg-type weak mobs(skeletons etc) and getting MCL as first ra, along with manaregen after that, this is surely the fastest lvling you can have.

lvling with ice pets is just stupid, as they take like 8% of mana, so getting two of those per mob is wasting 16% of the power bar on ONE mob. Riduculous.

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Artefact
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Postby Artefact » Jun 30, 2011 13:18

16% per mob is nice ^^
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majky666
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Postby majky666 » Jun 30, 2011 13:31

Little OT,isnt it? :wink:
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Hedra
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Postby Hedra » Jun 30, 2011 14:15

majky666 wrote:Lvl is rising and time for final template is close. With that fact i have question.
I know what stats cap (25 points of power is kinda useless,but its for another topic :wink: ).
At first i say final spec will be 40 earth/36wind. So my question is: Is necessary +11 in earth? IMHO its pointless,bonus wil not give any advantage (not increase lvl or dmg of pets? Can someone confirm?)

You don't need +11 earth because there is no damage spell in that spec. It won't influence pets.
I am assuming direct control.

Xedie
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Postby Xedie » Jun 30, 2011 14:23

As Hedra already said you dont need those +11 Earth. They wont have any advantage at all.


@tvpro: You can trust me, I tested both specs and ice is definately the faster way. You gonna need more mana on wind, especially if you consider some resists as well. :wink:
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majky666
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Postby majky666 » Jun 30, 2011 14:24

Thx Hedra
edit: and Xedia thx too
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Atum
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Postby Atum » Jul 01, 2011 10:49

endspecc rvr:

a) solo/duo/trio

45 air rest earth

b) grprvr

after ~9+ years grprvr in sg/gg's(live, salisbury classic and here on uth):

41 cold 35 earth

(i disagree with 40 earth 36 air)

you get 2nd pbt, high earth and icepets(vs supps/caster/melee for snare) and aeroot, usable just for rupt or vs multiple targets w/o det/stoi
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Hedra
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Postby Hedra » Jul 01, 2011 12:05

Atum wrote:41 cold 35 earth

I used to have this spec but I really didn't like the level 32 earth pets. They are so slow you can outrun them just with sprint. Personally I'm not going below 40 earth anymore.
I am assuming direct control.

Xedie
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Postby Xedie » Jul 01, 2011 12:30

Hedra wrote:
Atum wrote:41 cold 35 earth

I used to have this spec but I really didn't like the level 32 earth pets. They are so slow you can outrun them just with sprint. Personally I'm not going below 40 earth anymore.


Yep thats one thing. Another would be the bugged ice pets (as supp you can easily avoid the nukes). Whereas windpets are still effective, partly preventing petclear casts. :wink:
Anyway as I said Ice is still viable, but on the other hand you dont really need ae root. The only really good thing about ice spec is the snarenuke imo.

Icepets have 2 range checks here. First when they start to cast, second when the cast goes off. On live there was only the first one afaik.
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Eddie
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Postby Eddie » Jul 01, 2011 13:14

whats the real difference between 32, 40 and 48 earth pets? they all have max level 50 and 60secs duration according to the char builder

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Kirillow
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Postby Kirillow » Jul 01, 2011 14:20

Amount of hitpoints, runspeed and damage.

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