Alb 8man group
32 posts
• Page 2 of 3 • 1, 2, 3
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I guess reading comprehension isn't your cup of tea. |
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Probably you're right, Maidrion. So, would you be so nice and explain to me what I've done wrong.
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![]() First of all, no one but albs debuffs body, spirit or energy. Body resist is important because it's 90% of the CC spells in that game. Spirit and energy, well it wouldn't make much of a difference without them, but we buff them because we have them available. I would recast a body resist spell during a fight if it fades but I wouldn't waste time with spirit/energy. Elemental resist (heat/cold/matter) are mostly used for damage spells. If you play actual RvR you may have noticed that full casters groups almost never hit out of resist debuff, which is why I say resists buffs are not that important against them. The exception to this is the shaman root which is matter, but our hybrids (reaver/pala) keep purge 1 for it. In any case friar resists are not useless but definitely not worth dumping another char with a lot of utility for it... I am assuming direct control.
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Ok, thanks. @ Hedra
That explains a lot. I agree to your last sentence. |
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bloody albs ... you lads can run shat loads of rly strong setups! .. 3 tank 3 caster setups are a bit ghey to fight against tbh.. far too easy for you to push on hib caster groups, and just as easy to deal with tankspam.
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uhm, did i get that right: if u have like 26% resist and some1 debuffs u with -50%, u have 0 and if u have 50% resist (26+24 from buffs) and some1 debuffs u with -50%, u have 0 too? if yes: since when? I actually know that there exist negative resists (played spirit caby a long time and i hit for xxx (+xx) in rvr as well as pve of course... if not: why are resist-buffs not useful? getting hit for ~400 dmg (0% resist (26% (equip) + 24% (buffs) - 50% (debuff))) is much better than getting hit for ~496 (+96) dmg (-24% resists (26% (equip) - 50% (debuff)))... if i still didnt get it, plz explain it ![]() |
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Half of the value works on the resists from the SC, half on buffs. The 2nd half can't go below 0.
The formula gives something like this with a red debuff : Without resist buff => (26 - 25) + (0 - 0) = 1% With yellow resist buff => (26 - 25) + (16 - 16) = 1% With red resist buff => (26 - 25) + (24 - 24) = 1% If you have less than 25% on your SC, the debuff will bring your resists to a negative value, otherwise it can't happen. By the way I have no idea if this is livelike (I bet it's not), but that's how it works on uthgard ![]() I am assuming direct control.
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I think its livelike but in the old days there was just res - debuff. So you could nuke often with +damage. |
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the negative resis also exist here on uthgard...you can debuff targets down to -10%
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Rasta go call for help on /broad!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You're either pro or you're n00b. That's life.
@ most Uthgard ppl: Skills are not defined by how many people you kill, but how many you bring to kill them. Hi, i am Paper, Rock is cool, but NERF Scissors. -> Uthgard mentality |
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ok, to sum it up debuffing can never take resists below -25%? (0% from SC - 25% "first half of debuff" and 0-0% for second half) - gonna test that on pendragon and see whether this is livelike ![]() |
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Uthgard & livelike in the same sentence. LOL
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If you have 0% on SC (and no racial resist), after red debuff you will be at -25% yes. But who leaves any resist under 25% ? :p
I am assuming direct control.
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Assassins! ![]() |
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to talk of live servers being livelike would be just as curious, wouldn't it? ![]() and the test with 0% SC is just for testing the 2-half-of-resist-debuffs-theory ![]() |
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