Cabalist pets

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Azzazhon
Guardian
 
Posts: 3
Joined: Sep 02, 2011 07:49

Postby Azzazhon » Sep 02, 2011 08:03

Hi guys,

could someone tell me if are they bugged? If yes, i'd like to know also in which way...

Thank you!

Cheers.
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Zazo
Guardian
 
Posts: 6
Joined: Dec 07, 2010 20:08

Postby Zazo » Sep 02, 2011 09:10

not 100% sure bout the caba pets but here goes

amber - stun pet - works
ruby - caster pet - works
sapphire - tank pet with lifetap - works (should always be used as tanking pet)
emerald - dot+disease proc - only seen disease proc and no dot
jade - damage shield - not working

some more experienced cab correct me if i'm wrong :o

Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » Sep 02, 2011 13:06

Zazo wrote:not 100% sure bout the caba pets but here goes

amber - stun pet - works
ruby - caster pet - works
sapphire - tank pet with lifetap - works (should always be used as tanking pet)
emerald - dot+disease proc - only seen disease proc and no dot
jade - damage shield - not working

some more experienced cab correct me if i'm wrong :o


Yep it's like that.
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Azzazhon
Guardian
 
Posts: 3
Joined: Sep 02, 2011 07:49

Postby Azzazhon » Sep 03, 2011 08:03

I'm curious about the emerald mostly, because in rvr I guess it is very useful also if it casts only disease. Is it possible there is only one animation for both procs, or maybe he casts dot+disease together? :-?
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Zetetic
Gryphon Knight
 
Posts: 368
Joined: Jan 15, 2011 01:14

Postby Zetetic » Sep 13, 2011 20:10

It should also be mentioned that the Amber Simulacrum is supposed to have a Self Con Buff also which is currently not working. This would make the Spirit Spec Line a little bit more attractive, and give all Specs a better power return on the "Convert Spirit" spell when using an Amber Simulacrum.

Also, Ruby is supposed to have a DD proc, not sure if this works or not, I think it does, its a very infrequent proc anyway.

I think you got everything else except that the simulacrum's hit points should be based on the level of the Spirit Spec line. Does this work or no?

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 13, 2011 21:36

Zetetic wrote:I think you got everything else except that the simulacrum's hit points should be based on the level of the Spirit Spec line. Does this work or no?


incorrect. ive never seen hps based off the spirit spec...you get self buffs for the pet is all.

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Zetetic
Gryphon Knight
 
Posts: 368
Joined: Jan 15, 2011 01:14

Postby Zetetic » Sep 15, 2011 18:31

I should elaborate then. My memory may be foggy. It has been a long time since I played a proper Spirit Cabalist (46 spirit spec).

I recall from live (around 2002-2006), the higher my spirit spec was the more power I received when I cast "convert spirit," and that spell is based on how many hit points the pet has. Maybe it is just a higher return of power on the same amount of hit points then, or the simple addition of the spec str/con buff as you say.

I swear the pet received more hit points than this though. I will research this to confirm.

EDIT. After reading around a bit, and jogging my memory further, I do recall that hit points of the simulacrum are indeed affected by your level of Spirit Spec. It has historically worked on live at least. Maybe not on Uthgard, which was my question in the first place. I think it was 10 hps per level of spirit spec or something.


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