Theurgist Questions

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Netchel
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Joined: Aug 15, 2010 00:00

Postby Netchel » Dec 16, 2011 22:24

1) Theurg Pet Speeds

I can't seem to find a good reference anywhere about theurgist pet speed.

In one thread i saw blue stated that the earthlord (48 earth pet) runs at speed 6+10%. So that speed is very well known.
If i translate that right, its roughly 330 units a second.

What I dont know, is what the speed of the lvl 32 and 40 earth pets are. would it be reasonable to assume speed 4+10% and speed 5+10%? even anecdotal evidence of pets catching up to people running with speed in the bgs would help.

Im trying to decide if losing the lvl 39 ae root is worth gaining the lvl 40 earth pets. My gut feeling is that yes, it is totally worth it. dropping down to the lvl 30 ae root only loses 11 seconds delve, which after resists and radial fall off is only a few seconds difference.

that would leave me with either:
40 earth/36 ice (for 50 composite ice spec at rr4)
40 earth/30 ice/20 air (slightly bad, but still marginally useful air pets)
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2) + Power in Template vs regen rate

I hear that + power does nothing for a theurg (unlike % powerpool does on live). This is because pets are percentage of total power. this much is clear. but what I dont see is if how acuity and power in template effect the % power gained per regen tick.

is power regen impacted by your total power pool, or is it a flat number of power points per tick?

Seethoven
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Postby Seethoven » Dec 18, 2011 01:12

dropping down to the lvl 30 ae root only loses 11 seconds delve, which after resists and radial fall off is only a few seconds difference.



There's a radial falloff?


I've heard lvl 40 earth pet is equal to sprint speed. I could be wrong about that. But I'm sure that if it is wrong some l337ist will come correct me.

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pweet
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Postby pweet » Dec 18, 2011 03:27

dont go ice at all, go 40earth 35air. wind pets are ridiculously good on uth.

Tickityboo
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Postby Tickityboo » Dec 21, 2011 17:36

Here is how I understand it, not sure if it's 100% right.

The only way to add to power regen is with PoM, Power Regen Poitions or Serenity. No stat will increase power regeneration per tick. A tick is a percentage of power bar, therefore 1 tick is a larger amount of power the larger your power pool is.

Intel/Acuity - Increase spell effectiveness in some cases, like nukes, and overall powerpool size (by a %) I don't belive Intel effects pet effetivness, only your char level does.

+Power - Increase your power pool by x amount of points. To me, this seems pretty insignificant, as even the red theuro haste is like 17 power points. So you might get 1 extra cast out of maxing it out.

Theurg pets are cost you % of BASE power pool. Not after buffs and items. You can test this if you'd like. You can cast more pets w per power bar, equiped sc'ed and buffed, then you could without equip buffs. This would not be true if they cost 12% of total power, you would only get 8 pets. Which would be pretty useless, seeing show PBT eats your power pretty good anyways.

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Netchel
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Postby Netchel » Dec 21, 2011 19:34

my thought was gonna be that so long as the benefits of serentiy werent going to be decreased by increasing my power pool, Id go all out and go for a capped template including the extra 25 power. sure its not much extra, but one extra cast, or even just turning a half a cast into enough power to cast once might make a difference in some fights.

is it worth the money? probably not, but taj loot is easy to come by, so why not just cap it so long as it wont hurt me.

Tickityboo
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Postby Tickityboo » Dec 22, 2011 03:09

Then there was really no point in asking the question. Regardless if tick is a fixed value or a percent, the benefit of having serenity either increases with power pool, or stays constant. Serenity increases the AMOUNT of ticks per cycle. There is no way it can be 'less' overall regardless of what you cap or don't cap...

Think of this way. You need to fill a bucket with apples. Power pool is the size of the bucket. A tick might be considered the size of an apple. Regen rate, is the amount of apples i give you per minute to fill the bucket.

Serenity increases how many apples I give you every minute. Even if the size of the apple, is related to the size of the bucket somehow. It wont matter. You fill your bucket quicker regardless.

Regen rate is only effected by state, either in combat, out of combat standing, or out of combat sitting.

By the token of half a cast is important, then max everything. To my knowledge there is no instance where increasing a stat of any type can be 'bad'.

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Netchel
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Postby Netchel » Dec 22, 2011 16:37

I had heard mixed reports in game and on forums about power pool and theurg pets. But it looks like after digging through the boards, power pool is totally worth while for a theurg as of about 2 years ago. I didnt want to go and dump 20-50p on a maxed out caster suit just to have it do me no good or actually hurt me.

The goal (since my new theurg is going to be primarily for taj farming) will be to maximize the number of pets that can be cast per minute on average, which sounds like serenity is laregly the main RA to get. althgouh the marginal difference between serenity 3 and 4 vs being able to buy mcl at a lower rr is debatable.
that being said, there are occaisions where total number of pets cast in 60 seconds (to pet spam) is the objective. in which case power pool and % power pool RAs would be the highest benefit (especially RP & EB).

for reference:
http://uthgard.net/en/forum/viewtopic.php?f=42&t=10301
you can notice that following will REDUCE the cost of the spell (this means it's not part of the base power pool)

+focus
+acuity from items
+power pool
ethereal bond RA

following will not change the cost of spell (this means it is part of the base power pool)

augmented acuity RA
cleric acuity buff

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pweet
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Postby pweet » Dec 23, 2011 01:35

augmented acuity increases ur manapool


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