[Need updates] Albion Leveling Guide

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Ayb
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Postby Ayb » Jul 30, 2012 10:04

Hello my dear albs, here is an old leveling guide i dug up off the web (originally crafted for a fire wizard -gasp-) to help everyone on their path to 50. I am in the process of editting it and of course gathering uthgard specific information but I do hope it will help you all on your path to getting to the top and ease some of the confusion of where to go what to do etc. Compiled within is a changing list and I would of course appreciate any input to add to it, feel free to offer advice/suggestions/criticism etc.

From levels 1-5 hunt the common mobs right in front of your basic trainer. [I advise following the level 1-5 quests as opposed to just farming monsters but do whats best for you.]

Best place to bind right now is the Prydwen Keep Bridge or PKB

Quick note: For getting 5 to 6 theres a pack of blue cutpurses to the East/NE of PKB

From levels 6-7 I found that Bandits on the road to Salisbury Plains from the PKB (south from bridge). [Edit: If you have a range pull method there's a larger bandit pack to the north of PKB body pulling is not advised. But NE of this pack is a field of spread out yellow to 6 spirits/young boars.] Now when you're 7 look for River Racer's take the boat from Cotswald to Salisbury, jump when you see the snakes on the right. Yel/Oj to 7 perfect grind spot full of neutrals.

From levels 8-9 I hunted Filidhs. You can find Flidhs directly south of the PKB on a hill. At night the hill glows green, it's rather cool. At lvl 8 Boulderlings (found near PKB both sides) are Oj-Red.

10-12 Start at Undead Druids north of Darkness Falls, stay here til 12, go to Slaver camp at Salisbury can stay til 13-14 your choice.

Levels 13-16 I hunted Grove Nymphs. Killing these little fairies will rack in the XP. Grove Nymphs are located in the groups of trees that are located everywhere around the plains. Each group has a different level range, so find the one that best suits you.

Level 14 theres a camp of Tomb Raiders west of the Fallen Tower (Salisbury) oj-red to 14s you may be able to start early. Feeling brave? Forest Sauvage NW of CS are Ebony Fellwoods yel-red at 14 say Blue-Oj at 16.

Level 16 Forest Giants turn Oj-Red with a few purps. Up to you if you want to start them early in Forest Sauvage. Or north of the above mentioned Ebony Fellwoods is a field of yellow animal mobs.

Levels 17-21 I recommend the druid rings. You will find Basilisks (which are very weak to fire) and Salisbury Giants.

Dungeon[Level 19]: Keltoi's entrance becomes OJ for you.

Level 20: You can head to Cornwall this early, make sure to bind at the station, across the road is a field of muryans. If these are too high, bears should be fine, they're farther down the road in the forest, cats might be doable as well. Carefull of the agro trees.

From levels 22-24 I hunted Cornwall hunters. It's a great site right behind Cornwall Station. Cornwall Hunters. Also viable is the field of bucca's.

From levels 25-30 hunt the boogies!! Boogies are located in Cornwall and they are probably the weakest mob to fire in the whole game. 1 hour per level if you farm them.

From levels 30-33 rooters in Cornwall. If you feel that they are a little too hard to handle go to Darkness Falls. Very fast XP there. I would recommend finding a group in DF.

From levels 34-35 Lyonesse Dunters. Right on the border between Cornwall and Lyonesse. There are two camps so if there aren't a lot of people around, farm both of them to keep your group bonus going.

From Levels 36-37 Danaion clerks in Lyoness (almost same lvl range as hamadryads-yellow to 36lvl). They are classed as undead,so they are weak to spirit magic.

From levels 38-40 Best place I have found is the Hamadryads in Lyonesse or on the Lyonesse border.
When going into Lyonesse head to the right following the side of the water and you will see some trees in the distance. People will argue that Greater Boogies in Cornwall yield more XP, in fact they do, but it's much slower. You can kill 2 hamadryads in the time it takes to kill 1 boogie, so I recommend the hamadryads.

Levels 40-43 I experimented with Peallaidhs. There a lot of camps with peallaidhs in them. They are located in Lyonesse along the north east shoreline. So when you come into the fork in Lyonesse, go right and strait north from there. Hang another right to reach the shoreline.

Levels 44 Pikemen, Archers, Knights, and Telemons.

Level 45 Danoin Fishermen & Farmers are yellow-oj

Level 46 Moorliches con oj weak to slash and spirit damage. (Warning they have instant life-tap with short CD. Sometimes they never cast it sometimes they spam it like crazy. Casters beware.)

Level 47 Deep Stonehenge Barrows holds many oj mobs. Beware of patrolling mobs.

Level 48 Granite Giant Stonehurlers con oj are weak to cold, crush, spirit. Deal reduced damage vs chain. Great for a reaver.

I unfortunately haven't got a lot of experience with working in albion leveling zones and my reaver ended up camping in the dungeons mostly (due to their undead.) As such any information from you the players would be most appreciated. Class specific advice is fine and I will gladly add it in as well. I hope this helps you all as it has helped me.
Last edited by Ayb on Aug 23, 2012 01:57, edited 21 times in total.

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majky666
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Postby majky666 » Jul 30, 2012 14:19

Wearyall village is in SI,so is unavaible at Uthgard ATM. SI will be added some day probably.
You can try Danaion clerks in Lyoness (almost same lvl range as hamadryads-yellow to 36lvl). They are classed as undead,so they are weak to spirit magic.
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EternitySphere
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Postby EternitySphere » Jul 31, 2012 00:17

I guess you're still around, message me on Alb, Ayb. Or pm me.
Alb - Eternitys, Eternityz, Spectres, Prophecy, Phantasm, Swarm
Mid - Spheres, Cicada, Aalea

Eternitys - If were allowing custom changes, why would the staff choose to remove a very very good and highly accepted custom change such as barrels? Then on top of that, use the "it's livelike" excuse as a reason for removing them? If staff are so concerned about livelike and that's the direction the staff wish to go, I'd fully support a 100% livelike server. However if there are custom changes on the server, then using the "livelike" excuse is being nothing more then hypocritical.

Staff - Locked!

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pweet
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Postby pweet » Jul 31, 2012 00:29

The best lvling guide on Uth is, go to the zones mentioned above and roam around solo and kill blue/yellows with full camp bonus till u r 40+ then you join groups.

Spivo
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Postby Spivo » Jul 31, 2012 08:56

pweet wrote:The best lvling guide on Uth is, go to the zones mentioned above and roam around solo and kill blue/yellows with full camp bonus till u r 40+ then you join groups.


Great advice, but think it highly depends on class :)
Some classes benefit greatly from grouping from lvl 7+
Albion and having fun

Ayb
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Postby Ayb » Jul 31, 2012 20:34

Well this is obvious Spivo but the guide is made with the intent that you find yourself solo'ing thats not to say though that group people can't use the higher locations in the guide just the same. Still I need to modify it again as I remember some other good spots to level that are missing at the moment. Hence my above request for other players to give input on where to go at what level. Anything to help each other out you understand.

Aten
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Postby Aten » Aug 01, 2012 04:05

Seems to me that guide is missing all the dungeons.

Ayb
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Postby Ayb » Aug 01, 2012 06:24

Indeed it is, all 3 guides are missing the dungeons, im currently working them into the guides for all 3 realms. Well correction Mid's guide has most of the proper dungeons Hib's is lacking. Alb was written by a fire wizard... what fire wizard solo's in a dungeon? O_o Regardless i'm working on it and as above asking for people to put in their info/advice. Things you spot to add to the guide are greatly appreciated.

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pweet
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Postby pweet » Aug 01, 2012 10:21

If you solo dungeons are a bad idea, since there you will most properbly not get any camp bonus since everyone just goes there.

Ayb
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Postby Ayb » Aug 01, 2012 10:55

Actually that's incorrect pweet. Camp bonuses can be found in all the dungeons you just have to know how deep to go. Or which dungeons are rarely visited by people. Still at times you will find entrances of dungeons to be lacking in the bonus. Ah well it's all good.

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Ilerget
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Postby Ilerget » Aug 02, 2012 19:21

lvl 1-5 -> do Master Frederick quests and u will get basic armor/weapons useful til lvl 9-10 at same time
It's the thrill of the chase
and I'm coming after you.

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majky666
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Postby majky666 » Dec 28, 2012 23:07

make this topic sticky,plz
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Fortyseven
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Postby Fortyseven » Dec 29, 2012 19:07

I've stickied this topic. Ayb, please consider adding some formatting to the OP to make it more easily readable.
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monty
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Postby monty » Dec 29, 2012 21:21

if you spec crush, don't forget the giant sceletons at sally pains, swim to the other side of the water down the right of the map, should be ok from lvl 20+ if you have good gear, nice drops and fast respawn
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svperstar
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Postby svperstar » Aug 13, 2013 04:45

Biggest kept secret in XPing seems to be Hadrians Wall/Odins. If you move around a lot and stay away from the MMG / Beno area you can XP with a low chance of ganking and get the 50% bonus.

Odins gate is also a low chance of ganking.

40+ if you must solo I highly recommend these areas and few people go.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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