Tireless doesn't work in combat?

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Papa_Tizlak
Warder
 
Posts: 32
Joined: Jan 16, 2017 11:42

Postby Papa_Tizlak » Jan 16, 2017 16:57

I've heard Tireless is useless due to not working in combat?

Can anyone confirm or deny this?

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Cirdan
Eagle Knight
 
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Joined: May 19, 2016 22:48

Postby Cirdan » Jan 16, 2017 17:24

It works, it just doesn't work how people expect it to because they are used to the new frontiers version.

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Ardri
Eagle Knight
 
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Joined: Jun 29, 2016 01:40

Postby Ardri » Jan 16, 2017 22:09

I'll post what someone else said which i believe is true.

HulkGris wrote:
The 8 seconds interval will never change. Only the amount gained on each tick.
I checked it ingame right now, and that's the opposite. Each level of tireless reduce the duration between each tick by 1 sec. But the amount of endurance gained is still 1.

Tireless 1 : gives + 1 end / 8 sec.
Tireless 2 : gives + 1 end / 7 sec.
Tireless 3 : gives + 1 end / 6 sec.
Tireless 4 : gives + 1 end / 5 sec.
Tireless 5 : gives + 1 end / 4 sec.

And it matches the duration you have timed. Tireless 5 is twice faster than Tireless 1 since duration between tick is halved.


So anything beyond tireless 1 is completely useless.
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poplik
Phoenix Knight
 
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Postby poplik » Jan 16, 2017 23:00

I would even say anything beyond 0
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HulkGris
Phoenix Knight
 
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Postby HulkGris » Jan 16, 2017 23:31

Cirdan wrote:It works, it just doesn't work how people expect it to because they are used to the new frontiers version.

Yes, but you could have considered that Tireless of OF was always buggy.
Seriously... Tireless 5 = Regen endu 0.25...

For most of RA (all ?), in the old RA mechanics, each level add the same raw advantage.
3% per level for MoB, MoP, AoM, MoW (swin speed lol)...
+6 to stat per level
+15% cc reduction per level

Everything works like that, even serenity. Tireless doesn't.
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