The overpopulation and camp situation
17 posts
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So far it's been pretty manageable to share camps with other groups. Even if someone showed up to an already taken camp, there would be communication and sharing.
If people tagged your mobs, they'd send a tell and apologize. It was pretty nice. But lately this has turned into animosity. Hostile behaviors and entire guilds taking over camps and tagging mobs. Appealing does absolutely nothing. My group has been appealing several people and guilds who do this with no response. What is happening to albion? Should the devs revise the camp rule? Because this is obviously not working. And i know most players don't read the forum, especially not the french and german communities. So how do you communicate with them if they can't read english? I've tried google translate, and it ends up with them cursing at me. This has to stop. It's not enjoyable to play at all right now. |
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People are just going to tell you to exp somewhere else but the reality is that there really shouldn't be this many players on 1 server without SI/ToA. The competitive camps are the main reason for most of the hostility. Without increasing camps or adding SI, there will always be people hogging the best leveling spots in the game and being real dicks about it. It wasn't so bad when I was leveling (got to 50 at week 3-4) but lyonesse spawns are pretty much camped 24/7 now.
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i agree with the OP its really bad atm, we really need some enforcing on the whole mob stealing, if a gm spend 15 min in lyoness they would ban 50 ppl for kill stealing thats how bad it is.
the only option we have is to try the frontier, not alot of albs xping out there but just prepare to get killed by fg mid/hibs but hey atleast u have the camp all to yourself ![]() <Riot Control>
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The high-level camp situation is really bad right now. I've switched to leveling alts for the moment because it's just too stressful and not fun to spend so much time looking for a spot -- even a suboptimal one -- that isn't mobbed and/or completely devoid of camp bonuses.
As has been said before in this thread and elsewhere many times, the classic world just wasn't designed to accommodate this many levelers at once. I don't see the staff lifting so much as a single finger to address this issue, though. |
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the point is, there is no rule against hitting flagged mobs. if there a a strict rule against that i missd something. i did not found anything about in the rules. there was a news post about that. that was something about morale and reputation and empatic behavior but no rule.
so why should a gm waste his time playing police while he could fix stuff, ban cheaters, ban dual loggers and stuff. dont get me wrong, i know what you mean and i feel the same. its less a "asshole people problem" then more a "to small zones, we need si" problem. greez |
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And that's the issue. Even if we had rules, we need more GM's in game to enforce them.
My entire guild appealed a few people griefing us to force us to move to another spot, nothing happened for days. It's just futile. There needs to be more GM's online to go through these appeals faster. It's just not fun to having to deal with immature kids anymore. One kid yesterday spent literally HOURS destroying a camp for our guild group. He was a necro, sadly, and several levels higher than us. We tried talking to him, but we got immature responses back. |
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Seems the servers success is its greatest downfall as well. Every camp is swarmed 24/7. Regardless of of GM presence there are to many players for the server to realistically support them all at once.
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I cant say that you are completely right.
Yes, most popular spots are camped 24/7. But no, you dont really need those spots to get xp effectively. What i encountered often is the missunderstanding of simple maths: A player comes to a spot where a small amount of other players is pulling mobs. And as we all know: Most spots dont provide a large enough number of mobs for too many campers. My brain tells me: If i come to the spot, and there is already more players than the spot could provide good xp to - i go to another spot. But nowadays, people are just stupid as hell. They come to the spot, they see: Oh, not enough mobs for all. Ah, nvm, i will start pulling, too. This results in less xp for all involved players. XP/hr just keeps dropping. But well - they dont care about that, or they simply dont understand that. On my first 50, i leveled at all popular spots (not a cabby, not a necro, no PL). On my 2nd, we had a guild xp grp going from 5-50, and we were forced to head out for alternate camps. And we succeeded. Okay, we were sc´ed, which made it easier to handle specific camps. But we ignored all popular spots. We didnt pull a single pygmi goblin, we didn´t go to Llyn Barfog. And i have to admit that you are doing it right: if you switch to a non-popular spot because all other spots are camped - you may not have the best xp. But its still more xp than you get at an overcamped spot, where the 5th mentally impaired superpr0roXXor-Cabbalist tries to overtake the spot. This post was made by Samaritu who is currently on your ignore list. Display this post.
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Don't point your finger at EUs. There's many assholes in this community, some of them don't speak english, and some of them do, period.
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The main problem is that most casual players can't just find groups or instinctively know where uncamped spots are. My main is 50 but when playing my alts, half my time is wasted trying to find a group and a place to level. When I finally find a group, half of them are usually random misfit classes that don't sync well together and we end up pulling oj-red mobs for bad exp.
You can't just say "find a new spot" and bring along your premade guild group and say it will be as easy for everyone. Can I find a decent group with my friar? Yes, but it takes a lot of time to do so and not everyone has that time. There's also the issue of finding and uncamped spot, ever been to lyonesse wandering around aimlessly for a place to exp at? Sure you can try barfog or somewhere else but once your group is in a zone they're pretty much limited to that zone. Ever try moving a PuG to a new zone? Half of them leave and the other half has no idea how to get to the new area. People wonder why there's so many powerlevelers and necros- it's because it's better than going through the massive amount of work required just to find a decent camp/group. I think half the players being powerleveled would prefer to level themselves but it's just not as fast or rewarding as it should be- and then you expect them to go places that are even less rewarding. Why wander around the dangerous frontier for 2+ hours trying to find random mobs your level when a necro can get you 5 levels an hour? |
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Would be interesting to know which 'spots' are those that are permanently overcamped. I'm pretty sure I know at least two other good spots in classic albion for the same level range where almost noone is.
Albion Forever!
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I find this is the opposite of the case. The mobs are easily identifiable and common, so frontiersmen can blitz you when they're running through. They hit all the common spots. Regardless of the danger, the camp bonus makes it worth it. Farming on fairie frogs, Arawnites, Shadowfangs, Sprawling Spiders and Hollow Men in Snowdonia has gotten me 80% of level xp from levels 30-40. In addition to killer loot, the mobs often give twice the xps worth of camp bonuses, and a pleasant 10% keep xp bonus. If you're smart about it, you can also avoid the grey ganking crew by smart maneuvering and resting. So there are alternatives. Just gotta make the best of what you've got and be smart about the spots. Heck, the other day I was in the high hills of cornwall killing drakes and giants - nobody really targets those mobs, and if you play to your class style you might just be able to chew through them. |
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I've leveled off everything in Alb frontiers: giants, trees, frogs, arawnites, giants, wolves, drakes, worms etc but I've never done it with a group of more than 2 or 3. Leveling was slow and boring. These spots are also mainly suited for small groups. Why? Because they have slow spawn rates for full groups to use them. On top of that, you cannot easily hide a group of 6-8 people in the frontier from Mids/hibs. People don't always come back to level after they've been rolled either.
I've been through the issues with the leveling process many times. Is it possible for me to level in other slower places? Nobody is debating that. The issue is as to whether I'd rather quit the game than do it- which is going to happen for a lot of people. You can go out in the frontiers if you want but I've done it and it's not all that viable for larger groups (for the above mentioned reasons). I personally don't want to go out soloing/duoing/trioing trees or frogs in the middle of nowhere because it's boring. I, like most people, want to play a MMO to socialize with the realm and the limited camp spots for groups that are hogged by soloers and powerlevelers makes that difficult. Like I said, I'm already level 50 so I don't really care for myself. I'm just concerned that we'll end up with a dead server like we did with Uthgard 1.0 (300 people on at my time?). Many people I know have already quit because of the state of Albion and the soloer/camp hogging mentality. |
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Lately i have had much more trouble finding a group at 32, i am not sure why but necros and cabs everywhere and no one wants an arms!!! ;=(
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It seems like the majority of people want to PL rather than go through grouping, meaning people are playing necros+cabas to xp each other...
It also seems that playing a necro instantly gives you right the to be an asshole (apparently). There are so many rude people out there atm.. |
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