Viable RvR Groups

Public communication platform for all Albion players.
Revian
Myrmidon
 
Posts: 78
Joined: Jan 10, 2017 22:53

Postby Revian » Feb 27, 2017 00:16

Being on the verge of hitting 50 with my first Alb character I am starting to do some research about what types of groups work well in RvR for Albion.

What are some of the typical groups you have run in, or do run in regularly, and what are the strengths and weaknesses of each?
----Currently----
Revian - Uthgard, 50 Armsman, Legendary Armorcrafter

----Previously----
Barrin - MLF, 50 Hero
Revian - MLF, 50 Enchanter

Makish
Gryphon Knight
 
Posts: 235
Joined: May 17, 2016 01:53

Postby Makish » Feb 27, 2017 02:27

Clerc
Clerc
Sorc
Minst
Arms
+
most combinations of Merc(s) Cab(s) Theug Sorc
Ololofeld - BD - Lyo/Mid

Nunki
Myrmidon
 
Posts: 155
Joined: Jan 06, 2017 17:01

Postby Nunki » Feb 27, 2017 12:36

Essential / Basic:
- Cleric
- Cleric
- Sorc (Mind)
- Minstrel (Some run without them, basically because good RvR Minstrels are rare) :D
(In my opinion Nearsight + Desease is a must have too (Caba), but I won't list it up here)

Hybrid-Setup (Typical):
- Basic
- Theurg
- Caba (Tri-Spec)
- Peeler (Pala / other Peeler)
- Offtank (Arms / Merc)
-> Pro: Really flexible / versatile, High utility
-> Con: Hybrid. Missing massive single target damage in some periods of the fight, because Caba / Sorc got other things to do. :P

Body DD-Setup (Really efficient, but difficult to build due to specified specs):
- Basic
- Sorc (Body)
- Caba (Matter / Body)
- Caba (Spirit / Body)
- Theurg / Peeler / anything else that fits in
-> Pro: High utility (all the best Caba and Sorc can provide), Massive single target damage, high potential in the future (MOC), 3 Demezzer, 5 Pets, and so on.
-> Con: Many Caster, high mana usage -> high pot usage (especially without Pala), heavily relies on CC (therefore Det5 groups may make trouble), Not easy to play! Hard to build with Randoms (specified specs for Cabas and Sorcs).


In the far future, groups focusing on Zerg-Fights or Keep-Fights may pop up / gain viability (IF there will be Zergs on a regular basis).
There are 2 abilities beeing perfect for these situations:

Volcanic Pillar:
- Basic
- Sorc (Body -> Heat/Cold Debuff for single DD train)
- 2-3 Wizards (Either Ice or Fire -> Zergfights / Keepfights with VP)
-> Unfortunately Wizards don't have Nearsight on 1.65, reducing the viability of these groups in 8x8 fights.

Unquenchable Thirst of Souls:
- Basic
- 3 Reaver with UToS
- Theurg / Pala / AE-DD-class / anything else that fits in ;)
-> Unfortunately Reaver don't have Detemination on 1.65, reducing the viability of these groups in 8x8 fights.

User avatar
Warky
Warder
 
Posts: 51
Joined: Jun 02, 2009 00:00

Postby Warky » Feb 28, 2017 20:30

cleric cleric wiz wiz wiz wiz wiz wiz + volcanic pillar :D


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