Skald?

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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jul 25, 2010 10:52

well, the target patch is 1.69 so should be 15s for both

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Othoryn
Guardian
 
Posts: 1
Joined: Feb 24, 2009 01:00

Postby Othoryn » Jul 25, 2010 19:11

what about skalds vs casters? do they ever pop MOC and just waste you? or when you see moc do you high tail it with SOS?
Save myself? From death? Is that why I'm here? I'm not afraid of dying. At times I've welcomed death.<br><br><br>And if you save yourself,<br>You will make him happy.<br>

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EternitySphere
Myrmidon
 
Posts: 134
Joined: Mar 25, 2010 01:00

Postby EternitySphere » Jul 25, 2010 20:10

what about skalds vs casters? do they ever pop MOC and just waste you? or when you see moc do you high tail it with SOS?


Skalds would generally save mezz for that, although most tend to blow their mezz to catch up to a caster. MoC doesn't prevent stun/mezz. MoC also isn't that much of a threat unless you're facing a rr5-6+ caster, and even then they likely won't have it since only MoC3 (Atm) is worth having. However with old ra's, MoC's back to OP again.
Alb - Eternitys, Eternityz, Spectres, Prophecy, Phantasm, Swarm
Mid - Spheres, Cicada, Aalea

Eternitys - If were allowing custom changes, why would the staff choose to remove a very very good and highly accepted custom change such as barrels? Then on top of that, use the "it's livelike" excuse as a reason for removing them? If staff are so concerned about livelike and that's the direction the staff wish to go, I'd fully support a 100% livelike server. However if there are custom changes on the server, then using the "livelike" excuse is being nothing more then hypocritical.

Staff - Locked!

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