skald and thane viability

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Autarch
Gryphon Knight
 
Posts: 235
Joined: Sep 23, 2011 19:03

Postby Autarch » Apr 29, 2016 17:52

Hey

i was wondering, if i roll a toon on mid i thought about thane and skald.
i like skald's speed, tools and melee oriented
if i play one i would like to know if sword and axe are viable if so, what spec should i take ? (i did not mentioned hammer for a reason)

i like thane's heavy tank feeling (mail, shield) and self buff aswell as all the magic around.
i would go hammer (thor thing i guess). what spec should i go in that case ?

finally, i know both class aren't well accepted in 8vs8 setups, people use to think i would be an AOE mez/root breaker, btw thane don't got Det...
i heard mid grps do well too without skald's speed and prefer the aug healer's speed.
basically i think i ll go small men whenever i choose skald or thane, and even solo/duo if i go skald especially.

i would like your feelings about all this stuff, regarding pve and pvp aswell as good spec.

maybe i would run a first char to feed those ones, i would have gone pve shaman spec but honestly i m afraid of being really really bored. btw, please, i count on your feedback and try to be as detailed as you could since i don't know anything about midgard.

thx

Fifield2
Warder
 
Posts: 41
Joined: Apr 21, 2016 21:22

Postby Fifield2 » Apr 29, 2016 19:07

should play what you want, not what everyone else tells you is good in my opinion. you will enjoy the game more if you do so.


If your that much all about min maxing just roll an alt that is "the best" pvp class.

good luck man!

Autarch
Gryphon Knight
 
Posts: 235
Joined: Sep 23, 2011 19:03

Postby Autarch » Apr 29, 2016 19:12

thx for cheering, but as i said, i don't care about people (this is why i ll stick with one of those class) i m looking about viability between those both class, pros and cons and specs in each case.
but i appreciate the comment

hazelhimself
Gryphon Knight
 
Posts: 320
Joined: Apr 19, 2015 23:01

Postby hazelhimself » Apr 29, 2016 19:47

even if it probably doesnt help...
dont be a pussy and roll a goddamn thane. its such a beaufitul concept of a class that rly doesnt get used enough. also you can leech EZ arpees while keep deffing :p

Autarch
Gryphon Knight
 
Posts: 235
Joined: Sep 23, 2011 19:03

Postby Autarch » Apr 29, 2016 23:45

Thx again but this will not help lol
Plz i tried in the very first post to à ask very specific questions

Top
Myrmidon
 
Posts: 158
Joined: Feb 05, 2013 22:05

Postby Top » Apr 30, 2016 06:45

Autarch wrote:i heard mid grps do well too without skald's speed and prefer the aug healer's speed.

basically i think i ll go small men whenever


Skald are wanted in groups. They only start to lose their appeal when server population dies down, or if you're in a slow moving zerg.

Otherwise if you're just a group you need speed 5/6 to get to where the action is and avoid the other zergs.

Tank groups absolutely must have a skald.

Skald is also good in small man since you can pick your fights. If you're duoing and you see a FG, you run away from them.

Can't do that with a thane.

Thane...you can aoe stuff in zerg fights/keep defense. You can also maybe 1vs1 at AMG. That's about it.

Skald/Shaman is a great duo and you can add almost anything to that and have a good trio.

Idk why you said you won't go hammer on skald, vastly superior to the other two weapon types available.
<Telus>

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Apr 30, 2016 07:54

There will be the optimizing groups who shun Thanes (as you stated, mezzbreaker with no Det) and rather run with less than 8 than take one with them.
Casual groups will take Thanes though and if you find some friends, they will still group with you and in a Zerg and relicraid you can have fun with the AE Hammers.
Solo a Thane is quite good in fights, but slow to get to the place where the fighting is.
I have no idea how good the "Static Temtest" RA was with old RAs, nixians descriptions just says "Area-targetted damage spell", so maybe one more AE?

The Speed of the Skald makes him a wanted class in groups, but only one is needed and some groups get used to one skald and will not take another. Also being a groups speeder and "driver" is quite a responsibility and will get you lots of hate if you are not 100% alert all the time and also know all the maps very well.
Besides speed melee groups want the Skalds damage adding chant and the "Fury of the gods" damage adding RA in PvE and RvR.
When solo the Speed makes it a lot easier to escape or catch fleeing enemy though and so you can better pick your fights.

Hammer, Sword or Axe are just what you like best i guess for styles and looks. All have advantages and disadvantages. Hammer is said to use the least endurance though.

Autarch
Gryphon Knight
 
Posts: 235
Joined: Sep 23, 2011 19:03

Postby Autarch » Apr 30, 2016 09:59

Thx a lot both of u, this was exactly the type of answers i was looking for.
Two more question Plz.
1) what spec do u suggest for a skald ?
2) do i really need a pve char to feed my skald the same way i would have to if i would have rolled a stealther ?

ps : i know hammer is the best for several reasons. i just prefer slashing weapons so please consider this in your advices. i like swords and axes. i know they are endo consuming but when i ll duo trio or small man, a shaman will be there.

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Scalado
Myrmidon
 
Posts: 80
Joined: Jul 12, 2010 00:00

Postby Scalado » Apr 30, 2016 12:34

1) I would go 50 songs, 39 hammer, rest parry
This is especially effective for solo since you have higher parry spec than usual (and parry is good vs stealthers).
Regarding weapon choice, I'd always go hammer. No contest. Less endu cost beats everything.

In terms of race, Troll is best, now more than ever due to implementation of def penetration.

2) Skald used to be great for raids due to new RA aotg. I think old aotg was worse, so that entire dynamic may change. I wouldn't go for another char, though, since getting him to 50 will take way longer than farming a few plats. The farm alt for stealthers is a different story, because the template will cost a lot more.

Top
Myrmidon
 
Posts: 158
Joined: Feb 05, 2013 22:05

Postby Top » Apr 30, 2016 20:43

Autarch wrote:
2) i know hammer is the best for several reasons. i just prefer slashing weapons so please consider this in your advices. i like swords and axes. i know they are endo consuming but when i ll duo trio or small man, a shaman will be there.


As far as weapon, aside from the endu thing, here's basically how you play a skald in 1vs1

- Run in and use both DDs + melee swing.

- Immediately Mez the target.

- Wait for your DDs to come back up.

- Once they're up, use Frost Hammer (side positional) on the target and use both DDs again.

- Follow up Frost Hammer with Demolish for the stun.

- At this point you decide what you want to do based on the class you're fighting and their health.

Additionally in any group scenario, the snares from frost hammer and conquer should be leveraged to their maximum.

----------

If you absolutely must have slash damage, then go sword.

Sword - you probably aren't going to get 50 sword for Ragnarok. It does have some options for snares and you can use Dragonfury.

Axe - It's high point is bleeds which are more of a PvE thing. Bleeds suck in group PvP.
<Telus>

Valfar
Gryphon Knight
 
Posts: 444
Joined: Jul 26, 2014 12:27

Postby Valfar » May 02, 2016 18:57

Gerbald wrote:There will be the optimizing groups who shun Thanes (as you stated, mezzbreaker with no Det) and rather run with less than 8 than take one with them.
Casual groups will take Thanes though and if you find some friends, they will still group with you and in a Zerg and relicraid you can have fun with the AE Hammers.
Solo a Thane is quite good in fights, but slow to get to the place where the fighting is.
I have no idea how good the "Static Temtest" RA was with old RAs, nixians descriptions just says "Area-targetted damage spell", so maybe one more AE?

The Speed of the Skald makes him a wanted class in groups, but only one is needed and some groups get used to one skald and will not take another. Also being a groups speeder and "driver" is quite a responsibility and will get you lots of hate if you are not 100% alert all the time and also know all the maps very well.
Besides speed melee groups want the Skalds damage adding chant
and the "Fury of the gods" damage adding RA in PvE and RvR.
When solo the Speed makes it a lot easier to escape or catch fleeing enemy though and so you can better pick your fights.

Hammer, Sword or Axe are just what you like best i guess for styles and looks. All have advantages and disadvantages. Hammer is said to use the least endurance though.


Shaman or runemaster always do dmg add in group rvr, skald should always keep the speed up. Also, skald should never be the driver. The driver is either the pac healer or a determination tank.
It is what it is.


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