Healer RA's
32 posts
• Page 2 of 3 • 1, 2, 3
|
All helaers that i know and mine too, have mcl2 and sere2.
|
|
focusheals safe's alot...remove the spreadheals and groupheals from Q bar,..
if u have to use all ur mana to heal people , ur playstyle of the whole group needs to be adjusted. Healing up should be for after the fight ! |
|
Best solution : don't heal and get rez rps
|
|
ye taking healing tips from midplayers I two-shot Zerkers
|
|
Heho,
You should look how is you playstyle and then dicide which RAs you get, its also important in which groups you play. The important RAs for healers should be: Purge DI Serenity MCL Aug Dex The Basic RAs should be: Purge I DI I Serenity II MCL I It depend on your playstyle and on the groups you are play with, specially on the other healers you play with. If you often play in random groups as Main CCler you should go for something like that: Purge II DI II Serenity II MCL I PR I MoC I Aug Dex III Purge II for fast mezz purge and MoC for demezzing the other Suopporters. In random groups it sometimes happend that both healer stand in one aoe mezz. DI for against focus dmg and so you have a little bit time to make CC. Aug Dex III for faster castering PR if some died is very useful. Sometimes so play say, don´t get PR, better to get RAs to keep the group alive. But they aren´t right. One PR should also up in good groups. You don´t have the times often to wait for 50% Mana and the casting time off the rezz is also very high and then they have sickness. But you should train to healing the ppl after PR. As main Healer the RAs should be a little bit different: Purge I DI II Serenity II MCL II PR I MoC I Purge I is enough for an Aug Healer most times, you just should go for more mana and more RAs to keep the groups alive. Also PR and MoC are here very useful, specially if you play in random groups. If you are a little bit higher in RR for Random groups a good spec should be like this: For offensive healer: Purge III DI II Serenity III Aug Dex III PR I MoC I For defensive healer: Purge I DI II BoF III MCL II Serenity III PR I MoC I If you often run with the nearly the same healers: For offensive healer: Purge III DI II Auf Dex IV Serenity III PR I For defensive healer: Purge I DI II MCL II Serenity III BoF III Aug Dex III As you see, much depend on you playstyle and the player you play with. For playing with random groups you should get more RAs to help the group ( DI II, BoF III ) and correct mistakes ( MoC, PR ) if you know the healer you play with some RAs only needed on one of the healers ( PR ) or you don´t need them, because you don´t make mistakes so often ( MoC ) and one of the healer have normaly enough mana to rezz ( PR ). Purge is need on nearly every healer against CC and Nearsight. ManaRAs all need because you heals and CC are sometimes very expensive. Sometimes you have to heal nearly 1000 dmg in 2 - 5 Second so you need to make very expensive spec heals and then you should be oom. Aug Dex is very useful to be fast then the enemys caster and you act faster then your char is casting. DI is very good to get time. Sometimes you need to cure mezzes or something like that, but a caster for example get much dmg, so you can up DI and cure mezz. For offensive healer its sometimes better to get high serenity then high MCL because CC keeps you in combat. greetz Luydor |
|
i agree with many many things but the topic is: "i'm a healer 4L5 ... which ra?" |
|
another thing to blame on luy :O
|
|
So you are tri-spec.
I assume you run in pugs and as main CC'er. Here is a spec for 4l5. lw1 (because of buggy end regen on uthgard) sere2 (always nice, and not to expensive) dex2 (you will want dex3 sometime, but you are still low rr) purge1 (you want to take purge2 at low/mid rr, but purge3 you can wait a bit for) moc1 (you run in pugs, you will need it to demez, and it can be canceled) mcl1 (mana is always welcome, mcl2 is to prizy for your rr) rp1 (beats mcl2 as pac, since you need the mana now, not in 10 seconds) di1 (extra healing, use it as a third insta heal) For further progress there are many things you can do depending on playstyle. The obvious once beeing to take, pr1, purge2, dex3 or mcl2. Reason for taking pr1 is that your teammates die a lot, and one PR is not enough. Reason for taking purge2 is that you feel like 5 sec is to long of a wait, and you feel you can get more stuff done if the purge was instant (here I am ). Reason for taking dex3 is that casting feels slow, and you believe you can land more mezzes with dex3. (just forget it, you went 38 pac for 4x instas, just use them, I know way to many high rr healers who never open with castable mez, ever...) (so this should come atleast after instant purge) Reason for taking mcl2 is that you feel low on power (always supplement with power potions) in most fights, and feel like you are actually out of combat enough to use it (not me , I often use rp more then mcl during a session, because mcl timer is to slow). |
|
If you need insta mana use mana pot. Spend 5 points in low rr for reg mana every 10 min is waste of points. |
|
Good job on advising players to abuse bugs.
|
|
whats abuse if i moc and demezz?
|
|
Nothing. However using MoC, demezzing than canceling moc is another story
|
|
You seem to forget that pot have a delay, it is not instant. (you cant pop it, and begin to cast right away). I take it you want mcl2 instead of rp1 + mcl1 at low rr? That is basically wasting 5 points for a spell you need to stop to do your job, just to use(something you might not have the option to do). Also: mcl + pot = two timers. mcl + pot + rp = three timers. (Never said mcl2 is not something to get, just not at low rr, as a pac.) How come you have only come with obvious statements here? And no reasoning, or suggestions of yourself?
Never was a bug. You might think of it as a bug since people never used it in OF with 100% 15 sec moc, because there was no reason to, but with 25% and 30 sec there is a reason. |
|
It is a longtime bug on Uthgard, on live you can't cancel MoC once you activate it.
|
|
You sure? When did they make that change on live? I only played upto cata on live, but it was always possible while I was active there. |
32 posts
• Page 2 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 108 guests