Bonedancer Spec and RAs

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Argyl
Myrmidon
 
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Postby Argyl » May 14, 2010 20:15

My Mage got 1430 hp with red buffs , and no hp ras


but Mr Toblewhateverforumbanguy seems to know everything better :D

Iceer
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Postby Iceer » May 14, 2010 21:45

Class, Race, Start stats?

Kobold 15 Dex, 10 Piety is 990 unbuffed.

Tobletwo
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Postby Tobletwo » May 14, 2010 21:59

Argyl wrote:My Mage got 1430 hp with red buffs , and no hp ras


Image

Gl getting red buffs in a full group, or in hibernia or albion at all.

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Argyl
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Postby Argyl » May 14, 2010 22:12

Sad u dont remember ur own postings.

u said fully buffed caster , and even with yellow buffs , or str con charge u can get over 1,3k

Double palm yourself :lol:

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Splamo
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Postby Splamo » May 14, 2010 22:18

Well if everyone is done beating each other with their e-dicks, perhaps someone might want to offer some more advice as a veteran BD player on Uthgard. I'd just like to know if I'm going in a decent direction as far as my BD spec and RAs go.

Thanks for the info so far though.

Tobletwo
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Postby Tobletwo » May 14, 2010 22:29

Here's the HP of a mage with red strcon and red con buffs.

Image

Not quite 1430, not quite 1.5k either. 1350 with yellow buff. Hibs and albs use yellow buff + cleric and druid yellow strcon buffs have even lower value than yellow shaman one does. Shut up.

Yeah splamo your RA spec is fine. I'd personally drop PD3 because you won't feel the difference in recieved damage at all (with PD4-5 you would) the rest is okay.

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Argyl
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Postby Argyl » May 14, 2010 22:41

yes your screens say 1393 and your kobold with 15 dex start stat,


so if your frostalf and did 5 in con for example 1430 is np , shut up :D

Tobletwo
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Postby Tobletwo » May 14, 2010 22:45

Well I was talking about a real mage, not one who puts all his stat points in constitution :grin:

Besides I'm the one providing proof while you're too busy trolling and theorycrafting :p

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Jarysa
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Postby Jarysa » May 14, 2010 22:48

10dex/15pie actually

no reason not to have red str/con in a hib grp. also there are races with more con then a kob and people might put points into con at start.

just drop your casters never have 1.3k hps bullshit.

on topic:

i´d still advice on 38/38 for lower realmranks.

you can just try both, tho.
respecs aren´t hard to come by.

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Splamo
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Postby Splamo » May 14, 2010 22:58

Okay awesome. Thanks Toble. You can be an asshole, but your experience and advice is solid so I don't really give a ******. Thanks to everyone else as well. I just wanted some advice before I started experimenting. Carry on then.

Iceer
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Postby Iceer » May 14, 2010 23:08

As a Bonedancer you need almostr all your power in the Fights.

For that i would go for Serenity 3 instead of Sere2+MCL.

Serenity3, RP1, Pom and Pots should be enough to have a manapool within whole fight.

If you need some more detailled things, try asking Pestilenzia ingame. She is the highest active Bonedancer i know by far.

Greetings

Iceer

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Jarysa
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Postby Jarysa » May 15, 2010 00:24

No mcl on a BD sucks as buffing your shields+ abs for the grp takes a ****** of power.

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Apoc315
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Postby Apoc315 » May 15, 2010 01:36

Isn't better Serenity for that? I never played a BD, so mines are true questions, i'm not speculating on your posts :)

I mean, for a caster, taking MCL imho is pointless. Since you're always in combat, waiting 10 secs to cast a RA that gives you 25% power is too much. 10 secs in one inc are a lot of time.

Shouldn't be better high serenity and RP for critical situations?

Like sere 3 and RP (At a Decent RR) + Pots pots pots?
Playing on Midgard you can count on yellow pom too (At least yellow). After Serenity 3 (2L) you can go for PD and WP. Or am i wrong? :)

Tobletwo
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Postby Tobletwo » May 15, 2010 01:50

Mcl1 is a must have on any caster. Believe me waiting 10 seconds for mcl is no problem whatsoever because when you're out of power you can't be in combat anyway. I would definitely never take pd on a bonedancer in group play since mids don't play against zerkers. For soloing high pd is lovely, but who'd solo on uthgard nowadays anyway.

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Jarysa
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Postby Jarysa » May 15, 2010 01:59

Casting 6 red absorbs, your own shield/bt/abs will take like half your power. You definitly want mcl for that.

PD can be usefull as your warrior will have to care about you less.
Depends on playstyle/groupsetup/enemy groups thought.

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