Shadowblade Spec/Weapon DMG
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Hello,
i read a few SB spec threads here and respecced with 40 from 5spec to shadowzerker. Atm i've got roughly: 39la 2Xaxe 21eve 30 stealth I hoped to gain some weapondmg, but to be honest nothing changed. Before i had 34 LA and 34 Crit and 13 Axe or something.My main hand hits for about 50-70 with doublefrost or before with garotte. In Wilton i get hit by other players with single handed weapons with over 150dmg (no crit) mainhand (infi, ns, ranger ..etc) and often even with faster weapon speed. This is no QQ Thread, i just asked myself where the problems with my SB are - and if a shadowzerker would hit much harder if i got him to 50 and 50LA/Axe or something like that. I already miss PA & CD and actually can't see any reason why i should choose a shadowzerker if the dmg is the same (atm!), but without some opening dmg/stun. The reason for respeccing to a shadowzerker was, that i can sit down if i miss my PA because i can't deal enough dmg to a non-caster. I hoped to fix this through a much higher constant dmg with a shadowzerker... Thanks for some useful answers. |
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If yo want play shadowzerker go:
50 LA 10 CS 36 stealth 36 poisons rest weapon. |
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50 Meuchel
50 weapon (2-hand, delay 5.6 or higher) 35 Sneak 11 Gift Lays emphasis on the Meuchestyle "arterial perforator" (or PA for perforated artery). The delay of the weapon is not the first hit of disadvantage. Only at the high Follows the delay may have a negative effect. PA is the next ... Very important in a possible Zweihandskillung with a sword, is the increase of strength. Actually determines the damage and that is the defacto most negative shadow on a two-handed sword. The enemy knows many ways to protect themselves from a hit. Block, parry, dodge. The chance to land a hit with a two-handed sword, straight at opponents with shields or very skillful opponents as infiltrators or nightshade, is too small to survive a fight. When you meet then you should also do damage. Especially at the moment is still a negative aspect of the almost impossibility of the Creeping Death, than to take the consequence of the PA, which stunt the opponent. Lag due to low or penalties opponent is usually not visible when the delay returns. Blitzkrieg mit dem Fleischgewehr!
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What the hell u type sholah???
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im pretty sure that was google translate doing a ****** poor job of translating from german to english.. Very important in a possible Zweihandskillung with a sword, is the increase of strength. Actually determines the damage and that is the defacto most negative shadow on a two-handed sword. The enemy knows many ways to protect themselves from a hit. Block, parry, dodge. The chance to land a hit with a two-handed sword, straight at opponents with shields or very skillful opponents as infiltrators or nightshade, is too small to survive a fight. When you meet then you should also do damage. Especially at the moment is still a negative aspect of the almost impossibility of the Creeping Death, than to take the consequence of the PA, which stunt the opponent. Lag due to low or penalties opponent is usually not visible when the delay returns. >it's very important to know that with a two-handed sword, that the increase of strength, increases damage. >dual wielding cuts your opponents block/parry/evade rate in half, which increases the chance of landing your stun (creeping death) >without dual-wielding it's nearly impossible to land your stun. without your stun you will die. after that, im whating so hard... "lag due to low penalties" i dunno, lol. |
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also, they may be buffed, that could really show a big difference in damage. |
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For level 50 rr4 with autotrain u could do 50 la, 10 cs, 36 weapons/stealth/envenom, its the best spec for the sb at low rr
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p
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