Bonedancer pet miss rates

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testz0rz
Guardian
 
Posts: 6
Joined: Apr 25, 2016 18:51

Postby testz0rz » May 26, 2016 20:59

I didn't want to post this in the issue tracker, as I don't have any firm evidence of what it should be (and the issue was raised once, but dismissed without having enough evidence), but I feel like this is definitely wrong:

http://imgur.com/q7gDfhT

The target in question was a red-con crab. Essentially, the only thing I was contributing to the group was my 4s Lifetap, completely negating the primary mechanic of a Bonedancer. I felt (feel) pretty useless in groups.

curep4@gmail.com
Guardian
 
Posts: 2
Joined: May 15, 2016 04:29

Postby curep4@gmail.com » May 29, 2016 05:20

Ya, my pets seem like they miss more than they should. How to verify and test this?

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barto22
Phoenix Knight
 
Posts: 1489
Joined: Feb 06, 2011 23:07

Postby barto22 » May 29, 2016 10:55

Seems to be a common theme here with pets missing and resisting. Other than ruby simulacrum that's seems to be a complete badass. Would be great to get this looked into and not just dismissed. Kinda game breaking if there is an underlying issue.


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