This setup can work?

Public communication platform for all Hibernia players.
User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Apr 26, 2012 23:32

still cold debuff >> heat debuff

User avatar
ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Apr 27, 2012 04:40

pweet wrote:still cold debuff >> heat debuff


Dunno if you ever played a ench, but i'll tell you one thing, if youre gonna be double debuffing heat and cold, you wont have any power what so ever after 10 seconds. just heat debuff is way power intense itself. Or do you suggest just having the 2 elds nuking and the ench doesnt debuff its own damage? I know the cold one still is 15 sec in comparison to heats 8, but it doesnt really matter, you got "windows" where you can kill something as a caster group, and the heat debuff is more then sufficient for that purpose. Multi-functionality of running two elds can be sweet though, if you got two mediocre ones instead of a good. Easier to ns, more stat debuffs, easier to peel with disease+snare.
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
Xantham
Gryphon Knight
 
Posts: 317
Joined: Oct 26, 2008 00:00
Location: Dank Meme Dominon

Postby Xantham » Apr 27, 2012 08:50

pweet wrote:still cold debuff >> heat debuff

baseline stun> not baseline stun
Image
Image
Image
Image

User avatar
Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Jun 12, 2012 16:49

There is just no reason to debuff heat, because there is no reason to nuke as an ench. It is way more effective if you just debuff, use your instant to rupt, clear pets, bomb from time to time or cast stun supporters.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

User avatar
HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jun 12, 2012 16:54

Nef Melody wrote:There is just no reason to debuff heat, because there is no reason to nuke as an ench. It is way more effective if you just debuff, use your instant to rupt, clear pets, bomb from time to time or cast stun supporters.

Instant of enchant rupts ? Is it live like ???
RIP : Ectoplasme
My own version of Uthgard Character Builder

User avatar
Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Jun 12, 2012 17:07

Only one of the instants rupts, and yes it was livelike at the patch that uthgard runs, the bd body debuff rupts aswell :)
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

User avatar
HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jun 12, 2012 17:44

Target patch is not 1.80 for class abilities ?

By the way, it's a patch live like bug, not a feature.
Code: Select all
Patch 1.51
------------
- Instant cast debuffs should no longer interrupt other player casters and player archers.

Patch 1.72
------------
Enchanter
- (Bug Fix) The Enchanter's Dazzling Strobe line of instant debuffs will no longer interrupt casters.

[edit] For the BD body debuff, it has been modified in 1.87 but not mentionned as a bug fix :|
Last edited by HulkGris on Jun 12, 2012 18:13, edited 1 time in total.
RIP : Ectoplasme
My own version of Uthgard Character Builder

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jun 12, 2012 18:08

well obvious bug :)

same like poison on others weapons

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 12, 2012 18:32

It does kinda bring the ench on a more viable level tho, he's kinda weak without it tbh.
In defense of truth-to-experience.

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jun 12, 2012 19:16

who cares :D?
a special minstrel is also weak without his poison swapping :D so bring it back again to get him/her on a viable level :P?

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 12, 2012 19:30

Magicco wrote:who cares :D?
a special minstrel is also weak without his poison swapping :D so bring it back again to get him/her on a viable level :P?

Minstrels are not weak at all. Poison made them OP, just like it does on all melees that can't spec it.
In defense of truth-to-experience.

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jun 12, 2012 21:52

you did not get the point, did you?

Previous

Return to Hibernia

Who is online

Users browsing this forum: No registered users and 5 guests

Saturday, 05. April 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff