UPdate on cliques...

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mmcrimson
Warder
 
Posts: 27
Joined: Aug 29, 2012 05:07

Postby mmcrimson » Sep 19, 2012 22:25

OK folks after approx 3 weeks and 2 realms i find the cliques 2 much to handle..

This is the game of old the Devs have done a great job on everything but the players! Now in 2 realms at within 1 level of max for bream and wilt no groups..

You have way 2 many people running solo or they will not invite you even if they down players. If they do not know you they will not invite you 90% of time. People will advertise for a xyz and only thay will do. Hell get people out their and fight!!!

I know you people know eachothre for long time but you should include everyone not just people you know.....

For my part, im not playing an mmo to play 99% solo so this is an uninstall.. Good luck, but this is one new player you lost!
And no you cant have my crap.. I like to know it was deleted!
Druid lover at heart!
Nilock one dead account!

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Akip
Alerion Knight
 
Posts: 2123
Joined: May 04, 2006 00:00

Postby Akip » Sep 19, 2012 22:41

simple solution? invite all the players that dont get invited yourself enjoy :)
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Smokey
Banned
 
Posts: 1109
Joined: Jan 10, 2010 01:00
Location: Caerwent

Postby Smokey » Sep 20, 2012 04:14

Akip wrote:simple solution? invite all the players that dont get invited yourself enjoy :)

leuft

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Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Sep 20, 2012 10:14

problem is...in BGs often only solos run around...so no1 wants to grp up until the enemy does...BGs are all about "fair fights", especially duels (except that grps zerg solos very often, which is much less frequent (still often enough) in end rvr)...but if there's only solos out, why grp up? and i'm sure, if there's e.g. a trio or duo roaming ppl will grp if its useful :)..also depends on your class..bard, druid whatever will find a grp much easier then animist or ench :)

edit: tried joining a guild? in mmos it's essential to be part of a guild or alliance to find ppl to play with for a start...once you know more some ppl, you can also get along quite well without one...but until then find some guild...if you're good ppl will remember u...trust me :)
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

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Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Sep 20, 2012 11:24

The "there are only solos out" is really common behaviour here even though its just bullshit :p
I barely solo and if I do run solo I add all period. After 20 min those solos finally start building a 3-5 men to kill me and you have much more action, than this 2 solos hugging each other doing nothing 8O
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Finalement
Eagle Knight
 
Posts: 963
Joined: Mar 30, 2010 00:00

Postby Finalement » Sep 20, 2012 12:42

BGs are duel zones? Back in my BG days there was zerging and adding all around Oo :D

I think it's better to just invite random than do nothing.

If I don't get a Bard for XP/BG I just invite a Warden/druid or even a Menta. Screw Endu, but we have more fun!

I understand you point ;)
But fight that behaviour is better than giving up!

Spivo
Eagle Knight
 
Posts: 1006
Joined: Aug 15, 2011 14:29
Location: Denmark

Postby Spivo » Sep 20, 2012 12:51

I agree with Celteen, best way to scale up the action, is to start a duo/trio and kill soloers. Most of the time either they form groups themselves, or some in their realm who hear of the action will form a group.

Just be warned, that if you roll out a FG, with only solo action around, you will have to be very very patient to get new enemies incoming, as it takes time for the other realms to build a proper group to fight you.
Albion and having fun

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Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Sep 20, 2012 13:25

Spivo wrote:Just be warned, that if you roll out a FG, with only solo action around, you will have to be very very patient to get new enemies incoming, as it takes time for the other realms to build a proper group to fight you.


thats exactly it :D

problem of makign FG with only solos out: even if 3-4 solos make a grp they'll have a hard time finding 3-4 more...it may even take soooo long, that the original 3-4 solos have already logged off, before the grp is ready to go :)
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

Spivo
Eagle Knight
 
Posts: 1006
Joined: Aug 15, 2011 14:29
Location: Denmark

Postby Spivo » Sep 20, 2012 13:31

Yeah, it amazing me how many people think every realm has a instant task-force ready to roll out when there's a fg to fight...

Best advice I ever got, was that if you have trouble building group, at least stand outside PK's/DL with what you have, so the fg knows something IS building.


People will roam around for 3 hour's killing solo'rs, but they won't wait more than 15 mins for a fg to appear when there's nothing to kill :gaga:
Albion and having fun

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Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Sep 20, 2012 14:52

Spivo wrote:Best advice I ever got, was that if you have trouble building group, at least stand outside PK's/DL with what you have, so the fg knows something IS building.


now thats one good advice..really ;)...and if the FG is too bored they may even try to kill some of the grp while suiciding :)...still, good idea...though i'll never see BGs again...probably :D
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

Botteh
Warder
 
Posts: 9
Joined: Jul 30, 2012 13:39

Postby Botteh » Sep 20, 2012 16:08

To the OP :

If you were the Shammy last night, you came just as the action from Mid was ending..Albs were in the keep camping/farming then eventually took the Lord.
There was one Mid guild grp and a duo from Mid.

Don't give up yet, you've been here a few weeks and already have a higher char than myself whos been here around 5 months :D


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