Requesting Hero Insight

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Hesperus
Warder
 
Posts: 54
Joined: Aug 11, 2012 07:18

Postby Hesperus » Jul 28, 2013 12:04

So I've been on a tank kick lately, spending time trying to figure out all there is to know between the Warrior, Armsman and Hero. Due to my previous experience during live, I have a pretty solid grasp on both the Warrior and Armsman, however, I did have a very long stint of not playing but was able to recently get reacquainted with these two classes. I've never, up until recently, had any interest in a Hero whatsoever ... so I'm posting here with hopes that someone can give me some answers to the questions I've thought up.

1) It appears there is a popular spec for Heroes here ... 50 LW, 50 Shield and the rest parry. I'm assuming this is a level 50 solo rvr spec but if my assumptions are incorrect, can you please clarify how this spec works in pve with your primary role being that of a tank and in group pvp with your role of being a blocker / peeler / extended assist train?

2) I do have some interest in solo rvr on nights where there are zero American players and finding a group is about impossible. How well do Heroes fare in this aspect of DAoC? I have limited emain experience, however, I have yet to see a single solo Hero at AMG. I have seen solo BMs, Mercs, VW's, Warriors, etc... but no Heroes. Is there a reason?

3) With my interest in spending some time solo, if needed, I'd like to know how well a Hero would fare against an equally geared, and for comparisons sake, equally skilled Armsman or Warrior. What edge does a Hero gain, if any, outside of the Hunt line here? Higher ABS via scale? Higher weapon growth rates?


This is about all I can think of right now ... its late (or early????) but I'm sure when I wake up I may have more to add to this. I appreciate any answers provided and the time you spent reading. Thanks in advance!

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Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Jul 28, 2013 19:03

Hi,
first I dont think heroes common specc is 50/50 rest parry , parry is most of time drained by heroes because it afflicts the blockrate,- formula is: System first check if you can parry if not, can you block? Block is higher recoommend so parry is used to be low in specc but if you make a solo hero I would raise parry too.

There are several speccs heroes can use , some only use 42 shield for stun and skill LW and spear and so on, spear has an Advantage with back snare for example it depends a bit what you want, my hero specc is 50 shield 44 spear 12 blade rest parry for example. 12 blade for sidesnare with blade when I m in grp and at 6 is a tauntstyle for pvm. Few Points in 1hand weapon are strongly recommend I would say. Or you skill a iron turtle: 50 parry 50 shield rest 1 Hand weapon for best defence.

Why no solo Heroes seen in rvr? I think there are solo Heros too, but you won ´t find many solo Players in emain because you get rolled by Groups quite often, look in Midgard and albion and you will find some more, Heroes too but not many solo non stealthers out.
Advantage of Heros is he can have Ignore Pain and the deer abillity + high hitpoints and it ´s very hard to get him down.

Disadvantage= less utillity no snare no mezz no Speed and you have to be in melee, your bow is quite lame .-P and you ´ll have big Problems with Players /classes that know how to kite. But against other tanks in 1 vs 1 you ´re fine if you know your class.

Fights against reavers, armsmen,paladin,warriors,thanes quite interesting fights,sometimes you win sometimes you lose I played hero at live Server and had some duels there. At uthgard is not so easy to get decent 1 vs 1 because there is no special Zone for that and if players try to plan something up this way you ´ve to be careful about be banned due to crossrealming and so on .- /

In my opinion it ´s better to get grp friendly RA ´s and look for grps. One hero is often wanted in grp as def tank. As def tank in grp RvR you need other RA ´s then solo so you should decide for one way.
Sad fact,- playing solo as none stealther without Speed, you play daoc in hardcore Modus. :(

Hibernianman1
Gryphon Knight
 
Posts: 260
Joined: Jun 06, 2012 23:29

Postby Hibernianman1 » Jul 31, 2013 20:47

6 sword, 42 shield, 50lw, 34 spear, 19 parry!
Last edited by Hibernianman1 on Oct 10, 2013 22:34, edited 1 time in total.

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Calatin
Gryphon Knight
 
Posts: 353
Joined: Feb 09, 2011 23:48

Postby Calatin » Aug 07, 2013 11:02

Jerrian wrote:formula is: System first check if you can parry if not, can you block? Block is higher recoommend so parry is used to be low in specc but if you make a solo hero I would raise parry too.

That only counts if you get attacked on your own. Since you cannot parry for others (except with Dashing Defense)
So high Parry helps yourself to not get slammed.
Parry also counts for Dashing Defense. So with this realm ability you can parry for your teammates too.

I would recommend following speccs:
50 Shield, 50 Spear, 10 Blade (for sidesnare), rest parry
or
50 Shield, 50 LW, 10 Blade (for sidesnare), 6 spear (for backsnare), rest parry

With 2nd specc you have to switch your lw weapons quite often between 3 weapontypes, but if you can handle it good, you get the best DMG Output & Utility.

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RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Aug 09, 2013 21:28

If I was making a solo hero for Emain there would be 2 people I would want to contact. Smoover plays a solo hero VERY well, and Taylorgang is a newer player that has also been playing a solo hero very well lately. Contact either one of those 2 players and they would have good insight into what you are looking for.

Hibernianman1
Gryphon Knight
 
Posts: 260
Joined: Jun 06, 2012 23:29

Postby Hibernianman1 » Sep 30, 2013 01:02

People generally don't solo as a Hero because we have Rangers who are blademasters with stealth (Physical Defense RA and IP).

Having said that, of course it's a good option for solo, but be prepared for some headaches such as archers and kiting stealthers, against which you have little defense (no range or speed).

You will, however, rock in 1v1 duels where the opponent is not running away with your high defense rate, stuns, and large 2hand damage.

Scale has the same ABS as chain and the same str/weakness (weak thrust, neutral crush, strong slash)

Don't see how you'd lose against a warrior with Stag mode, but an armsman has plate mail so they might outlast you.

Oh and of course, stear clear of SI classes haha. OP!

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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Sep 30, 2013 03:18

Hibernianman1 wrote:Scale has the same ABS as chain and the same str/weakness (weak thrust, neutral crush, strong slash)





Scale should be weak to slash, resistant to crush, and neutral to thrust.

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taylorgang
Myrmidon
 
Posts: 110
Joined: Jun 06, 2013 19:01

Postby taylorgang » Sep 30, 2013 18:36

Hibernianman1 wrote:
Having said that, of course it's a good option for solo, but be prepared for some headaches such as archers and kiting stealthers, against which you have little defense (no range or speed).



All you need is first aid and an endo pot and this will solve the kiting problem!
Uthgard 1.0:
Taylorgang - Hero

Genesis:
Elf- Hero
Kurbsen - Bard

Uthgard 2.0:
Kiluk - Bard
Jerk - NS

Renrick
Guardian
 
Posts: 5
Joined: Sep 18, 2013 22:02

Postby Renrick » Sep 30, 2013 19:39

Caba problem tho ^^ there darn stuning pets with the Cabas Disease's ^^

And can you use First aid if some one is attacking you? never tryed it before.

Hibernianman1
Gryphon Knight
 
Posts: 260
Joined: Jun 06, 2012 23:29

Postby Hibernianman1 » Sep 30, 2013 19:56

I disagree, a little extra hp and endo won't catch a smart stealther/speed class.

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taylorgang
Myrmidon
 
Posts: 110
Joined: Jun 06, 2013 19:01

Postby taylorgang » Sep 30, 2013 23:57

all it takes is 10 seconds out of combat for first aid.. minstrel/skald dd takes longer... if a scout wants to stealth and shoot itll be useable in that time.. so i am always able to get first aid off.. and its only a 3 min reuse timer so if im still being kited it most likely will be on.. but i try for it to never get that far. /yawn and run away is your best friend.. if you do that the kiter will sprint towards you and keep trying to DD or w/e while you are panning behind and ready to hit face and sprint just when they get close enough... if your reaction time is good enough you can catch them!

Or you just use amg or a tree to not let them get to you lol
Uthgard 1.0:
Taylorgang - Hero

Genesis:
Elf- Hero
Kurbsen - Bard

Uthgard 2.0:
Kiluk - Bard
Jerk - NS


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