missrate in rvr

Public communication platform for all Hibernia players.
User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jun 23, 2016 12:07

Rythian wrote:
dabri0n wrote:I think the model presented in the grab bag (is it? please add a reference!) is at best incomplete.

Compactly paraphrasing the quote:
to_hit = .85 + (spell_level - target_level) * 0.005
floored at .55 and ceiled at 1.0, with below floor and beyond ceiling chance levels scaling the effect strength.
Effective chances below 0% are auto resists.


For a lvl 1 spell you need to a level 81+ target to reach the floor regime. And a level 171+ target to reach the auto resist regime.
For a lvl 50 spell you need a lvl 31- target to reach the ceiling regime.

These dynamics don't sit right with me. The most likely culprit here is the 85% base chance figure.


Based on the quote it should be to_hit= .85+(spell_lvl - target_lvl)*0.5 (not 0.005)

But it does seem like there is more going on with the spell to_hit than want is said in that quote. Going by the quote a level 1 character has a 60.5% chance to hit a level 50 with a level 1 spell. Lol 3 times out of 5. 60.5=85%+((1/2)+(50/2))=85%+(.5-25).

The quote says a level 50 has an 85% chance. So I wonder, the base % chance change with level?

Regardless we should be able to test a resist % for a level 50 nuking a level 50 with a 50 spell and see where it falls.


its either 85 and .5 or .85 and .005. I prefer my probabilities as numbers between 0 and 1 :)

My point was that the calibration of the model doesn't seem to make much sense this way. Leading me to believe there is something else that we dont know about.
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

Rythian
Warder
 
Posts: 24
Joined: Jun 07, 2016 08:17

Postby Rythian » Jun 23, 2016 18:31

dabri0n wrote:
its either 85 and .5 or .85 and .005. I prefer my probabilities as numbers between 0 and 1 :)

My point was that the calibration of the model doesn't seem to make much sense this way. Leading me to believe there is something else that we dont know about.


Oh wow, totally missed the decimal in front of the .85. Are my eyes getting that bad 8O ? My apologies!

boborg
Warder
 
Posts: 46
Joined: Jun 29, 2013 08:01

Postby boborg » Jun 23, 2016 21:13

how could we make this kind of test?

I don't have a software to record the hit, and with wich spell will you do your test? nuke ( need healer ) ? mezz? (need a laps time because of the immunity )? and we would need a POM class .....

User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jun 23, 2016 22:15

boborg wrote:how could we make this kind of test?

I don't have a software to record the hit, and with wich spell will you do your test? nuke ( need healer ) ? mezz? (need a laps time because of the immunity )? and we would need a POM class .....


Optimal conditions would be an area* with a heal- and mana-field effect (that counters damage and mana consumption). Interested parties could meet and do testing to the extend of their time and liking, indiscriminate of their realm. To encourage everyone to participate, the place should be easy to reach (like with a teleporter*) for all realms. There should be vendors selling all kinds of weapons and equipment and full buff npcs.
You should be able to do this whilst queuing up for your favorite PvE content or waiting for the 8th man of your RvR group. There could be (working) dummies of NPCs of various levels and resistances.


*) Of course .. since this is ****** Uthgard.. you should only be allowed to enter after beating a Dev in a 2h session of cow-clicker-deluxe .. and im talking the bonus level! You also need to farm 10x scroll of prove from 15years ago and have to wear your leggings of epeen-disguise inside out (farmed to level ten..!).
About that teleport.. well that should only go every 14days .. just about the time you need to reg purge ;) what a coincidence..
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

Previous

Return to Hibernia

Who is online

Users browsing this forum: No registered users and 7 guests

cron

Thursday, 17. April 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff